1#[ MyGame.Example.StructOfStructsOfStructs 2 Automatically generated by the FlatBuffers compiler, do not modify. 3 Or modify. I'm a message, not a cop. 4 5 flatc version: 24.3.25 6 7 Declared by : 8 Rooting type : MyGame.Example.Monster () 9]# 10 11import StructOfStructs as MyGame_Example_StructOfStructs 12import flatbuffers 13 14type StructOfStructsOfStructs* = object of FlatObj 15func a*(self: StructOfStructsOfStructs): MyGame_Example_StructOfStructs.StructOfStructs = 16 return MyGame_Example_StructOfStructs.StructOfStructs(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0)) 17proc StructOfStructsOfStructsCreate*(self: var Builder, a_a_id: uint32, a_a_distance: uint32, a_b_a: int16, a_b_b: int8, a_c_id: uint32, a_c_distance: uint32): uoffset = 18 self.Prep(4, 20) 19 self.Prep(4, 20) 20 self.Prep(4, 8) 21 self.Prepend(a_c_distance) 22 self.Prepend(a_c_id) 23 self.Prep(2, 4) 24 self.Pad(1) 25 self.Prepend(a_b_b) 26 self.Prepend(a_b_a) 27 self.Prep(4, 8) 28 self.Prepend(a_a_distance) 29 self.Prepend(a_a_id) 30 return self.Offset() 31