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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "postprocess.h"
17 
18 #include <scene/ext/intf_render_resource.h>
19 
20 #include <render/device/intf_gpu_resource_manager.h>
21 
22 #include <meta/api/make_callback.h>
23 
24 #include "../converting_value.h"
25 
26 SCENE_BEGIN_NAMESPACE()
27 namespace {
28 struct TonemapConverter {
TonemapConverter__anon50ad2d320111::TonemapConverter29     TonemapConverter(META_NS::Property<uint32_t> flags) : flags_(flags) {}
30 
31     using SourceType = ITonemap::Ptr;
32     using TargetType = RENDER_NS::TonemapConfiguration;
33 
ConvertToSource__anon50ad2d320111::TonemapConverter34     SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
35     {
36         auto p = META_NS::GetPointer<ITonemap>(any);
37         if (!p) {
38             p = META_NS::GetObjectRegistry().Create<ITonemap>(ClassId::Tonemap);
39         }
40         if (p) {
41             p->Enabled()->SetValue(flags_->GetValue() & CORE3D_NS::PostProcessComponent::TONEMAP_BIT);
42             p->Type()->SetValue(static_cast<TonemapType>(v.tonemapType));
43             p->Exposure()->SetValue(v.exposure);
44         }
45         return p;
46     }
ConvertToTarget__anon50ad2d320111::TonemapConverter47     TargetType ConvertToTarget(const SourceType& v) const
48     {
49         TargetType res {};
50         if (v && v->Enabled()->GetValue()) {
51             flags_->SetValue(flags_->GetValue() | CORE3D_NS::PostProcessComponent::TONEMAP_BIT);
52         } else {
53             flags_->SetValue(flags_->GetValue() & ~CORE3D_NS::PostProcessComponent::TONEMAP_BIT);
54         }
55         if (v) {
56             res.tonemapType = static_cast<RENDER_NS::TonemapConfiguration::TonemapType>(v->Type()->GetValue());
57             res.exposure = v->Exposure()->GetValue();
58         }
59         return res;
60     }
61 
62 private:
63     META_NS::Property<uint32_t> flags_;
64 };
65 
66 struct BloomConverter {
BloomConverter__anon50ad2d320111::BloomConverter67     BloomConverter(const IInternalScene::Ptr& scene, META_NS::Property<uint32_t> flags) : scene_(scene), flags_(flags)
68     {}
69 
70     using SourceType = IBloom::Ptr;
71     using TargetType = RENDER_NS::BloomConfiguration;
ConvertToSource__anon50ad2d320111::BloomConverter72     SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
73     {
74         auto p = META_NS::GetPointer<IBloom>(any);
75         if (!p) {
76             p = META_NS::GetObjectRegistry().Create<IBloom>(ClassId::Bloom);
77         }
78         if (p) {
79             p->Enabled()->SetValue(flags_->GetValue() & CORE3D_NS::PostProcessComponent::BLOOM_BIT);
80             p->Type()->SetValue(static_cast<BloomType>(v.bloomType));
81             p->Quality()->SetValue(static_cast<EffectQualityType>(v.bloomQualityType));
82             p->ThresholdHard()->SetValue(v.thresholdHard);
83             p->ThresholdSoft()->SetValue(v.thresholdSoft);
84             p->AmountCoefficient()->SetValue(v.amountCoefficient);
85             p->DirtMaskCoefficient()->SetValue(v.dirtMaskCoefficient);
86             p->Scatter()->SetValue(v.scatter);
87             p->ScaleFactor()->SetValue(v.scaleFactor);
88 
89             if (RENDER_NS::RenderHandleUtil::IsValid(v.dirtMaskImage)) {
90                 if (auto scene = scene_.lock()) {
91                     scene
92                         ->AddTask([&] {
93                             auto& resources = scene->GetRenderContext().GetDevice().GetGpuResourceManager();
94                             if (auto handle = resources.Get(v.dirtMaskImage)) {
95                                 if (auto bitm = META_NS::GetObjectRegistry().Create<IBitmap>(ClassId::Bitmap)) {
96                                     if (auto i = interface_cast<IRenderResource>(bitm)) {
97                                         i->SetRenderHandle(scene, handle);
98                                     }
99                                     p->DirtMaskImage()->SetValue(bitm);
100                                 }
101                             }
102                         })
103                         .Wait();
104                 }
105             }
106             p->UseCompute()->SetValue(v.useCompute);
107         }
108         return p;
109     }
ConvertToTarget__anon50ad2d320111::BloomConverter110     TargetType ConvertToTarget(const SourceType& p) const
111     {
112         TargetType v {};
113         if (p && p->Enabled()->GetValue()) {
114             flags_->SetValue(flags_->GetValue() | CORE3D_NS::PostProcessComponent::BLOOM_BIT);
115         } else {
116             flags_->SetValue(flags_->GetValue() & ~CORE3D_NS::PostProcessComponent::BLOOM_BIT);
117         }
118         if (p) {
119             v.bloomType = static_cast<RENDER_NS::BloomConfiguration::BloomType>(p->Type()->GetValue());
120             v.bloomQualityType = static_cast<RENDER_NS::BloomConfiguration::BloomQualityType>(p->Quality()->GetValue());
121             v.thresholdHard = p->ThresholdHard()->GetValue();
122             v.thresholdSoft = p->ThresholdSoft()->GetValue();
123             v.amountCoefficient = p->AmountCoefficient()->GetValue();
124             v.dirtMaskCoefficient = p->DirtMaskCoefficient()->GetValue();
125             if (auto image = interface_cast<IRenderResource>(p->DirtMaskImage()->GetValue())) {
126                 v.dirtMaskImage = image->GetRenderHandle().GetHandle();
127             }
128             v.useCompute = p->UseCompute()->GetValue();
129             v.scatter = p->Scatter()->GetValue();
130             v.scaleFactor = p->ScaleFactor()->GetValue();
131         }
132         return v;
133     }
134 
135 private:
136     IInternalScene::WeakPtr scene_;
137     META_NS::Property<uint32_t> flags_;
138 };
139 } // namespace
140 
CreateEntity(const IInternalScene::Ptr & scene)141 CORE_NS::Entity PostProcess::CreateEntity(const IInternalScene::Ptr& scene)
142 {
143     auto& ecs = scene->GetEcsContext();
144     auto pp = ecs.FindComponent<CORE3D_NS::PostProcessComponent>();
145     if (!pp) {
146         return CORE_NS::Entity {};
147     }
148     auto ent = ecs.GetNativeEcs()->GetEntityManager().Create();
149     pp->Create(ent);
150     return ent;
151 }
SetEcsObject(const IEcsObject::Ptr & obj)152 bool PostProcess::SetEcsObject(const IEcsObject::Ptr& obj)
153 {
154     auto p = META_NS::GetObjectRegistry().Create<IInternalPostProcess>(ClassId::PostProcessComponent);
155     if (auto acc = interface_cast<IEcsObjectAccess>(p)) {
156         if (acc->SetEcsObject(obj)) {
157             pp_ = p;
158             Init(obj);
159         }
160     }
161     return pp_ != nullptr;
162 }
GetEcsObject() const163 IEcsObject::Ptr PostProcess::GetEcsObject() const
164 {
165     auto acc = interface_cast<IEcsObjectAccess>(pp_);
166     return acc ? acc->GetEcsObject() : nullptr;
167 }
Init(const IEcsObject::Ptr & eobj)168 void PostProcess::Init(const IEcsObject::Ptr& eobj)
169 {
170     Tonemap()->PushValue(
171         META_NS::IValue::Ptr(new ConvertingValue<TonemapConverter>(pp_->Tonemap(), { pp_->EnableFlags() })));
172     Bloom()->PushValue(META_NS::IValue::Ptr(
173         new ConvertingValue<BloomConverter>(pp_->Bloom(), { eobj->GetScene(), pp_->EnableFlags() })));
174 }
175 
176 SCENE_END_NAMESPACE()
177