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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_POSTPROCESS_BLOOM_H
17 #define SCENE_SRC_POSTPROCESS_BLOOM_H
18 
19 #include <scene/interface/postprocess/intf_bloom.h>
20 
21 #include <meta/ext/implementation_macros.h>
22 #include <meta/ext/object.h>
23 
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 class Bloom : public META_NS::IntroduceInterfaces<META_NS::MetaObject, IBloom> {
27     META_OBJECT(Bloom, SCENE_NS::ClassId::Bloom, IntroduceInterfaces)
28 public:
29     META_BEGIN_STATIC_DATA()
30     META_STATIC_PROPERTY_DATA(IPostProcessEffect, bool, Enabled)
31     META_STATIC_PROPERTY_DATA(IBloom, BloomType, Type, BloomType::NORMAL)
32     META_STATIC_PROPERTY_DATA(IBloom, EffectQualityType, Quality, EffectQualityType::NORMAL)
33     META_STATIC_PROPERTY_DATA(IBloom, float, ThresholdHard, 1.f)
34     META_STATIC_PROPERTY_DATA(IBloom, float, ThresholdSoft, 2.f)
35     META_STATIC_PROPERTY_DATA(IBloom, float, AmountCoefficient, 0.25f)
36     META_STATIC_PROPERTY_DATA(IBloom, float, DirtMaskCoefficient, 0.f)
37     META_STATIC_PROPERTY_DATA(IBloom, IBitmap::Ptr, DirtMaskImage)
38     META_STATIC_PROPERTY_DATA(IBloom, bool, UseCompute)
39     META_STATIC_PROPERTY_DATA(IBloom, float, Scatter)
40     META_STATIC_PROPERTY_DATA(IBloom, float, ScaleFactor)
41     META_END_STATIC_DATA()
42 
43     META_IMPLEMENT_PROPERTY(bool, Enabled)
44     META_IMPLEMENT_PROPERTY(BloomType, Type)
45     META_IMPLEMENT_PROPERTY(EffectQualityType, Quality)
46     META_IMPLEMENT_PROPERTY(float, ThresholdHard)
47     META_IMPLEMENT_PROPERTY(float, ThresholdSoft)
48     META_IMPLEMENT_PROPERTY(float, AmountCoefficient)
49     META_IMPLEMENT_PROPERTY(float, DirtMaskCoefficient)
50     META_IMPLEMENT_PROPERTY(IBitmap::Ptr, DirtMaskImage)
51     META_IMPLEMENT_PROPERTY(bool, UseCompute)
52     META_IMPLEMENT_PROPERTY(float, Scatter)
53     META_IMPLEMENT_PROPERTY(float, ScaleFactor)
54 };
55 
56 SCENE_END_NAMESPACE()
57 
58 #endif