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1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame
6 {
7 
8 using global::System;
9 using global::System.Collections.Generic;
10 using global::Google.FlatBuffers;
11 
12 public struct MonsterExtra : IFlatbufferObject
13 {
14   private Table __p;
15   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMyGame.MonsterExtra16   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
GetRootAsMonsterExtraMyGame.MonsterExtra17   public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); }
GetRootAsMonsterExtraMyGame.MonsterExtra18   public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
MonsterExtraBufferHasIdentifierMyGame.MonsterExtra19   public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); }
VerifyMonsterExtraMyGame.MonsterExtra20   public static bool VerifyMonsterExtra(ByteBuffer _bb) {Google.FlatBuffers.Verifier verifier = new Google.FlatBuffers.Verifier(_bb); return verifier.VerifyBuffer("MONE", false, MonsterExtraVerify.Verify); }
__initMyGame.MonsterExtra21   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMyGame.MonsterExtra22   public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
23 
24   public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } }
MutateD0MyGame.MonsterExtra25   public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } }
26   public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } }
MutateD1MyGame.MonsterExtra27   public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } }
28   public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } }
MutateD2MyGame.MonsterExtra29   public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } }
30   public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } }
MutateD3MyGame.MonsterExtra31   public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } }
32   public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
MutateF0MyGame.MonsterExtra33   public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } }
34   public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
MutateF1MyGame.MonsterExtra35   public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } }
36   public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } }
MutateF2MyGame.MonsterExtra37   public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } }
38   public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } }
MutateF3MyGame.MonsterExtra39   public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } }
DvecMyGame.MonsterExtra40   public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
41   public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } }
42 #if ENABLE_SPAN_T
GetDvecBytesMyGame.MonsterExtra43   public Span<double> GetDvecBytes() { return __p.__vector_as_span<double>(20, 8); }
44 #else
GetDvecBytesMyGame.MonsterExtra45   public ArraySegment<byte>? GetDvecBytes() { return __p.__vector_as_arraysegment(20); }
46 #endif
GetDvecArrayMyGame.MonsterExtra47   public double[] GetDvecArray() { return __p.__vector_as_array<double>(20); }
MutateDvecMyGame.MonsterExtra48   public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } }
FvecMyGame.MonsterExtra49   public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
50   public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
51 #if ENABLE_SPAN_T
GetFvecBytesMyGame.MonsterExtra52   public Span<float> GetFvecBytes() { return __p.__vector_as_span<float>(22, 4); }
53 #else
GetFvecBytesMyGame.MonsterExtra54   public ArraySegment<byte>? GetFvecBytes() { return __p.__vector_as_arraysegment(22); }
55 #endif
GetFvecArrayMyGame.MonsterExtra56   public float[] GetFvecArray() { return __p.__vector_as_array<float>(22); }
MutateFvecMyGame.MonsterExtra57   public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } }
58 
CreateMonsterExtraMyGame.MonsterExtra59   public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder,
60       double d0 = Double.NaN,
61       double d1 = Double.NaN,
62       double d2 = Double.PositiveInfinity,
63       double d3 = Double.NegativeInfinity,
64       float f0 = Single.NaN,
65       float f1 = Single.NaN,
66       float f2 = Single.PositiveInfinity,
67       float f3 = Single.NegativeInfinity,
68       VectorOffset dvecOffset = default(VectorOffset),
69       VectorOffset fvecOffset = default(VectorOffset)) {
70     builder.StartTable(11);
71     MonsterExtra.AddD3(builder, d3);
72     MonsterExtra.AddD2(builder, d2);
73     MonsterExtra.AddD1(builder, d1);
74     MonsterExtra.AddD0(builder, d0);
75     MonsterExtra.AddFvec(builder, fvecOffset);
76     MonsterExtra.AddDvec(builder, dvecOffset);
77     MonsterExtra.AddF3(builder, f3);
78     MonsterExtra.AddF2(builder, f2);
79     MonsterExtra.AddF1(builder, f1);
80     MonsterExtra.AddF0(builder, f0);
81     return MonsterExtra.EndMonsterExtra(builder);
82   }
83 
StartMonsterExtraMyGame.MonsterExtra84   public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(11); }
AddD0MyGame.MonsterExtra85   public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); }
AddD1MyGame.MonsterExtra86   public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); }
AddD2MyGame.MonsterExtra87   public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); }
AddD3MyGame.MonsterExtra88   public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); }
AddF0MyGame.MonsterExtra89   public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); }
AddF1MyGame.MonsterExtra90   public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); }
AddF2MyGame.MonsterExtra91   public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); }
AddF3MyGame.MonsterExtra92   public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); }
AddDvecMyGame.MonsterExtra93   public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); }
CreateDvecVectorMyGame.MonsterExtra94   public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
CreateDvecVectorBlockMyGame.MonsterExtra95   public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
CreateDvecVectorBlockMyGame.MonsterExtra96   public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
CreateDvecVectorBlockMyGame.MonsterExtra97   public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartDvecVectorMyGame.MonsterExtra98   public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddFvecMyGame.MonsterExtra99   public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); }
CreateFvecVectorMyGame.MonsterExtra100   public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
CreateFvecVectorBlockMyGame.MonsterExtra101   public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateFvecVectorBlockMyGame.MonsterExtra102   public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateFvecVectorBlockMyGame.MonsterExtra103   public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartFvecVectorMyGame.MonsterExtra104   public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
EndMonsterExtraMyGame.MonsterExtra105   public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) {
106     int o = builder.EndTable();
107     return new Offset<MyGame.MonsterExtra>(o);
108   }
FinishMonsterExtraBufferMyGame.MonsterExtra109   public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); }
FinishSizePrefixedMonsterExtraBufferMyGame.MonsterExtra110   public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); }
UnPackMyGame.MonsterExtra111   public MonsterExtraT UnPack() {
112     var _o = new MonsterExtraT();
113     this.UnPackTo(_o);
114     return _o;
115   }
UnPackToMyGame.MonsterExtra116   public void UnPackTo(MonsterExtraT _o) {
117     _o.D0 = this.D0;
118     _o.D1 = this.D1;
119     _o.D2 = this.D2;
120     _o.D3 = this.D3;
121     _o.F0 = this.F0;
122     _o.F1 = this.F1;
123     _o.F2 = this.F2;
124     _o.F3 = this.F3;
125     _o.Dvec = new List<double>();
126     for (var _j = 0; _j < this.DvecLength; ++_j) {_o.Dvec.Add(this.Dvec(_j));}
127     _o.Fvec = new List<float>();
128     for (var _j = 0; _j < this.FvecLength; ++_j) {_o.Fvec.Add(this.Fvec(_j));}
129   }
PackMyGame.MonsterExtra130   public static Offset<MyGame.MonsterExtra> Pack(FlatBufferBuilder builder, MonsterExtraT _o) {
131     if (_o == null) return default(Offset<MyGame.MonsterExtra>);
132     var _dvec = default(VectorOffset);
133     if (_o.Dvec != null) {
134       var __dvec = _o.Dvec.ToArray();
135       _dvec = CreateDvecVector(builder, __dvec);
136     }
137     var _fvec = default(VectorOffset);
138     if (_o.Fvec != null) {
139       var __fvec = _o.Fvec.ToArray();
140       _fvec = CreateFvecVector(builder, __fvec);
141     }
142     return CreateMonsterExtra(
143       builder,
144       _o.D0,
145       _o.D1,
146       _o.D2,
147       _o.D3,
148       _o.F0,
149       _o.F1,
150       _o.F2,
151       _o.F3,
152       _dvec,
153       _fvec);
154   }
155 }
156 
157 public class MonsterExtraT
158 {
159   [Newtonsoft.Json.JsonProperty("d0")]
160   public double D0 { get; set; }
161   [Newtonsoft.Json.JsonProperty("d1")]
162   public double D1 { get; set; }
163   [Newtonsoft.Json.JsonProperty("d2")]
164   public double D2 { get; set; }
165   [Newtonsoft.Json.JsonProperty("d3")]
166   public double D3 { get; set; }
167   [Newtonsoft.Json.JsonProperty("f0")]
168   public float F0 { get; set; }
169   [Newtonsoft.Json.JsonProperty("f1")]
170   public float F1 { get; set; }
171   [Newtonsoft.Json.JsonProperty("f2")]
172   public float F2 { get; set; }
173   [Newtonsoft.Json.JsonProperty("f3")]
174   public float F3 { get; set; }
175   [Newtonsoft.Json.JsonProperty("dvec")]
176   public List<double> Dvec { get; set; }
177   [Newtonsoft.Json.JsonProperty("fvec")]
178   public List<float> Fvec { get; set; }
179 
MonsterExtraT()180   public MonsterExtraT() {
181     this.D0 = Double.NaN;
182     this.D1 = Double.NaN;
183     this.D2 = Double.PositiveInfinity;
184     this.D3 = Double.NegativeInfinity;
185     this.F0 = Single.NaN;
186     this.F1 = Single.NaN;
187     this.F2 = Single.PositiveInfinity;
188     this.F3 = Single.NegativeInfinity;
189     this.Dvec = null;
190     this.Fvec = null;
191   }
192 
DeserializeFromJson(string jsonText)193   public static MonsterExtraT DeserializeFromJson(string jsonText) {
194     return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterExtraT>(jsonText);
195   }
SerializeToJson()196   public string SerializeToJson() {
197     return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
198   }
DeserializeFromBinary(byte[] fbBuffer)199   public static MonsterExtraT DeserializeFromBinary(byte[] fbBuffer) {
200     return MonsterExtra.GetRootAsMonsterExtra(new ByteBuffer(fbBuffer)).UnPack();
201   }
SerializeToBinary()202   public byte[] SerializeToBinary() {
203     var fbb = new FlatBufferBuilder(0x10000);
204     MonsterExtra.FinishMonsterExtraBuffer(fbb, MonsterExtra.Pack(fbb, this));
205     return fbb.DataBuffer.ToSizedArray();
206   }
207 }
208 
209 
210 static public class MonsterExtraVerify
211 {
Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)212   static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
213   {
214     return verifier.VerifyTableStart(tablePos)
215       && verifier.VerifyField(tablePos, 4 /*D0*/, 8 /*double*/, 8, false)
216       && verifier.VerifyField(tablePos, 6 /*D1*/, 8 /*double*/, 8, false)
217       && verifier.VerifyField(tablePos, 8 /*D2*/, 8 /*double*/, 8, false)
218       && verifier.VerifyField(tablePos, 10 /*D3*/, 8 /*double*/, 8, false)
219       && verifier.VerifyField(tablePos, 12 /*F0*/, 4 /*float*/, 4, false)
220       && verifier.VerifyField(tablePos, 14 /*F1*/, 4 /*float*/, 4, false)
221       && verifier.VerifyField(tablePos, 16 /*F2*/, 4 /*float*/, 4, false)
222       && verifier.VerifyField(tablePos, 18 /*F3*/, 4 /*float*/, 4, false)
223       && verifier.VerifyVectorOfData(tablePos, 20 /*Dvec*/, 8 /*double*/, false)
224       && verifier.VerifyVectorOfData(tablePos, 22 /*Fvec*/, 4 /*float*/, false)
225       && verifier.VerifyTableEnd(tablePos);
226   }
227 }
228 
229 }
230