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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "scene_manager.h"
17 
18 #include <scene/ext/intf_internal_scene.h>
19 #include <scene/ext/util.h>
20 
21 #include <render/intf_render_context.h>
22 
23 #include <meta/api/task_queue.h>
24 
25 #include "asset/asset_object.h"
26 #include "util.h"
27 
SCENE_BEGIN_NAMESPACE()28 SCENE_BEGIN_NAMESPACE()
29 
30 bool SceneManager::Build(const META_NS::IMetadata::Ptr& d)
31 {
32     bool res = Super::Build(d);
33     if (res) {
34         if (d) {
35             using META_NS::SharedPtrIInterface;
36             BASE_NS::shared_ptr<RENDER_NS::IRenderContext> rc =
37                 GetInterfaceBuildArg<RENDER_NS::IRenderContext>(d, "RenderContext");
38             engineQueue_ = GetInterfaceBuildArg<META_NS::ITaskQueue>(d, "EngineQueue");
39             META_NS::ITaskQueue::Ptr app = GetInterfaceBuildArg<META_NS::ITaskQueue>(d, "AppQueue");
40             if (!engineQueue_ || !app || !rc) {
41                 CORE_LOG_E("Invalid arguments to construct SceneManager");
42                 return false;
43             }
44         } else {
45             CORE_LOG_E("SceneManager requires arguments when constructed");
46             return false;
47         }
48         context_ = d;
49     }
50     return res;
51 }
52 
CreateScene()53 Future<IScene::Ptr> SceneManager::CreateScene()
54 {
55     return META_NS::AddFutureTaskOrRunDirectly(engineQueue_, [context = context_] {
56         if (auto scene = META_NS::GetObjectRegistry().Create<IScene>(SCENE_NS::ClassId::Scene, context)) {
57             auto& ecs = scene->GetInternalScene()->GetEcsContext();
58             if (ecs.CreateUnnamedRootNode()) {
59                 return scene;
60             }
61             CORE_LOG_E("Failed to create root node");
62         }
63         return SCENE_NS::IScene::Ptr {};
64     });
65 }
66 
Load(const IScene::Ptr & scene,BASE_NS::string_view uri)67 static IScene::Ptr Load(const IScene::Ptr& scene, BASE_NS::string_view uri)
68 {
69     CORE_LOG_I("Loading scene: '%s'", BASE_NS::string(uri).c_str());
70     if (uri == "" || uri == "scene://empty") {
71         return scene;
72     }
73 
74     if (auto assets = META_NS::GetObjectRegistry().Create<IAssetObject>(ClassId::AssetObject)) {
75         if (assets->Load(scene, uri)) {
76             if (auto att = interface_cast<META_NS::IAttach>(scene)) {
77                 att->Attach(assets);
78             }
79 
80             scene->GetInternalScene()->Update();
81 
82             return scene;
83         }
84     }
85     return {};
86 }
87 
CreateScene(BASE_NS::string_view uri)88 Future<IScene::Ptr> SceneManager::CreateScene(BASE_NS::string_view uri)
89 {
90     return META_NS::AddFutureTaskOrRunDirectly(engineQueue_, [path = BASE_NS::string(uri), context = context_] {
91         if (auto s = META_NS::GetObjectRegistry().Create<IScene>(SCENE_NS::ClassId::Scene, context)) {
92             return Load(s, path);
93         }
94         return IScene::Ptr {};
95     });
96 }
97 
98 SCENE_END_NAMESPACE()