1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 package MyGame.Example; 4 5 import com.google.flatbuffers.BaseVector; 6 import com.google.flatbuffers.BooleanVector; 7 import com.google.flatbuffers.ByteVector; 8 import com.google.flatbuffers.Constants; 9 import com.google.flatbuffers.DoubleVector; 10 import com.google.flatbuffers.FlatBufferBuilder; 11 import com.google.flatbuffers.FloatVector; 12 import com.google.flatbuffers.IntVector; 13 import com.google.flatbuffers.LongVector; 14 import com.google.flatbuffers.ShortVector; 15 import com.google.flatbuffers.StringVector; 16 import com.google.flatbuffers.Struct; 17 import com.google.flatbuffers.Table; 18 import com.google.flatbuffers.UnionVector; 19 import java.nio.ByteBuffer; 20 import java.nio.ByteOrder; 21 22 public class ArrayStructT { 23 private float a; 24 private int[] b; 25 private byte c; 26 private MyGame.Example.NestedStructT[] d; 27 private int e; 28 private long[] f; 29 getA()30 public float getA() { return a; } 31 setA(float a)32 public void setA(float a) { this.a = a; } 33 getB()34 public int[] getB() { return b; } 35 setB(int[] b)36 public void setB(int[] b) { if (b != null && b.length == 15) this.b = b; } 37 getC()38 public byte getC() { return c; } 39 setC(byte c)40 public void setC(byte c) { this.c = c; } 41 getD()42 public MyGame.Example.NestedStructT[] getD() { return d; } 43 setD(MyGame.Example.NestedStructT[] d)44 public void setD(MyGame.Example.NestedStructT[] d) { if (d != null && d.length == 2) this.d = d; } 45 getE()46 public int getE() { return e; } 47 setE(int e)48 public void setE(int e) { this.e = e; } 49 getF()50 public long[] getF() { return f; } 51 setF(long[] f)52 public void setF(long[] f) { if (f != null && f.length == 2) this.f = f; } 53 54 ArrayStructT()55 public ArrayStructT() { 56 this.a = 0.0f; 57 this.b = new int[15]; 58 this.c = 0; 59 this.d = new MyGame.Example.NestedStructT[2]; 60 this.e = 0; 61 this.f = new long[2]; 62 } 63 } 64 65