1 /*
2 * Copyright (C) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "render_environment.h"
17
18 #include <GLES2/gl2ext.h>
19
20 #include "effect_trace.h"
21 #include "effect_log.h"
22 #include "effect_memory.h"
23 #include "format_helper.h"
24 #include "base/math/math_utils.h"
25
26 #include "native_window.h"
27 #include "colorspace_helper.h"
28
29 namespace OHOS {
30 namespace Media {
31 namespace Effect {
32 const char* const DEFAULT_FSHADER = "#extension GL_OES_EGL_image_external : require\n"
33 "precision highp float;\n"
34 "uniform samplerExternalOES inputTexture;\n"
35 "varying vec2 textureCoordinate;\n"
36 "void main()\n"
37 "{\n"
38 " gl_FragColor = texture2D(inputTexture, textureCoordinate);\n"
39 "}\n";
40
41 constexpr const static uint32_t RGB_PLANE_SIZE = 3;
42 constexpr const static int G_POS = 1;
43 constexpr const static int B_POS = 2;
44 constexpr const static uint32_t UV_PLANE_SIZE = 2;
45
GetEGLStatus() const46 EGLStatus RenderEnvironment::GetEGLStatus() const
47 {
48 return isEGLReady;
49 }
50
Init()51 void RenderEnvironment::Init()
52 {
53 EFFECT_TRACE_NAME("RenderEnvironment::Init()");
54 EFFECT_LOGI("RenderEnvironment init enter!");
55 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
56 needTerminate_ = true;
57 if (eglInitialize(display, nullptr, nullptr) == EGL_FALSE) {
58 needTerminate_ = false;
59 EFFECT_LOGE("EGL Initialize failed");
60 }
61 param_ = new RenderParam();
62 param_->context_ = new RenderContext();
63
64 if (param_->context_->Init()) {
65 isEGLReady = EGLStatus::READY;
66 }
67 EFFECT_LOGI("RenderEnvironment init end!");
68 }
69
Prepare()70 void RenderEnvironment::Prepare()
71 {
72 EFFECT_TRACE_NAME("RenderEnvironment::Prepare()");
73 if (param_->context_->MakeCurrent(screenSurface_)) {
74 param_->renderer_ = new RenderOpenglRenderer();
75 InitDefaultShaderMT(param_);
76 InitDefaultMeshMT(param_);
77 param_->threadReady_ = true;
78 } else {
79 param_->threadReady_ = false;
80 }
81 }
82
CreateMeshMT(RenderParam * param,bool isBackGround,RenderGeneralProgram * shader)83 RenderMesh *RenderEnvironment::CreateMeshMT(RenderParam *param, bool isBackGround, RenderGeneralProgram *shader)
84 {
85 const std::vector<std::vector<float>> meshData = isBackGround ? DEFAULT_FLIP_VERTEX_DATA : DEFAULT_VERTEX_DATA;
86 RenderMesh *mesh = new RenderMesh(meshData);
87 mesh->Bind(shader);
88 return mesh;
89 }
90
InitDefaultMeshMT(RenderParam * param)91 void RenderEnvironment::InitDefaultMeshMT(RenderParam *param)
92 {
93 param->meshBase_ = CreateMeshMT(param, false, param->shaderBase_);
94 param->meshBaseFlip_ = CreateMeshMT(param, true, param->shaderBase_);
95 param->meshBaseDMA_ = CreateMeshMT(param, false, param->shaderBaseDMA_);
96 param->meshBaseFlipYUVDMA_ = CreateMeshMT(param, true, param->shaderBaseYUVDMA2RGB2D_);
97 param->meshBaseYUVDMA_ = CreateMeshMT(param, false, param->shaderBaseYUVDMA2RGB2D_);
98 param->meshBaseDrawFrame_ = CreateMeshMT(param, false, param->shaderBaseDrawFrame_);
99 param->meshBaseDrawFrameYUV_ = CreateMeshMT(param, true, param->shaderBaseDrawFrameYUV_);
100 }
101
InitDefaultShaderMT(RenderParam * param)102 void RenderEnvironment::InitDefaultShaderMT(RenderParam *param)
103 {
104 param->shaderBase_ = new RenderGeneralProgram(param->context_, DEFAULT_VERTEX_SHADER_SCREEN_CODE,
105 DEFAULT_FRAGMENT_SHADER_CODE);
106 param->shaderBase_->Init();
107 param->shaderBaseDMA_ = new RenderGeneralProgram(param->context_, DEFAULT_VERTEX_SHADER_SCREEN_CODE,
108 DEFAULT_FSHADER);
109 param->shaderBaseDMA_->Init();
110 param->shaderBaseYUVDMA_ = new RenderGeneralProgram(param->context_, DEFAULT_YUV_VERTEX_SHADER,
111 DEFAULT_YUV_SHADER_CODE);
112 param->shaderBaseYUVDMA_->Init();
113 param->shaderBaseYUVDMA2RGB2D_ = new RenderGeneralProgram(param->context_, DEFAULT_YUV_VERTEX_SHADER,
114 DEFAULT_YUV_RGBA_SHADER_CODE);
115 param->shaderBaseYUVDMA2RGB2D_->Init();
116 param->shaderBaseRGB2D2YUVDMA_ = new RenderGeneralProgram(param->context_, DEFAULT_YUV_VERTEX_SHADER,
117 DEFAULT_RGBA_YUV_SHADER_CODE);
118 param->shaderBaseRGB2D2YUVDMA_->Init();
119 param->shaderBaseDrawFrame_ = new RenderGeneralProgram(param->context_, TRANSFORM_VERTEX_SHADER_SCREEN_CODE,
120 DEFAULT_FRAGMENT_SHADER_CODE);
121 param->shaderBaseDrawFrame_->Init();
122 param->shaderBaseDrawFrameYUV_ = new RenderGeneralProgram(param->context_, TRANSFORM_YUV_VERTEX_SHADER,
123 DEFAULT_YUV_RGBA_SHADER_CODE);
124 param->shaderBaseDrawFrameYUV_->Init();
125 }
126
InitEngine(OHNativeWindow * window)127 void RenderEnvironment::InitEngine(OHNativeWindow *window)
128 {
129 EFFECT_LOGI("RenderEnvironment InitEngine start");
130 if (window_ != nullptr) {
131 return;
132 }
133 window_ = window;
134 screenSurface_ = new RenderSurface(std::string());
135 screenSurface_->SetAttrib(attribute_);
136 screenSurface_->Create(window);
137 }
138
SetNativeWindowColorSpace(EffectColorSpace colorSpace)139 void RenderEnvironment::SetNativeWindowColorSpace(EffectColorSpace colorSpace)
140 {
141 OH_NativeBuffer_ColorSpace bufferColorSpace = ColorSpaceHelper::ConvertToNativeBufferColorSpace(colorSpace);
142 OH_NativeBuffer_ColorSpace currentColorSpace;
143 OH_NativeWindow_GetColorSpace(window_, ¤tColorSpace);
144 if (bufferColorSpace != currentColorSpace) {
145 OH_NativeWindow_SetColorSpace(window_, bufferColorSpace);
146 }
147 }
148
BeginFrame()149 bool RenderEnvironment::BeginFrame()
150 {
151 return param_->context_->MakeCurrent(screenSurface_);
152 }
153
RequestBuffer(int width,int height)154 RenderTexturePtr RenderEnvironment::RequestBuffer(int width, int height)
155 {
156 RenderTexturePtr renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8);
157 return renderTex;
158 }
159
IsPrepared() const160 bool RenderEnvironment::IsPrepared() const
161 {
162 return param_->threadReady_;
163 }
164
GenMainTex(const std::shared_ptr<EffectBuffer> & source,std::shared_ptr<EffectBuffer> & output)165 void RenderEnvironment::GenMainTex(const std::shared_ptr<EffectBuffer> &source, std::shared_ptr<EffectBuffer> &output)
166 {
167 std::shared_ptr<BufferInfo> info = source->bufferInfo_;
168 int width = static_cast<int>(info->width_);
169 int height = static_cast<int>(info->height_);
170 RenderTexturePtr renderTex;
171 bool needRender = true;
172 renderTex = param_->resCache_->GetTexGlobalCache("Main");
173 if (renderTex == nullptr || hasInputChanged) {
174 renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8);
175 param_->resCache_->AddTexGlobalCache("Main", renderTex);
176 } else {
177 needRender = false;
178 }
179
180 if (needRender || hasInputChanged) {
181 DrawBufferToTexture(renderTex, source.get());
182 hasInputChanged = false;
183 }
184
185 RenderTexturePtr tempTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8);
186 GLuint tempFbo = GLUtils::CreateFramebuffer(tempTex->GetName());
187 CHECK_AND_RETURN_LOG(renderTex != nullptr, "GenMainTex: renderTex is null!");
188 RenderViewport vp(0, 0, renderTex->Width(), renderTex->Height());
189 param_->renderer_->Draw(renderTex->GetName(), tempFbo, param_->meshBase_, param_->shaderBase_, &vp, GL_TEXTURE_2D);
190 GLUtils::DeleteFboOnly(tempFbo);
191
192 output = GenTexEffectBuffer(source);
193 output->bufferInfo_->formatType_ = IEffectFormat::RGBA8888;
194 output->tex = tempTex;
195 }
196
DrawFlipTex(RenderTexturePtr input,RenderTexturePtr output)197 void RenderEnvironment::DrawFlipTex(RenderTexturePtr input, RenderTexturePtr output)
198 {
199 GLuint tempFbo = GLUtils::CreateFramebuffer(output->GetName());
200 RenderViewport vp(0, 0, input->Width(), input->Height());
201 param_->renderer_->Draw(input->GetName(), tempFbo, param_->meshBaseFlip_, param_->shaderBase_, &vp, GL_TEXTURE_2D);
202 GLUtils::DeleteFboOnly(tempFbo);
203 }
204
ConvertBufferToTexture(EffectBuffer * source)205 std::shared_ptr<EffectBuffer> RenderEnvironment::ConvertBufferToTexture(EffectBuffer *source)
206 {
207 std::shared_ptr<BufferInfo> info = source->bufferInfo_;
208 int width = static_cast<int>(info->width_);
209 int height = static_cast<int>(info->height_);
210 RenderTexturePtr renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8);
211 DrawBufferToTexture(renderTex, source);
212
213 std::shared_ptr<BufferInfo> bufferInfo = std::make_unique<BufferInfo>();
214 bufferInfo->width_ = info->width_;
215 bufferInfo->height_ = info->height_;
216 bufferInfo->rowStride_ = info->rowStride_;
217 bufferInfo->len_ = info->len_;
218 bufferInfo->formatType_ = info->formatType_;
219 std::shared_ptr<ExtraInfo> extraInfo = std::make_unique<ExtraInfo>();
220 extraInfo->dataType = DataType::TEX;
221 std::shared_ptr<EffectBuffer> output = std::make_shared<EffectBuffer>(bufferInfo, nullptr, extraInfo);
222 output->tex = renderTex;
223 return output;
224 }
225
NotifyInputChanged()226 void RenderEnvironment::NotifyInputChanged()
227 {
228 hasInputChanged = true;
229 }
230
IfNeedGenMainTex() const231 bool RenderEnvironment::IfNeedGenMainTex() const
232 {
233 return hasInputChanged;
234 }
235
UpdateCanvas()236 void RenderEnvironment::UpdateCanvas()
237 {
238 if (window_ != nullptr) {
239 OH_NativeWindow_NativeWindowHandleOpt(window_, GET_BUFFER_GEOMETRY, &canvasHeight, &canvasWidth);
240 param_->viewport_.Set(0, 0, canvasWidth, canvasHeight);
241 }
242 }
243
DrawBufferToTexture(RenderTexturePtr renderTex,const EffectBuffer * source)244 void RenderEnvironment::DrawBufferToTexture(RenderTexturePtr renderTex, const EffectBuffer *source)
245 {
246 CHECK_AND_RETURN_LOG(source != nullptr, "DrawBufferToTexture: source is null!");
247 int width = static_cast<int>(source->bufferInfo_->width_);
248 int height = static_cast<int>(source->bufferInfo_->height_);
249 if (source->extraInfo_->surfaceBuffer != nullptr) {
250 source->extraInfo_->surfaceBuffer->FlushCache();
251 DrawTexFromSurfaceBuffer(renderTex, source->extraInfo_->surfaceBuffer);
252 } else {
253 GLuint tex;
254 CHECK_AND_RETURN_LOG(renderTex != nullptr, "DrawBufferToTexture: renderTex is null!");
255 GLuint tempFbo = GLUtils::CreateFramebuffer(renderTex->GetName());
256 if (source->bufferInfo_->formatType_ == IEffectFormat::RGBA8888) {
257 int stride = static_cast<int>(source->bufferInfo_->rowStride_ / 4);
258 tex = GenTextureWithPixels(source->buffer_, width, height, stride);
259 } else {
260 tex = ConvertFromYUVToRGB(source, source->bufferInfo_->formatType_);
261 }
262 RenderViewport vp(0, 0, renderTex->Width(), renderTex->Height());
263 param_->renderer_->Draw(tex, tempFbo, param_->meshBase_, param_->shaderBase_, &vp, GL_TEXTURE_2D);
264 glBindTexture(GL_TEXTURE_2D, 0);
265 GLUtils::DeleteTexture(tex);
266 GLUtils::DeleteFboOnly(tempFbo);
267 }
268 }
269
ConvertFromYUVToRGB(const EffectBuffer * source,IEffectFormat format)270 GLuint RenderEnvironment::ConvertFromYUVToRGB(const EffectBuffer *source, IEffectFormat format)
271 {
272 int width = static_cast<int>(source->bufferInfo_->width_);
273 int height = static_cast<int>(source->bufferInfo_->height_);
274 auto *srcNV12 = static_cast<unsigned char *>(source->buffer_);
275 uint8_t *srcNV12UV = srcNV12 + width * height;
276 auto data = std::make_unique<unsigned char[]>(width * height * RGBA_SIZE_PER_PIXEL);
277 for (uint32_t i = 0; i < static_cast<uint32_t>(height); i++) {
278 for (uint32_t j = 0; j < static_cast<uint32_t>(width); j++) {
279 uint32_t nv_index =
280 i / UV_PLANE_SIZE * static_cast<uint32_t>(width) + j - j % UV_PLANE_SIZE; // 2 mean u/v split factor
281 uint32_t y_index = i * static_cast<uint32_t>(width) + j;
282 uint8_t y;
283 uint8_t u;
284 uint8_t v;
285 if (format == IEffectFormat::YUVNV12) {
286 y = srcNV12[y_index];
287 u = srcNV12UV[nv_index];
288 v = srcNV12UV[nv_index + 1];
289 } else {
290 y = srcNV12[y_index];
291 v = srcNV12UV[nv_index];
292 u = srcNV12UV[nv_index + 1];
293 }
294 uint8_t r = FormatHelper::YuvToR(y, u, v);
295 uint8_t g = FormatHelper::YuvToG(y, u, v);
296 uint8_t b = FormatHelper::YuvToB(y, u, v);
297 uint32_t rgb_index = i * static_cast<uint32_t>(width) * RGB_PLANE_SIZE + j * RGB_PLANE_SIZE;
298 data[rgb_index] = r;
299 data[rgb_index + G_POS] = g;
300 data[rgb_index + B_POS] = b;
301 }
302 }
303 GLuint tex = GLUtils::CreateTexWithStorage(GL_TEXTURE_2D, 1, GL_RGB, width, height);
304 return tex;
305 }
306
ConvertFromRGBToYUV(RenderTexturePtr input,IEffectFormat format,void * data)307 void RenderEnvironment::ConvertFromRGBToYUV(RenderTexturePtr input, IEffectFormat format, void *data)
308 {
309 int width = static_cast<int>(input->Width());
310 int height = static_cast<int>(input->Height());
311 auto rgbData = std::make_unique<unsigned char[]>(width * height * RGBA_SIZE_PER_PIXEL);
312 ReadPixelsFromTex(input, rgbData.get(), width, height, width);
313 auto *srcNV12 = static_cast<unsigned char *>(data);
314 uint8_t *srcNV12UV = srcNV12 + static_cast<uint32_t>(width * height);
315 for (uint32_t i = 0; i < static_cast<uint32_t>(height); i++) {
316 for (uint32_t j = 0; j < static_cast<uint32_t>(width); j++) {
317 uint32_t y_index = i * static_cast<uint32_t>(width) + j;
318 uint32_t nv_index =
319 i / UV_PLANE_SIZE * static_cast<uint32_t>(width) + j - j % UV_PLANE_SIZE; // 2 mean u/v split factor
320 uint32_t rgb_index = i * static_cast<uint32_t>(width) * static_cast<uint32_t>(RGBA_SIZE_PER_PIXEL) +
321 j * static_cast<uint32_t>(RGBA_SIZE_PER_PIXEL);
322 uint8_t r = rgbData[rgb_index];
323 uint8_t g = rgbData[rgb_index + G_POS];
324 uint8_t b = rgbData[rgb_index + B_POS];
325 srcNV12[y_index] = FormatHelper::RGBToY(r, g, b);
326 if (format == IEffectFormat::YUVNV12) {
327 srcNV12UV[nv_index] = FormatHelper::RGBToU(r, g, b);
328 srcNV12UV[nv_index + 1] = FormatHelper::RGBToV(r, g, b);
329 } else {
330 srcNV12UV[nv_index] = FormatHelper::RGBToV(r, g, b);
331 srcNV12UV[nv_index + 1] = FormatHelper::RGBToU(r, g, b);
332 }
333 }
334 }
335 }
336
GetContext()337 RenderContext *RenderEnvironment::GetContext()
338 {
339 return param_->context_;
340 }
341
GetResourceCache()342 ResourceCache *RenderEnvironment::GetResourceCache()
343 {
344 return param_->resCache_;
345 }
346
GetTransformMatrix(GraphicTransformType type)347 glm::mat4 GetTransformMatrix(GraphicTransformType type)
348 {
349 glm::mat4 trans = glm::mat4(1.0f);
350 switch (type) {
351 case GRAPHIC_ROTATE_90:
352 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0));
353 break;
354 case GRAPHIC_ROTATE_180:
355 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0));
356 break;
357 case GRAPHIC_ROTATE_270:
358 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0));
359 break;
360 default:
361 break;
362 }
363 return trans;
364 }
365
DrawFrameWithTransform(const std::shared_ptr<EffectBuffer> & buffer,GraphicTransformType type)366 void RenderEnvironment::DrawFrameWithTransform(const std::shared_ptr<EffectBuffer> &buffer, GraphicTransformType type)
367 {
368 if (param_ != nullptr) {
369 BeginFrame();
370 UpdateCanvas();
371 glBindFramebuffer(GL_FRAMEBUFFER, 0);
372 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
373 glm::mat4 trans = GetTransformMatrix(type);
374 if (buffer->tex == nullptr) {
375 EFFECT_LOGE("RenderEnvironment DrawFrameWithTransform tex is nullptr");
376 return;
377 }
378 param_->renderer_->DrawOnScreen(buffer->tex->GetName(), param_->meshBaseDrawFrame_,
379 param_->shaderBaseDrawFrame_, ¶m_->viewport_, MathUtils::NativePtr(trans), GL_TEXTURE_2D);
380
381 if (screenSurface_ == nullptr) {
382 EFFECT_LOGE("RenderEnvironment screenSurface_ is nullptr");
383 return;
384 }
385 param_->context_->SwapBuffers(screenSurface_);
386 GLUtils::CheckError(__FILE_NAME__, __LINE__);
387 }
388 }
389
DrawFrame(GLuint texId,GraphicTransformType type)390 void RenderEnvironment::DrawFrame(GLuint texId, GraphicTransformType type)
391 {
392 if (param_ != nullptr) {
393 BeginFrame();
394 UpdateCanvas();
395 glBindFramebuffer(GL_FRAMEBUFFER, 0);
396 glClearColor(1.0, 0, 0, 0);
397 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
398
399 auto mesh = std::make_shared<RenderMesh>(DEFAULT_FLIP_VERTEX_DATA);
400 mesh->Bind(param_->shaderBaseDrawFrameYUV_);
401 param_->renderer_->DrawOnScreenWithTransform(texId, mesh.get(),
402 param_->shaderBaseDrawFrameYUV_, ¶m_->viewport_, type, GL_TEXTURE_EXTERNAL_OES);
403 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
404 if (screenSurface_ == nullptr) {
405 EFFECT_LOGE("RenderEnvironment screenSurface_ is nullptr");
406 return;
407 }
408 param_->context_->SwapBuffers(screenSurface_);
409 GLUtils::CheckError(__FILE_NAME__, __LINE__);
410 }
411 }
412
ConvertTextureToBuffer(RenderTexturePtr source,EffectBuffer * output)413 void RenderEnvironment::ConvertTextureToBuffer(RenderTexturePtr source, EffectBuffer *output)
414 {
415 int w = static_cast<int>(source->Width());
416 int h = static_cast<int>(source->Height());
417 if (output->extraInfo_->surfaceBuffer == nullptr) {
418 if (output->bufferInfo_->formatType_ == IEffectFormat::RGBA8888) {
419 ReadPixelsFromTex(source, output->buffer_, w, h, output->bufferInfo_->rowStride_ / RGBA_SIZE_PER_PIXEL);
420 } else {
421 ConvertFromRGBToYUV(source, output->bufferInfo_->formatType_, output->buffer_);
422 }
423 } else {
424 DrawSurfaceBufferFromTex(source, output->extraInfo_->surfaceBuffer, output->bufferInfo_->formatType_);
425 }
426 GLUtils::CheckError(__FILE_NAME__, __LINE__);
427 }
428
ConvertYUV2RGBA(std::shared_ptr<EffectBuffer> & source,std::shared_ptr<EffectBuffer> & out)429 void RenderEnvironment::ConvertYUV2RGBA(std::shared_ptr<EffectBuffer> &source, std::shared_ptr<EffectBuffer> &out)
430 {
431 int width = static_cast<int>(source->bufferInfo_->width_);
432 int height = static_cast<int>(source->bufferInfo_->height_);
433 RenderTexturePtr outTex;
434 if (source->extraInfo_->surfaceBuffer == nullptr) {
435 outTex = std::make_shared<RenderTexture>(param_->context_, width, height, GL_RGBA8);
436 outTex->SetName(ConvertFromYUVToRGB(source.get(), source->bufferInfo_->formatType_));
437 } else {
438 outTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8);
439 EGLImageKHR img = GLUtils::CreateEGLImage(eglGetDisplay(EGL_DEFAULT_DISPLAY),
440 source->extraInfo_->surfaceBuffer);
441 GLuint sourceTex = GLUtils::CreateTextureFromImage(img);
442 GLuint tempFbo = GLUtils::CreateFramebufferWithTarget(outTex->GetName(), GL_TEXTURE_2D);
443 RenderViewport vp(0, 0, width, height);
444 param_->renderer_->Draw(sourceTex, tempFbo, param_->meshBaseFlipYUVDMA_, param_->shaderBaseYUVDMA2RGB2D_, &vp,
445 GL_TEXTURE_EXTERNAL_OES);
446 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
447 GLUtils::DestroyImage(img);
448 }
449
450 out = GenTexEffectBuffer(source);
451 out->bufferInfo_->formatType_ = IEffectFormat::RGBA8888;
452 out->tex = outTex;
453 GLUtils::CheckError(__FILE_NAME__, __LINE__);
454 }
455
ConvertRGBA2YUV(std::shared_ptr<EffectBuffer> & source,std::shared_ptr<EffectBuffer> & out)456 void RenderEnvironment::ConvertRGBA2YUV(std::shared_ptr<EffectBuffer> &source, std::shared_ptr<EffectBuffer> &out)
457 {
458 int width = static_cast<int>(source->bufferInfo_->width_);
459 int height = static_cast<int>(source->bufferInfo_->height_);
460 RenderTexturePtr sourceTex = source->tex;
461 EGLImageKHR img = GLUtils::CreateEGLImage(eglGetDisplay(EGL_DEFAULT_DISPLAY), out->extraInfo_->surfaceBuffer);
462 GLuint outTex = GLUtils::CreateTextureFromImage(img);
463 RenderTexturePtr tex = std::make_shared<RenderTexture>(param_->context_, width, height, GL_RGBA8);
464 tex->SetName(outTex);
465 Draw2D2OES(sourceTex, tex);
466 glFinish();
467 GLUtils::DestroyImage(img);
468 }
469
Draw2D2OES(RenderTexturePtr source,RenderTexturePtr output)470 void RenderEnvironment::Draw2D2OES(RenderTexturePtr source, RenderTexturePtr output)
471 {
472 int w = static_cast<int>(source->Width());
473 int h = static_cast<int>(source->Height());
474 GLuint tempFbo = GLUtils::CreateFramebufferWithTarget(output->GetName(), GL_TEXTURE_EXTERNAL_OES);
475 RenderViewport vp(0, 0, w, h);
476 param_->renderer_->Draw(source->GetName(), tempFbo, param_->meshBaseDMA_, param_->shaderBaseRGB2D2YUVDMA_, &vp,
477 GL_TEXTURE_2D);
478 glBindTexture(GL_TEXTURE_2D, 0);
479 GLUtils::CheckError(__FILE_NAME__, __LINE__);
480 }
481
ReadPixelsFromTex(RenderTexturePtr tex,void * data,int width,int height,int stride)482 void RenderEnvironment::ReadPixelsFromTex(RenderTexturePtr tex, void *data, int width, int height, int stride)
483 {
484 GLuint inFbo = GLUtils::CreateFramebuffer(tex->GetName());
485 glBindFramebuffer(GL_FRAMEBUFFER, inFbo);
486 glPixelStorei(GL_PACK_ROW_LENGTH, stride);
487 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
488 glPixelStorei(GL_PACK_ROW_LENGTH, 0);
489 glBindFramebuffer(GL_FRAMEBUFFER, GL_NONE);
490 GLUtils::DeleteFboOnly(inFbo);
491 }
492
GenTextureWithPixels(void * data,int width,int height,int stride)493 GLuint RenderEnvironment::GenTextureWithPixels(void *data, int width, int height, int stride)
494 {
495 GLuint tex = GLUtils::CreateTexWithStorage(GL_TEXTURE_2D, 1, GL_RGBA8, width, height);
496 glBindTexture(GL_TEXTURE_2D, tex);
497 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
498 if (width == stride) {
499 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
500 } else {
501 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
502 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
503 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
504 }
505 return tex;
506 }
507
DrawSurfaceBufferFromTex(RenderTexturePtr tex,SurfaceBuffer * buffer,IEffectFormat format)508 void RenderEnvironment::DrawSurfaceBufferFromTex(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format)
509 {
510 EGLImageKHR img = GLUtils::CreateEGLImage(eglGetDisplay(EGL_DEFAULT_DISPLAY), buffer);
511 GLuint outTex = GLUtils::CreateTextureFromImage(img);
512 GLuint tempFbo = GLUtils::CreateFramebufferWithTarget(outTex, GL_TEXTURE_EXTERNAL_OES);
513 RenderViewport vp(0, 0, tex->Width(), tex->Height());
514 if (format == IEffectFormat::RGBA8888) {
515 param_->renderer_->Draw(tex->GetName(), tempFbo, param_->meshBase_, param_->shaderBase_, &vp, GL_TEXTURE_2D);
516 } else {
517 param_->renderer_->Draw(tex->GetName(), tempFbo, param_->meshBaseDMA_, param_->shaderBaseRGB2D2YUVDMA_, &vp,
518 GL_TEXTURE_2D);
519 }
520 glBindTexture(GL_TEXTURE_2D, 0);
521 glFinish();
522 GLUtils::DeleteTexture(outTex);
523 GLUtils::DeleteFboOnly(tempFbo);
524 GLUtils::DestroyImage(img);
525 GLUtils::CheckError(__FILE_NAME__, __LINE__);
526 }
527
DrawFlipSurfaceBufferFromTex(RenderTexturePtr tex,SurfaceBuffer * buffer,IEffectFormat format)528 void RenderEnvironment::DrawFlipSurfaceBufferFromTex(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format)
529 {
530 EGLImageKHR img = GLUtils::CreateEGLImage(eglGetDisplay(EGL_DEFAULT_DISPLAY), buffer);
531 GLuint outTex = GLUtils::CreateTextureFromImage(img);
532 GLuint tempFbo = GLUtils::CreateFramebufferWithTarget(outTex, GL_TEXTURE_EXTERNAL_OES);
533 RenderViewport vp(0, 0, tex->Width(), tex->Height());
534 if (format == IEffectFormat::RGBA8888) {
535 param_->renderer_->Draw(tex->GetName(), tempFbo, param_->meshBaseFlip_, param_->shaderBase_, &vp,
536 GL_TEXTURE_2D);
537 } else {
538 param_->renderer_->Draw(tex->GetName(), tempFbo, param_->meshBaseFlipYUVDMA_, param_->shaderBaseRGB2D2YUVDMA_,
539 &vp, GL_TEXTURE_2D);
540 }
541 glBindTexture(GL_TEXTURE_2D, 0);
542 glFinish();
543 GLUtils::DeleteTexture(outTex);
544 GLUtils::DeleteFboOnly(tempFbo);
545 GLUtils::DestroyImage(img);
546 GLUtils::CheckError(__FILE_NAME__, __LINE__);
547 }
548
DrawTexFromSurfaceBuffer(RenderTexturePtr tex,SurfaceBuffer * buffer,IEffectFormat format)549 void RenderEnvironment::DrawTexFromSurfaceBuffer(RenderTexturePtr tex, SurfaceBuffer *buffer, IEffectFormat format)
550 {
551 CHECK_AND_RETURN_LOG(tex != nullptr, "DrawTexFromSurfaceBuffer: tex is null!");
552 GLuint tempFbo = GLUtils::CreateFramebuffer(tex->GetName());
553 EGLImageKHR img = GLUtils::CreateEGLImage(eglGetDisplay(EGL_DEFAULT_DISPLAY), buffer);
554 GLuint input = GLUtils::CreateTextureFromImage(img);
555 RenderViewport vp(0, 0, tex->Width(), tex->Height());
556 RenderGeneralProgram *program;
557 RenderMesh *mesh;
558 if (format == IEffectFormat::RGBA8888) {
559 program = param_->shaderBaseDMA_;
560 mesh = param_->meshBaseDMA_;
561 } else {
562 program = param_->shaderBaseYUVDMA2RGB2D_;
563 mesh = param_->meshBaseYUVDMA_;
564 }
565 param_->renderer_->Draw(input, tempFbo, mesh, program, &vp, GL_TEXTURE_EXTERNAL_OES);
566 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
567 GLUtils::DeleteTexture(input);
568 GLUtils::DeleteFboOnly(tempFbo);
569 GLUtils::DestroyImage(img);
570 }
571
GenTexEffectBuffer(std::shared_ptr<EffectBuffer> input)572 std::shared_ptr<EffectBuffer> RenderEnvironment::GenTexEffectBuffer(std::shared_ptr<EffectBuffer> input)
573 {
574 std::shared_ptr<BufferInfo> info = input->bufferInfo_;
575 std::shared_ptr<BufferInfo> bufferInfo = std::make_unique<BufferInfo>();
576 bufferInfo->width_ = info->width_;
577 bufferInfo->height_ = info->height_;
578 bufferInfo->rowStride_ = info->rowStride_;
579 bufferInfo->len_ = info->len_;
580 bufferInfo->formatType_ = info->formatType_;
581 bufferInfo->colorSpace_ = info->colorSpace_;
582 std::shared_ptr<ExtraInfo> extraInfo = std::make_unique<ExtraInfo>();
583 extraInfo->dataType = DataType::TEX;
584 std::shared_ptr<EffectBuffer> out = std::make_unique<EffectBuffer>(bufferInfo, nullptr, extraInfo);
585 return out;
586 }
587
GetOutputType() const588 DataType RenderEnvironment::GetOutputType() const
589 {
590 return outType_;
591 }
592
SetOutputType(DataType type)593 void RenderEnvironment::SetOutputType(DataType type)
594 {
595 outType_ = type;
596 }
597
Release()598 void RenderEnvironment::Release()
599 {
600 window_ = nullptr;
601 if (screenSurface_) {
602 screenSurface_->Release();
603 delete screenSurface_;
604 screenSurface_ = nullptr;
605 }
606 if (needTerminate_) {
607 eglTerminate(eglGetDisplay(EGL_DEFAULT_DISPLAY));
608 needTerminate_ = false;
609 }
610 }
611
ReleaseParam()612 void RenderEnvironment::ReleaseParam()
613 {
614 if (param_ == nullptr) {
615 return;
616 }
617 delete param_;
618 param_ = nullptr;
619 isEGLReady = EGLStatus::UNREADY;
620 }
621 } // namespace Effect
622 } // namespace Media
623 } // namespace OHOS