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1#[ MyGame.Example.Ability
2  Automatically generated by the FlatBuffers compiler, do not modify.
3  Or modify. I'm a message, not a cop.
4
5  flatc version: 24.3.25
6
7  Declared by  :
8  Rooting type : MyGame.Example.Monster ()
9]#
10
11import flatbuffers
12
13type Ability* = object of FlatObj
14func id*(self: Ability): uint32 =
15  return Get[uint32](self.tab, self.tab.Pos + 0)
16func `id=`*(self: var Ability, n: uint32): bool =
17  return self.tab.Mutate(self.tab.Pos + 0, n)
18func distance*(self: Ability): uint32 =
19  return Get[uint32](self.tab, self.tab.Pos + 4)
20func `distance=`*(self: var Ability, n: uint32): bool =
21  return self.tab.Mutate(self.tab.Pos + 4, n)
22proc AbilityCreate*(self: var Builder, id: uint32, distance: uint32): uoffset =
23  self.Prep(4, 8)
24  self.Prepend(distance)
25  self.Prepend(id)
26  return self.Offset()
27