1#[ MyGame.Example.StructOfStructs 2 Automatically generated by the FlatBuffers compiler, do not modify. 3 Or modify. I'm a message, not a cop. 4 5 flatc version: 24.3.25 6 7 Declared by : 8 Rooting type : MyGame.Example.Monster () 9]# 10 11import Ability as MyGame_Example_Ability 12import Test as MyGame_Example_Test 13import flatbuffers 14 15type StructOfStructs* = object of FlatObj 16func a*(self: StructOfStructs): MyGame_Example_Ability.Ability = 17 return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0)) 18func b*(self: StructOfStructs): MyGame_Example_Test.Test = 19 return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 8)) 20func c*(self: StructOfStructs): MyGame_Example_Ability.Ability = 21 return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 12)) 22proc StructOfStructsCreate*(self: var Builder, a_id: uint32, a_distance: uint32, b_a: int16, b_b: int8, c_id: uint32, c_distance: uint32): uoffset = 23 self.Prep(4, 20) 24 self.Prep(4, 8) 25 self.Prepend(c_distance) 26 self.Prepend(c_id) 27 self.Prep(2, 4) 28 self.Pad(1) 29 self.Prepend(b_b) 30 self.Prepend(b_a) 31 self.Prep(4, 8) 32 self.Prepend(a_distance) 33 self.Prepend(a_id) 34 return self.Offset() 35