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1# Copyright (c) 2024 Huawei Device Co., Ltd.
2# Licensed under the Apache License, Version 2.0 (the "License");
3# you may not use this file except in compliance with the License.
4# You may obtain a copy of the License at
5#
6#     http://www.apache.org/licenses/LICENSE-2.0
7#
8# Unless required by applicable law or agreed to in writing, software
9# distributed under the License is distributed on an "AS IS" BASIS,
10# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
11# See the License for the specific language governing permissions and
12# limitations under the License.
13
14import("//build/ohos.gni")
15
16config("export_config") {
17  include_dirs = [ "include" ]
18  cflags_cc = [ "-std=c++17" ]
19}
20
21ohos_source_set("graphics_effect_src") {
22  branch_protector_ret = "pac_ret"
23  sanitize = {
24    cfi = true
25    cfi_cross_dso = true
26    debug = false
27  }
28  cflags = [
29    "-O2",
30    "-ftrapv",
31    "-FPIC",
32    "-FS",
33    "-D_FORTIFY_SOURCE=2",
34    "-fvisibility=hidden",
35    "-fdata-sections",
36    "-ffunction-sections",
37    "-flto",
38  ]
39  cflags_cc = [
40    "-std=c++17",
41    "-O2",
42    "-ftrapv",
43    "-FPIC",
44    "-FS",
45    "-D_FORTIFY_SOURCE=2",
46    "-fvisibility=hidden",
47    "-fvisibility-inlines-hidden",
48    "-fdata-sections",
49    "-ffunction-sections",
50    "-flto",
51  ]
52
53  public_configs = [ ":export_config" ]
54  include_dirs = [
55    "include",
56  ]
57
58  sources = [
59    "src/ext/gex_dot_matrix_shader.cpp",
60    "src/ext/gex_flow_light_sweep_shader.cpp",
61    "src/ext/gex_marshalling_helper.cpp",
62    "src/ge_aibar_shader_filter.cpp",
63    "src/ge_external_dynamic_loader.cpp",
64    "src/ge_grey_shader_filter.cpp",
65    "src/ge_kawase_blur_shader_filter.cpp",
66    "src/ge_linear_gradient_blur_shader_filter.cpp",
67    "src/ge_magnifier_shader_filter.cpp",
68    "src/ge_mesa_blur_shader_filter.cpp",
69    "src/ge_render.cpp",
70    "src/ge_system_properties.cpp",
71    "src/ge_visual_effect.cpp",
72    "src/ge_visual_effect_container.cpp",
73    "src/ge_visual_effect_impl.cpp",
74    "src/ge_water_ripple_filter.cpp",
75  ]
76
77  external_deps = [
78    "graphic_2d:2d_graphics",
79    "c_utils:utils",
80  ]
81
82  if (is_arkui_x) {
83    deps += [
84      "//base/hiviewdfx/hilog/interfaces/native/innerkits:libhilog_${target_os}",
85      "//third_party/bounds_checking_function:libsec_static",
86      "//third_party/skia:skia_$target_os",
87    ]
88    external_deps += [ "hilog:libhilog" ]
89  } else {
90    external_deps += [
91      "bounds_checking_function:libsec_static",
92      "hilog:libhilog",
93      "skia:skia_canvaskit",
94    ]
95  }
96
97  defines = []
98  if (current_os == "ohos") {
99    defines += [ "GE_OHOS" ]
100    external_deps += [ "init:libbegetutil" ]
101  }
102
103  if (is_mingw || is_win) {
104    defines += [ "GE_PLATFORM_WIN" ]
105  } else {
106    defines += [ "GE_PLATFORM_UNIX" ]
107  }
108
109  output_name = "graphics_effect"
110  part_name = "graphics_effect"
111  subsystem_name = "graphic"
112}
113
114if (is_arkui_x) {
115  ohos_source_set("libgraphics_effect") {
116    branch_protector_ret = "pac_ret"
117    sanitize = {
118      cfi = true
119      cfi_cross_dso = true
120      debug = false
121    }
122
123    deps = [
124      ":graphics_effect_src",
125      "//base/hiviewdfx/hilog/interfaces/native/innerkits:libhilog_${target_os}",
126      "//third_party/bounds_checking_function:libsec_static",
127      "//third_party/skia:skia_$target_os",
128    ]
129
130    part_name = "graphics_effect"
131    subsystem_name = "graphic"
132  }
133} else {
134  ohos_shared_library("graphics_effect_core") {
135    branch_protector_ret = "pac_ret"
136    sanitize = {
137      cfi = true
138      cfi_cross_dso = true
139      debug = false
140    }
141
142    public_configs = [ ":export_config" ]
143
144    deps = [ ":graphics_effect_src" ]
145    external_deps = [
146      "bounds_checking_function:libsec_static",
147      "hilog:libhilog",
148      "skia:skia_canvaskit",
149    ]
150
151    output_name = "graphics_effect"
152    part_name = "graphics_effect"
153    subsystem_name = "graphic"
154  }
155}
156