1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GRAPHICS_EFFECT_GE_SHADER_H 17 #define GRAPHICS_EFFECT_GE_SHADER_H 18 19 #include "draw/canvas.h" 20 #include "utils/rect.h" 21 #include "effect/shader_effect.h" 22 #include "ge_common.h" 23 24 namespace OHOS { 25 namespace Rosen { 26 class GE_EXPORT GEShader { 27 public: 28 GEShader() = default; 29 GEShader(const GEShader&) = delete; 30 virtual ~GEShader() = default; 31 32 virtual void MakeDrawingShader(const Drawing::Rect& rect, float progress) = 0; 33 GetDrawingShader()34 virtual const std::shared_ptr<Drawing::ShaderEffect>& GetDrawingShader() { return drShader_; } 35 Hash()36 uint32_t Hash() const { return hash_; } 37 38 protected: 39 uint32_t hash_ = 0; 40 std::shared_ptr<Drawing::ShaderEffect> drShader_ = nullptr; 41 }; 42 } // namespace Rosen 43 } // namespace OHOS 44 45 #endif // GRAPHICS_EFFECT_GE_SHADER_H 46