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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/opengl/ComputePipelineGL.h"
16 
17 #include "dawn_native/opengl/DeviceGL.h"
18 
19 namespace dawn_native { namespace opengl {
20 
21     // static
CreateUninitialized(Device * device,const ComputePipelineDescriptor * descriptor)22     Ref<ComputePipeline> ComputePipeline::CreateUninitialized(
23         Device* device,
24         const ComputePipelineDescriptor* descriptor) {
25         return AcquireRef(new ComputePipeline(device, descriptor));
26     }
27 
28     ComputePipeline::~ComputePipeline() = default;
29 
DestroyImpl()30     void ComputePipeline::DestroyImpl() {
31         ComputePipelineBase::DestroyImpl();
32         DeleteProgram(ToBackend(GetDevice())->gl);
33     }
34 
Initialize()35     MaybeError ComputePipeline::Initialize() {
36         DAWN_TRY(
37             InitializeBase(ToBackend(GetDevice())->gl, ToBackend(GetLayout()), GetAllStages()));
38         return {};
39     }
40 
ApplyNow()41     void ComputePipeline::ApplyNow() {
42         PipelineGL::ApplyNow(ToBackend(GetDevice())->gl);
43     }
44 
45 }}  // namespace dawn_native::opengl
46