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1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_D3D12INFO_H_
16 #define DAWNNATIVE_D3D12_D3D12INFO_H_
17 
18 #include "dawn_native/Error.h"
19 #include "dawn_native/PerStage.h"
20 #include "dawn_native/d3d12/d3d12_platform.h"
21 
22 namespace dawn_native { namespace d3d12 {
23 
24     class Adapter;
25 
26     struct D3D12DeviceInfo {
27         bool isUMA;
28         uint32_t resourceHeapTier;
29         bool supportsRenderPass;
30         bool supportsShaderFloat16;
31         // shaderModel indicates the maximum supported shader model, for example, the value 62
32         // indicates that current driver supports the maximum shader model is shader model 6.2.
33         uint32_t shaderModel;
34         PerStage<std::wstring> shaderProfiles;
35         bool supportsSharedResourceCapabilityTier1;
36     };
37 
38     ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter);
39 }}  // namespace dawn_native::d3d12
40 
41 #endif  // DAWNNATIVE_D3D12_D3D12INFO_H_
42