1 // Copyright 2019 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_D3D12_D3D12INFO_H_ 16 #define DAWNNATIVE_D3D12_D3D12INFO_H_ 17 18 #include "dawn_native/Error.h" 19 #include "dawn_native/PerStage.h" 20 #include "dawn_native/d3d12/d3d12_platform.h" 21 22 namespace dawn_native { namespace d3d12 { 23 24 class Adapter; 25 26 struct D3D12DeviceInfo { 27 bool isUMA; 28 uint32_t resourceHeapTier; 29 bool supportsRenderPass; 30 bool supportsShaderFloat16; 31 // shaderModel indicates the maximum supported shader model, for example, the value 62 32 // indicates that current driver supports the maximum shader model is shader model 6.2. 33 uint32_t shaderModel; 34 PerStage<std::wstring> shaderProfiles; 35 bool supportsSharedResourceCapabilityTier1; 36 }; 37 38 ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter); 39 }} // namespace dawn_native::d3d12 40 41 #endif // DAWNNATIVE_D3D12_D3D12INFO_H_ 42