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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "gltf2.h"
16 
17 #include <3d/gltf/gltf.h>
18 #include <3d/intf_graphics_context.h>
19 #include <core/ecs/intf_ecs.h>
20 #include <core/ecs/intf_entity_manager.h>
21 #include <core/intf_engine.h>
22 #include <core/io/intf_file_manager.h>
23 #include <core/log.h>
24 #include <core/plugin/intf_plugin_register.h>
25 #include <render/device/intf_gpu_resource_manager.h>
26 #include <render/intf_render_context.h>
27 
28 #include "data.h"
29 #include "gltf2_exporter.h"
30 #include "gltf2_importer.h"
31 #include "gltf2_loader.h"
32 
33 CORE3D_BEGIN_NAMESPACE()
34 using namespace BASE_NS;
35 using namespace CORE_NS;
36 
Gltf2(IGraphicsContext & graphicsContext)37 Gltf2::Gltf2(IGraphicsContext& graphicsContext)
38     : engine_(&(graphicsContext.GetRenderContext().GetEngine())), renderContext_(&graphicsContext.GetRenderContext()),
39       fileManager_(engine_->GetFileManager())
40 {}
41 
Gltf2(IFileManager & fileManager)42 Gltf2::Gltf2(IFileManager& fileManager) : fileManager_(fileManager) {}
43 
44 // Internal helper.
LoadGLTF(IFileManager & fileManager,const string_view uri)45 GLTFLoadResult LoadGLTF(IFileManager& fileManager, const string_view uri)
46 {
47     auto loadResult = GLTF2::LoadGLTF(fileManager, uri);
48     GLTFLoadResult result;
49     result.error = move(loadResult.error);
50     result.success = loadResult.success;
51     result.data = IGLTFData::Ptr { loadResult.data.release() };
52 
53     return result;
54 }
55 
56 // Api loading function.
LoadGLTF(const string_view uri)57 GLTFLoadResult Gltf2::LoadGLTF(const string_view uri)
58 {
59     return CORE3D_NS::LoadGLTF(fileManager_, uri);
60 }
61 
LoadGLTF(array_view<uint8_t const> data)62 GLTFLoadResult Gltf2::LoadGLTF(array_view<uint8_t const> data)
63 {
64     auto loadResult = GLTF2::LoadGLTF(fileManager_, data);
65     GLTFLoadResult result;
66     result.error = move(loadResult.error);
67     result.success = loadResult.success;
68     result.data = IGLTFData::Ptr { loadResult.data.release() };
69     return result;
70 }
71 
72 // Api import functions
ImportGltfScene(size_t sceneIndex,const IGLTFData & gltfData,const GLTFResourceData & gltfResourceData,IEcs & ecs,Entity rootEntity,GltfSceneImportFlags flags)73 Entity Gltf2::ImportGltfScene(size_t sceneIndex, const IGLTFData& gltfData, const GLTFResourceData& gltfResourceData,
74     IEcs& ecs, Entity rootEntity, GltfSceneImportFlags flags)
75 {
76     CORE_ASSERT(renderContext_);
77     if (renderContext_) {
78         const GLTF2::Data& data = static_cast<const GLTF2::Data&>(gltfData);
79         return ImportScene(renderContext_->GetDevice(), sceneIndex, data, gltfResourceData, ecs, rootEntity, flags);
80     }
81     return {};
82 }
83 
CreateGLTF2Importer(IEcs & ecs)84 IGLTF2Importer::Ptr Gltf2::CreateGLTF2Importer(IEcs& ecs)
85 {
86     CORE_ASSERT(engine_ && renderContext_);
87     if (engine_ && renderContext_) {
88         if (auto pool = ecs.GetThreadPool(); pool) {
89             return CreateGLTF2Importer(ecs, *pool);
90         }
91         auto ret = BASE_NS::make_unique<GLTF2::GLTF2Importer>(*engine_, *renderContext_, ecs);
92         if (ret->IsValid()) {
93             return IGLTF2Importer::Ptr { ret.release() };
94         }
95     }
96     return nullptr;
97 }
98 
CreateGLTF2Importer(IEcs & ecs,IThreadPool & pool)99 IGLTF2Importer::Ptr Gltf2::CreateGLTF2Importer(IEcs& ecs, IThreadPool& pool)
100 {
101     CORE_ASSERT(engine_ && renderContext_);
102     if (engine_ && renderContext_) {
103         auto ret = BASE_NS::make_unique<GLTF2::GLTF2Importer>(*engine_, *renderContext_, ecs, pool);
104         if (ret->IsValid()) {
105             return IGLTF2Importer::Ptr { ret.release() };
106         }
107     }
108     return nullptr;
109 }
110 
Load(string_view uri)111 ISceneLoader::Result Gltf2::Load(string_view uri)
112 {
113     ISceneLoader::Result sceneResult;
114     auto loadResult = GLTF2::LoadGLTF(fileManager_, uri);
115     sceneResult.error = loadResult.success ? 0 : 1;
116     sceneResult.message = BASE_NS::move(loadResult.error);
117     sceneResult.data.reset(new GLTF2::SceneData(BASE_NS::move(loadResult.data)));
118     return sceneResult;
119 }
120 
CreateSceneImporter(IEcs & ecs)121 ISceneImporter::Ptr Gltf2::CreateSceneImporter(IEcs& ecs)
122 {
123     CORE_ASSERT(engine_ && renderContext_);
124     if (engine_ && renderContext_) {
125         return ISceneImporter::Ptr { new GLTF2::Gltf2SceneImporter(*engine_, *renderContext_, ecs) };
126     }
127     return nullptr;
128 }
129 
CreateSceneImporter(IEcs & ecs,IThreadPool & pool)130 ISceneImporter::Ptr Gltf2::CreateSceneImporter(IEcs& ecs, IThreadPool& pool)
131 {
132     CORE_ASSERT(engine_ && renderContext_);
133     if (engine_ && renderContext_) {
134         return ISceneImporter::Ptr { new GLTF2::Gltf2SceneImporter(*engine_, *renderContext_, ecs, pool) };
135     }
136     return nullptr;
137 }
138 
GetSupportedExtensions() const139 array_view<const string_view> Gltf2::GetSupportedExtensions() const
140 {
141     static constexpr string_view extensions[] = { "gltf", "glb" };
142     return extensions;
143 }
144 
145 // IInterface
GetInterface(const Uid & uid) const146 const IInterface* Gltf2::GetInterface(const Uid& uid) const
147 {
148     if (uid == ISceneLoader::UID) {
149         return static_cast<const ISceneLoader*>(this);
150     }
151     if (uid == IInterface::UID) {
152         return static_cast<const IInterface*>(this);
153     }
154     return nullptr;
155 }
156 
GetInterface(const Uid & uid)157 IInterface* Gltf2::GetInterface(const Uid& uid)
158 {
159     if (uid == ISceneLoader::UID) {
160         return static_cast<ISceneLoader*>(this);
161     }
162     if (uid == IInterface::UID) {
163         return static_cast<IInterface*>(this);
164     }
165     return nullptr;
166 }
167 
Ref()168 void Gltf2::Ref() {}
169 
Unref()170 void Gltf2::Unref() {}
171 
172 // Api exporting function.
SaveGLTF(IEcs & ecs,const string_view uri)173 bool Gltf2::SaveGLTF(IEcs& ecs, const string_view uri)
174 {
175     CORE_ASSERT(engine_);
176     if (!engine_) {
177         return false;
178     }
179     auto file = fileManager_.CreateFile(uri);
180     if (!file) {
181         return false;
182     }
183     const auto result = GLTF2::ExportGLTF(*engine_, ecs);
184     if (!result.success) {
185         return false;
186     }
187 
188     auto const ext = uri.rfind('.');
189     auto const extension = string_view(uri.data() + ext + 1);
190     if (extension == "gltf") {
191         for (auto const& buffer : result.data->buffers) {
192             string dataFileUri = uri.substr(0, ext) + ".bin";
193             auto dataFile = fileManager_.CreateFile(dataFileUri);
194             if (!dataFile) {
195             }
196             dataFile->Write(buffer->data.data(), buffer->data.size());
197             if (auto const path = dataFileUri.rfind('/'); path != string::npos) {
198                 dataFileUri.erase(0, path + 1);
199             }
200             buffer->uri = dataFileUri;
201         }
202         GLTF2::SaveGLTF(*result.data, *file, engine_->GetVersion());
203     } else {
204         GLTF2::SaveGLB(*result.data, *file, engine_->GetVersion());
205     }
206 
207     return true;
208 }
209 CORE3D_END_NAMESPACE()
210