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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 // gtest
17 #include <gtest/gtest.h>
18 #include "window_test_utils.h"
19 
20 #include "display_manager.h"
21 #include "display_manager_proxy.h"
22 #include "future.h"
23 #include "screen_manager.h"
24 #include "window_manager.h"
25 #include "window_accessibility_controller.h"
26 #include "window_impl.h"
27 #include "wm_common.h"
28 
29 using namespace testing;
30 using namespace testing::ext;
31 
32 namespace OHOS {
33 namespace Rosen {
34 using Utils = WindowTestUtils;
35 class DisplayListener : public DisplayManager::IDisplayListener {
36 public:
37     virtual void OnCreate(DisplayId) override;
38     virtual void OnDestroy(DisplayId) override;
39     virtual void OnChange(DisplayId) override;
40     RunnableFuture<DisplayId> changeFuture_;
41 };
42 
43 class ScreenListener : public ScreenManager::IScreenListener {
44 public:
45     virtual void OnConnect(ScreenId) override;
46     virtual void OnDisconnect(ScreenId) override;
47     virtual void OnChange(ScreenId) override;
48     RunnableFuture<ScreenId> changeFuture_;
49 };
50 
51 class WindowRotationTest : public testing::Test {
52 public:
53     static void SetUpTestCase();
54     static void TearDownTestCase();
55     virtual void SetUp() override;
56     virtual void TearDown() override;
57     std::vector<sptr<Window>> activeWindows_;
58     Utils::TestWindowInfo fullInfo_;
59     sptr<DisplayListener> displayListener_;
60     sptr<ScreenListener> screenListener_;
61 private:
62     static constexpr uint32_t SPLIT_TEST_SLEEP_S = 1;
63     static constexpr long FUTURE_GET_RESULT_TIMEOUT = 1000;
64     static constexpr uint32_t WAIT_SYNC_IN_NS = 200000;
65 };
66 
OnCreate(DisplayId displayId)67 void DisplayListener::OnCreate(DisplayId displayId)
68 {
69 }
70 
OnDestroy(DisplayId displayId)71 void DisplayListener::OnDestroy(DisplayId displayId)
72 {
73 }
74 
OnChange(DisplayId displayId)75 void DisplayListener::OnChange(DisplayId displayId)
76 {
77     changeFuture_.SetValue(displayId);
78 }
79 
OnConnect(ScreenId screenId)80 void ScreenListener::OnConnect(ScreenId screenId)
81 {
82 }
83 
OnDisconnect(ScreenId screenId)84 void ScreenListener::OnDisconnect(ScreenId screenId)
85 {
86 }
87 
OnChange(ScreenId screenId)88 void ScreenListener::OnChange(ScreenId screenId)
89 {
90     changeFuture_.SetValue(screenId);
91 }
92 
SetUpTestCase()93 void WindowRotationTest::SetUpTestCase()
94 {
95 }
96 
TearDownTestCase()97 void WindowRotationTest::TearDownTestCase()
98 {
99 }
100 
SetUp()101 void WindowRotationTest::SetUp()
102 {
103     fullInfo_ = {
104             .name = "",
105             .rect = Utils::customAppRect_,
106             .type = WindowType::WINDOW_TYPE_APP_MAIN_WINDOW,
107             .mode = WindowMode::WINDOW_MODE_FULLSCREEN,
108             .needAvoid = true,
109             .parentLimit = false,
110             .showWhenLocked = true,
111             .parentId = INVALID_WINDOW_ID,
112     };
113 
114     activeWindows_.clear();
115     displayListener_ = new DisplayListener();
116     DisplayManager::GetInstance().RegisterDisplayListener(displayListener_);
117     screenListener_ = new ScreenListener();
118     ScreenManager::GetInstance().RegisterScreenListener(screenListener_);
119 }
120 
TearDown()121 void WindowRotationTest::TearDown()
122 {
123     while (!activeWindows_.empty()) {
124         ASSERT_EQ(WMError::WM_OK, activeWindows_.back()->Destroy());
125         activeWindows_.pop_back();
126     }
127     DisplayManager::GetInstance().UnregisterDisplayListener(displayListener_);
128     ScreenManager::GetInstance().UnregisterScreenListener(screenListener_);
129     usleep(WAIT_SYNC_IN_NS);
130 }
131 
132 namespace {
133 /**
134  * @tc.name: WindowRotationTest1
135  * @tc.desc: create window and SetRequestedOrientation.
136  * @tc.type: FUNC
137  */
138 HWTEST_F(WindowRotationTest, WindowRotationTest1, Function | MediumTest | Level3)
139 {
140     fullInfo_.name  = "fullscreen.1";
141     fullInfo_.orientation_ = Orientation::UNSPECIFIED;
142     const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
143     if (fullWindow == nullptr) {
144         return;
145     }
146     activeWindows_.push_back(fullWindow);
147     ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
148     ASSERT_EQ(WindowMode::WINDOW_MODE_FULLSCREEN, fullWindow->GetWindowMode());
149     sleep(SPLIT_TEST_SLEEP_S);
150 
151     fullWindow->SetRequestedOrientation(Orientation::REVERSE_HORIZONTAL);
152     sleep(SPLIT_TEST_SLEEP_S);
153     ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, fullWindow->GetRequestedOrientation());
154     DisplayId displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
155     displayListener_->changeFuture_.Reset(-1);
156     ScreenId screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
157     screenListener_->changeFuture_.Reset(-1);
158     auto screen = ScreenManager::GetInstance().GetScreenById(screenId);
159     auto display = DisplayManager::GetInstance().GetDisplayById(displayId);
160     ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, screen->GetOrientation());
161     ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, display->GetOrientation());
162     sleep(SPLIT_TEST_SLEEP_S);
163 
164     ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
165     sleep(SPLIT_TEST_SLEEP_S);
166     ASSERT_EQ(Rotation::ROTATION_0, screen->GetRotation());
167 }
168 
169 /**
170  * @tc.name: WindowRotationTest2
171  * @tc.desc: create window with orientation property.
172  * @tc.type: FUNC
173  */
174 HWTEST_F(WindowRotationTest, WindowRotationTest2, Function | MediumTest | Level3)
175 {
176     fullInfo_.name  = "fullscreen.2";
177     fullInfo_.orientation_ = Orientation::REVERSE_HORIZONTAL;
178     const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
179     if (fullWindow == nullptr) {
180         return;
181     }
182     activeWindows_.push_back(fullWindow);
183 
184     ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
185     ASSERT_EQ(WindowMode::WINDOW_MODE_FULLSCREEN, fullWindow->GetWindowMode());
186     sleep(SPLIT_TEST_SLEEP_S);
187 
188     ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, fullWindow->GetRequestedOrientation());
189     sleep(SPLIT_TEST_SLEEP_S);
190     DisplayId displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
191     ScreenId screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
192     auto screen = ScreenManager::GetInstance().GetScreenById(screenId);
193     auto display = DisplayManager::GetInstance().GetDisplayById(displayId);
194     ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, screen->GetOrientation());
195     ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, display->GetOrientation());
196     sleep(SPLIT_TEST_SLEEP_S);
197 
198     ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
199     sleep(SPLIT_TEST_SLEEP_S);
200     screen->SetOrientation(Orientation::UNSPECIFIED);
201     displayListener_->changeFuture_.Reset(-1);
202     screenListener_->changeFuture_.Reset(-1);
203     sleep(SPLIT_TEST_SLEEP_S);
204 }
205 
206 /**
207  * @tc.name: WindowRotationTest3
208  * @tc.desc: create floating window with orientation property
209  * @tc.type: FUNC
210  */
211 HWTEST_F(WindowRotationTest, WindowRotationTest3, Function | MediumTest | Level3)
212 {
213     auto display = DisplayManager::GetInstance().GetDefaultDisplay();
214     ASSERT_NE(display, nullptr);
215     auto curDisplayOrientation = display->GetOrientation();
216 
217     fullInfo_.name  = "fullscreen.3";
218     fullInfo_.orientation_ = Orientation::REVERSE_HORIZONTAL;
219     fullInfo_.mode = WindowMode::WINDOW_MODE_FLOATING;
220     const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
221     if (fullWindow == nullptr) {
222         return;
223     }
224     activeWindows_.push_back(fullWindow);
225     ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
226     ASSERT_EQ(WindowMode::WINDOW_MODE_FLOATING, fullWindow->GetWindowMode());
227     sleep(SPLIT_TEST_SLEEP_S);
228 
229     ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, fullWindow->GetRequestedOrientation());
230     sleep(SPLIT_TEST_SLEEP_S);
231     ASSERT_EQ(curDisplayOrientation, display->GetOrientation());
232     sleep(SPLIT_TEST_SLEEP_S);
233 
234     curDisplayOrientation = display->GetOrientation();
235     ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
236     sleep(SPLIT_TEST_SLEEP_S);
237     ASSERT_EQ(curDisplayOrientation, display->GetOrientation());
238     sleep(SPLIT_TEST_SLEEP_S);
239 }
240 
241 /**
242  * @tc.name: WindowRotationTest4
243  * @tc.desc: create window with orientation after setting screen default orientation.
244  * @tc.type: FUNC
245  */
246 HWTEST_F(WindowRotationTest, WindowRotationTest4, Function | MediumTest | Level3)
247 {
248     auto displayDefault = DisplayManager::GetInstance().GetDefaultDisplay();
249     ASSERT_NE(displayDefault, nullptr);
250     ScreenId defaultScreenId = displayDefault->GetScreenId();
251     auto defaultScreen = ScreenManager::GetInstance().GetScreenById(defaultScreenId);
252     defaultScreen->SetOrientation(Orientation::REVERSE_HORIZONTAL);
253     sleep(SPLIT_TEST_SLEEP_S);
254 
255     fullInfo_.name  = "fullscreen.4";
256     fullInfo_.orientation_ = Orientation::HORIZONTAL;
257     const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
258     if (fullWindow == nullptr) {
259         return;
260     }
261     activeWindows_.push_back(fullWindow);
262     ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
263     ASSERT_EQ(WindowMode::WINDOW_MODE_FULLSCREEN, fullWindow->GetWindowMode());
264     sleep(SPLIT_TEST_SLEEP_S);
265 
266     ASSERT_EQ(Orientation::HORIZONTAL, fullWindow->GetRequestedOrientation());
267     DisplayId displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
268     displayListener_->changeFuture_.Reset(-1);
269     ScreenId screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
270     screenListener_->changeFuture_.Reset(-1);
271     auto screen = ScreenManager::GetInstance().GetScreenById(screenId);
272     auto display = DisplayManager::GetInstance().GetDisplayById(displayId);
273     sleep(SPLIT_TEST_SLEEP_S);
274     ASSERT_EQ(Orientation::HORIZONTAL, screen->GetOrientation());
275     ASSERT_EQ(Orientation::HORIZONTAL, display->GetOrientation());
276 
277     ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
278     sleep(SPLIT_TEST_SLEEP_S);
279     defaultScreen->SetOrientation(Orientation::UNSPECIFIED);
280     sleep(SPLIT_TEST_SLEEP_S);
281 }
282 
283 /**
284  * @tc.name: WindowRotationTest5
285  * @tc.desc: create window with orientation after setting screen default orientation, and toggle shown state for all app
286  *           windows.
287  * @tc.type: FUNC
288  */
289 HWTEST_F(WindowRotationTest, WindowRotationTest5, Function | MediumTest | Level3)
290 {
291     auto displayDefault = DisplayManager::GetInstance().GetDefaultDisplay();
292     ASSERT_NE(displayDefault, nullptr);
293     ScreenId defaultScreenId = displayDefault->GetScreenId();
294     auto defaultScreen = ScreenManager::GetInstance().GetScreenById(defaultScreenId);
295     defaultScreen->SetOrientation(Orientation::REVERSE_HORIZONTAL);
296     sleep(SPLIT_TEST_SLEEP_S);
297 
298     fullInfo_.name  = "fullscreen.5";
299     fullInfo_.orientation_ = Orientation::HORIZONTAL;
300     const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
301     if (fullWindow == nullptr) {
302         return;
303     }
304     activeWindows_.push_back(fullWindow);
305     ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
306     ASSERT_EQ(WindowMode::WINDOW_MODE_FULLSCREEN, fullWindow->GetWindowMode());
307     sleep(SPLIT_TEST_SLEEP_S);
308 
309     ASSERT_EQ(Orientation::HORIZONTAL, fullWindow->GetRequestedOrientation());
310     sleep(SPLIT_TEST_SLEEP_S);
311     DisplayId displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
312     displayListener_->changeFuture_.Reset(-1);
313     ScreenId screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
314     screenListener_->changeFuture_.Reset(-1);
315     auto screen = ScreenManager::GetInstance().GetScreenById(screenId);
316     auto display = DisplayManager::GetInstance().GetDisplayById(displayId);
317     ASSERT_EQ(Orientation::HORIZONTAL, display->GetOrientation());
318 
319     WindowManager::GetInstance().ToggleShownStateForAllAppWindows();
320     sleep(SPLIT_TEST_SLEEP_S);
321     ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
322     sleep(SPLIT_TEST_SLEEP_S);
323 
324     WindowManager::GetInstance().ToggleShownStateForAllAppWindows();
325     sleep(SPLIT_TEST_SLEEP_S);
326 
327     ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
328     sleep(SPLIT_TEST_SLEEP_S);
329     defaultScreen->SetOrientation(Orientation::UNSPECIFIED);
330     sleep(SPLIT_TEST_SLEEP_S);
331 }
332 }
333 } // namespace Rosen
334 } // namespace OHOS
335