1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #ifndef SCENE_SRC_NODE_TEXT_NODE_H
17 #define SCENE_SRC_NODE_TEXT_NODE_H
18 #include <scene/ext/intf_create_entity.h>
19 #include <scene/interface/intf_text.h>
20 #include <scene/interface/intf_texture.h>
21
22 #include "node.h"
23
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25
26 class TextNode : public META_NS::IntroduceInterfaces<Node, IText, ICreateEntity> {
27 META_OBJECT(TextNode, ClassId::TextNode, IntroduceInterfaces)
28
29 public:
30 SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, Text, "TextComponent")
31 SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, FontFamily, "TextComponent")
32 SCENE_USE_COMPONENT_PROPERTY(BASE_NS::string, FontStyle, "TextComponent")
33 SCENE_USE_COMPONENT_PROPERTY(float, FontSize, "TextComponent")
34 SCENE_USE_COMPONENT_PROPERTY(float, Font3DThickness, "TextComponent")
35 SCENE_USE_COMPONENT_PROPERTY(SCENE_NS::FontMethod, FontMethod, "TextComponent")
36
37 META_FORWARD_PROPERTY(BASE_NS::Color, TextColor, fontColor_->Factor());
38
39 bool SetEcsObject(const IEcsObject::Ptr&) override;
40 CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
41
42 public:
43 ITexture::Ptr fontColor_;
44 };
45
46 SCENE_END_NAMESPACE()
47 #endif
48