1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 using global::System; 9 using global::System.Collections.Generic; 10 using global::Google.FlatBuffers; 11 12 public struct ArrayTable : IFlatbufferObject 13 { 14 private Table __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.Example.ArrayTable16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } GetRootAsArrayTableMyGame.Example.ArrayTable17 public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); } GetRootAsArrayTableMyGame.Example.ArrayTable18 public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } ArrayTableBufferHasIdentifierMyGame.Example.ArrayTable19 public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); } VerifyArrayTableMyGame.Example.ArrayTable20 public static bool VerifyArrayTable(ByteBuffer _bb) {Google.FlatBuffers.Verifier verifier = new Google.FlatBuffers.Verifier(_bb); return verifier.VerifyBuffer("ARRT", false, ArrayTableVerify.Verify); } __initMyGame.Example.ArrayTable21 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.Example.ArrayTable22 public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 23 24 public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } } 25 StartArrayTableMyGame.Example.ArrayTable26 public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); } AddAMyGame.Example.ArrayTable27 public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); } EndArrayTableMyGame.Example.ArrayTable28 public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) { 29 int o = builder.EndTable(); 30 return new Offset<MyGame.Example.ArrayTable>(o); 31 } FinishArrayTableBufferMyGame.Example.ArrayTable32 public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); } FinishSizePrefixedArrayTableBufferMyGame.Example.ArrayTable33 public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); } UnPackMyGame.Example.ArrayTable34 public ArrayTableT UnPack() { 35 var _o = new ArrayTableT(); 36 this.UnPackTo(_o); 37 return _o; 38 } UnPackToMyGame.Example.ArrayTable39 public void UnPackTo(ArrayTableT _o) { 40 _o.A = this.A.HasValue ? this.A.Value.UnPack() : null; 41 } PackMyGame.Example.ArrayTable42 public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) { 43 if (_o == null) return default(Offset<MyGame.Example.ArrayTable>); 44 StartArrayTable(builder); 45 AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A)); 46 return EndArrayTable(builder); 47 } 48 } 49 50 public class ArrayTableT 51 { 52 [Newtonsoft.Json.JsonProperty("a")] 53 public MyGame.Example.ArrayStructT A { get; set; } 54 ArrayTableT()55 public ArrayTableT() { 56 this.A = new MyGame.Example.ArrayStructT(); 57 } 58 DeserializeFromJson(string jsonText)59 public static ArrayTableT DeserializeFromJson(string jsonText) { 60 return Newtonsoft.Json.JsonConvert.DeserializeObject<ArrayTableT>(jsonText); 61 } SerializeToJson()62 public string SerializeToJson() { 63 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); 64 } DeserializeFromBinary(byte[] fbBuffer)65 public static ArrayTableT DeserializeFromBinary(byte[] fbBuffer) { 66 return ArrayTable.GetRootAsArrayTable(new ByteBuffer(fbBuffer)).UnPack(); 67 } SerializeToBinary()68 public byte[] SerializeToBinary() { 69 var fbb = new FlatBufferBuilder(0x10000); 70 ArrayTable.FinishArrayTableBuffer(fbb, ArrayTable.Pack(fbb, this)); 71 return fbb.DataBuffer.ToSizedArray(); 72 } 73 } 74 75 76 static public class ArrayTableVerify 77 { Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)78 static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) 79 { 80 return verifier.VerifyTableStart(tablePos) 81 && verifier.VerifyField(tablePos, 4 /*A*/, 160 /*MyGame.Example.ArrayStruct*/, 8, false) 82 && verifier.VerifyTableEnd(tablePos); 83 } 84 } 85 86 } 87