• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <gtest/gtest.h>
17 #include "ability_context_impl.h"
18 #include "window.h"
19 #include "window_manager.h"
20 #include "window_option.h"
21 #include "window_scene.h"
22 #include "wm_common.h"
23 
24 using namespace testing;
25 using namespace testing::ext;
26 
27 namespace OHOS {
28 namespace Rosen {
29 class WindowDialogWindowTest : public testing::Test {
30 public:
31     static void SetUpTestCase();
32     static void TearDownTestCase();
33     virtual void SetUp() override;
34     virtual void TearDown() override;
35 
36     static inline std::shared_ptr<AbilityRuntime::AbilityContext> abilityContext_ = nullptr;
37 };
38 
SetUpTestCase()39 void WindowDialogWindowTest::SetUpTestCase()
40 {
41 }
42 
TearDownTestCase()43 void WindowDialogWindowTest::TearDownTestCase()
44 {
45 }
46 
SetUp()47 void WindowDialogWindowTest::SetUp()
48 {
49 }
50 
TearDown()51 void WindowDialogWindowTest::TearDown()
52 {
53 }
54 
CreateWindowScene()55 static sptr<WindowScene> CreateWindowScene()
56 {
57     sptr<IWindowLifeCycle> listener = nullptr;
58     WindowDialogWindowTest::abilityContext_ = std::make_shared<AbilityRuntime::AbilityContextImpl>();
59 
60     sptr<WindowScene> scene = new WindowScene();
61     scene->Init(0, WindowDialogWindowTest::abilityContext_, listener);
62     return scene;
63 }
64 
CreateDialogWindow(sptr<WindowScene> scene,WindowType type,Rect rect,std::string name="")65 static sptr<Window> CreateDialogWindow(sptr<WindowScene> scene, WindowType type, Rect rect, std::string name = "")
66 {
67     sptr<WindowOption> option = new WindowOption();
68     option->SetWindowType(type);
69     option->SetWindowMode(WindowMode::WINDOW_MODE_FLOATING);
70     option->SetWindowRect(rect);
71 
72     static int cnt = 0;
73     std::string winName = (name == "") ? "DialogWindowTest" + std::to_string(cnt++) : name;
74     if (scene->GetMainWindow() == nullptr) {
75         return nullptr;
76     }
77     return Window::Create(winName, option, scene->GetMainWindow()->GetContext());
78 }
79 
80 /**
81  * @tc.name: dialogWindow01
82  * @tc.desc: FullScreen Main Window + Floating dialogWindow
83  * @tc.type: FUNC
84  * @tc.require: issueI5GKWZ
85  */
86 HWTEST_F(WindowDialogWindowTest, DialogWindow01, Function | MediumTest | Level2)
87 {
88     sptr<WindowScene> scene = CreateWindowScene();
89     ASSERT_NE(scene, nullptr);
90 
91     struct Rect rect = {0, 0, 100, 200};
92     sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
93     ASSERT_NE(nullptr, dialogWindow);
94 
95     ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
96     ASSERT_EQ(WMError::WM_OK, dialogWindow->Show());
97 
98     ASSERT_EQ(WMError::WM_OK, dialogWindow->Hide());
99     ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
100 
101     dialogWindow->Destroy();
102     scene->GoDestroy();
103 }
104 
105 /**
106  * @tc.name: dialogWindow02
107  * @tc.desc: FullScreen Main Window + 2 dialogWindow
108  * @tc.type: FUNC
109  * @tc.require: issueI5GKWZ
110  */
111 HWTEST_F(WindowDialogWindowTest, DialogWindow02, Function | MediumTest | Level2)
112 {
113     sptr<WindowScene> scene = CreateWindowScene();
114     ASSERT_NE(scene, nullptr);
115 
116     struct Rect rect = {0, 0, 100, 200};
117     sptr<Window> dialogWindow0 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
118     ASSERT_NE(nullptr, dialogWindow0);
119 
120     sptr<Window> dialogWindow1 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
121     ASSERT_NE(nullptr, dialogWindow1);
122 
123     ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
124     ASSERT_EQ(WMError::WM_OK, dialogWindow0->Show());
125 
126     ASSERT_EQ(WMError::WM_OK, dialogWindow0->Hide());
127     ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
128 
129     dialogWindow0->Destroy();
130     scene->GoDestroy();
131 }
132 
133 /**
134  * @tc.name: dialogWindow03
135  * @tc.desc: FullScreen Main Window + 2 dialogWindow with the same name
136  * @tc.type: FUNC
137  * @tc.require: issueI5GKWZ
138  */
139 HWTEST_F(WindowDialogWindowTest, DialogWindow03, Function | MediumTest | Level2)
140 {
141     sptr<WindowScene> scene = CreateWindowScene();
142     ASSERT_NE(scene, nullptr);
143 
144     struct Rect rect = {0, 0, 100, 200};
145     sptr<Window> dialogWindow0 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect, "dialog0");
146     sptr<Window> dialogWindow1 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect, "dialog0");
147     ASSERT_NE(nullptr, dialogWindow0);
148     ASSERT_EQ(nullptr, dialogWindow1);
149 
150     ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
151     ASSERT_EQ(WMError::WM_OK, dialogWindow0->Show());
152 
153     ASSERT_EQ(WMError::WM_OK, dialogWindow0->Hide());
154     ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
155 
156     dialogWindow0->Destroy();
157     scene->GoDestroy();
158 }
159 
160 /**
161  * @tc.name: dialogWindow04
162  * @tc.desc: FullScreen Main Window + 2 dialogWindow with the same name but one create after another destroyed
163  * @tc.type: FUNC
164  * @tc.require: issueI5GKWZ
165  */
166 HWTEST_F(WindowDialogWindowTest, DialogWindow04, Function | MediumTest | Level2)
167 {
168     sptr<WindowScene> scene = CreateWindowScene();
169     ASSERT_NE(scene, nullptr);
170     if (scene->GoForeground() == WMError::WM_OK) {
171         ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
172     }
173 
174     struct Rect rect = {0, 0, 100, 200};
175     sptr<Window> dialogWindow0 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect, "dialog0");
176     ASSERT_NE(nullptr, dialogWindow0);
177     ASSERT_EQ(WMError::WM_OK, dialogWindow0->Show());
178     ASSERT_EQ(WMError::WM_OK, dialogWindow0->Destroy());
179 
180 
181     sptr<Window> dialogWindow1 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect, "dialog0");
182     ASSERT_NE(nullptr, dialogWindow1);
183     ASSERT_EQ(WMError::WM_OK, dialogWindow1->Show());
184     ASSERT_EQ(WMError::WM_OK, dialogWindow1->Destroy());
185 
186     ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
187     scene->GoDestroy();
188 }
189 
190 /**
191  * @tc.name: dialogWindow05
192  * @tc.desc: FullScreen Main Window + dialogWindow & MainWindow First GoBackground
193  * @tc.type: FUNC
194  * @tc.require: issueI5GKWZ
195  */
196 HWTEST_F(WindowDialogWindowTest, DialogWindow05, Function | MediumTest | Level2)
197 {
198     sptr<WindowScene> scene = CreateWindowScene();
199     ASSERT_NE(scene, nullptr);
200 
201     struct Rect rect = {0, 0, 100, 200};
202     sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
203     ASSERT_NE(nullptr, dialogWindow);
204 
205     ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
206     ASSERT_EQ(WMError::WM_OK, dialogWindow->Show());
207 
208     ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
209     ASSERT_EQ(WMError::WM_OK, dialogWindow->Hide());
210 
211     dialogWindow->Destroy();
212     scene->GoDestroy();
213 }
214 
215 /**
216  * @tc.name: dialogWindow06
217  * @tc.desc: FullScreen Main Window + dialogWindow & first destroy dialogWindow, then destroy MainWindow
218  * @tc.type: FUNC
219  * @tc.require: issueI5GKWZ
220  */
221 HWTEST_F(WindowDialogWindowTest, DialogWindow06, Function | MediumTest | Level2)
222 {
223     sptr<WindowScene> scene = CreateWindowScene();
224     ASSERT_NE(scene, nullptr);
225 
226     struct Rect rect = {0, 0, 100, 200};
227     sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
228 
229     ASSERT_NE(nullptr, dialogWindow);
230 
231     ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
232     ASSERT_EQ(WMError::WM_OK, dialogWindow->Show());
233 
234     ASSERT_EQ(WMError::WM_OK, dialogWindow->Hide());
235     ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
236 
237     ASSERT_EQ(WMError::WM_OK, dialogWindow->Destroy());
238 
239     dialogWindow->Destroy();
240     scene->GoDestroy();
241 }
242 
243 /**
244  * @tc.name: dialogWindow07
245  * @tc.desc: FullScreen Main Window + dialogWindow & first destroy MainWindow, then destroy dialogWindow
246  * @tc.type: FUNC
247  * @tc.require: issueI5GKWZ
248  */
249 HWTEST_F(WindowDialogWindowTest, DialogWindow07, Function | MediumTest | Level2)
250 {
251     sptr<WindowScene> scene = CreateWindowScene();
252     ASSERT_NE(scene, nullptr);
253 
254     struct Rect rect = {0, 0, 100, 200};
255     sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
256     ASSERT_NE(nullptr, dialogWindow);
257 
258     ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
259     ASSERT_EQ(WMError::WM_OK, dialogWindow->Show());
260 
261     sptr<Window> mainWindow = scene->GetMainWindow();
262     ASSERT_EQ(WMError::WM_OK, mainWindow->Destroy());
263     ASSERT_EQ(WMError::WM_OK, dialogWindow->Destroy());
264 
265     scene->GoDestroy();
266 }
267 } // namespace Rosen
268 } // namespace OHOS
269