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1#[ MyGame.Example.StructOfStructsOfStructs
2  Automatically generated by the FlatBuffers compiler, do not modify.
3  Or modify. I'm a message, not a cop.
4
5  flatc version: 24.3.25
6
7  Declared by  :
8  Rooting type : MyGame.Example.Monster ()
9]#
10
11import StructOfStructs as MyGame_Example_StructOfStructs
12import flatbuffers
13
14type StructOfStructsOfStructs* = object of FlatObj
15func a*(self: StructOfStructsOfStructs): MyGame_Example_StructOfStructs.StructOfStructs =
16  return MyGame_Example_StructOfStructs.StructOfStructs(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0))
17proc StructOfStructsOfStructsCreate*(self: var Builder, a_a_id: uint32, a_a_distance: uint32, a_b_a: int16, a_b_b: int8, a_c_id: uint32, a_c_distance: uint32): uoffset =
18  self.Prep(4, 20)
19  self.Prep(4, 20)
20  self.Prep(4, 8)
21  self.Prepend(a_c_distance)
22  self.Prepend(a_c_id)
23  self.Prep(2, 4)
24  self.Pad(1)
25  self.Prepend(a_b_b)
26  self.Prepend(a_b_a)
27  self.Prep(4, 8)
28  self.Prepend(a_a_distance)
29  self.Prepend(a_a_id)
30  return self.Offset()
31