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1#!amber
2
3# Copyright 2022 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific LLVM code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _float_1_0 _GLF_uniform_float_values[0]
30#
31# precision highp float;
32# precision highp int;
33#
34# // Contents of _GLF_uniform_int_values: 1
35# layout(set = 0, binding = 0) uniform buf0
36# {
37#     int _GLF_uniform_int_values[1];
38# };
39#
40# // Contents of _GLF_uniform_float_values: 1.0
41# layout(set = 0, binding = 1) uniform buf1
42# {
43#     float _GLF_uniform_float_values[1];
44# };
45#
46# const int _GLF_global_loop_bound = 10;
47# int _GLF_global_loop_count = 0;
48#
49# layout(location = 0) out vec4 _GLF_color;
50#
51# void func(float ref)
52# {
53#     // Iterates once.
54#     for(int i = 1; i > 0 && _GLF_global_loop_count < _GLF_global_loop_bound; i--)
55#     {
56#         _GLF_global_loop_count++;
57#     }
58# }
59# void main()
60# {
61#     // The argument is not used by the function.
62#     func(_float_1_0);
63#
64#     // Always true.
65#     if(_GLF_global_loop_count == _int_1)
66#     {
67#         _GLF_color = vec4(1, 0, 0, 1);
68#     }
69# }
70SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
71; SPIR-V
72; Version: 1.0
73; Generator: Khronos Glslang Reference Front End; 10
74; Bound: 63
75; Schema: 0
76               OpCapability Shader
77          %1 = OpExtInstImport "GLSL.std.450"
78               OpMemoryModel Logical GLSL450
79               OpEntryPoint Fragment %4 "main" %59
80               OpExecutionMode %4 OriginUpperLeft
81               OpSource ESSL 320
82               OpName %4 "main"
83               OpName %10 "func(f1;"
84               OpName %9 "ref"
85               OpName %14 "_GLF_global_loop_count"
86               OpName %17 "i"
87               OpName %38 "buf1"
88               OpMemberName %38 0 "_GLF_uniform_float_values"
89               OpName %40 ""
90               OpName %41 "param"
91               OpName %48 "buf0"
92               OpMemberName %48 0 "_GLF_uniform_int_values"
93               OpName %50 ""
94               OpName %59 "_GLF_color"
95               OpDecorate %37 ArrayStride 16
96               OpMemberDecorate %38 0 Offset 0
97               OpDecorate %38 Block
98               OpDecorate %40 DescriptorSet 0
99               OpDecorate %40 Binding 1
100               OpDecorate %47 ArrayStride 16
101               OpMemberDecorate %48 0 Offset 0
102               OpDecorate %48 Block
103               OpDecorate %50 DescriptorSet 0
104               OpDecorate %50 Binding 0
105               OpDecorate %59 Location 0
106          %2 = OpTypeVoid
107          %3 = OpTypeFunction %2
108          %6 = OpTypeFloat 32
109          %7 = OpTypePointer Function %6
110          %8 = OpTypeFunction %2 %7
111         %12 = OpTypeInt 32 1
112         %13 = OpTypePointer Private %12
113         %14 = OpVariable %13 Private
114         %15 = OpConstant %12 0
115         %16 = OpTypePointer Function %12
116         %18 = OpConstant %12 1
117         %25 = OpTypeBool
118         %28 = OpConstant %12 10
119         %35 = OpTypeInt 32 0
120         %36 = OpConstant %35 1
121         %37 = OpTypeArray %6 %36
122         %38 = OpTypeStruct %37
123         %39 = OpTypePointer Uniform %38
124         %40 = OpVariable %39 Uniform
125         %42 = OpTypePointer Uniform %6
126         %47 = OpTypeArray %12 %36
127         %48 = OpTypeStruct %47
128         %49 = OpTypePointer Uniform %48
129         %50 = OpVariable %49 Uniform
130         %51 = OpTypePointer Uniform %12
131         %57 = OpTypeVector %6 4
132         %58 = OpTypePointer Output %57
133         %59 = OpVariable %58 Output
134         %60 = OpConstant %6 1
135         %61 = OpConstant %6 0
136         %62 = OpConstantComposite %57 %60 %61 %61 %60
137          %4 = OpFunction %2 None %3
138          %5 = OpLabel
139         %41 = OpVariable %7 Function
140               OpStore %14 %15
141         %43 = OpAccessChain %42 %40 %15 %15
142         %44 = OpLoad %6 %43
143               OpStore %41 %44
144         %45 = OpFunctionCall %2 %10 %41
145         %46 = OpLoad %12 %14
146         %52 = OpAccessChain %51 %50 %15 %15
147         %53 = OpLoad %12 %52
148         %54 = OpIEqual %25 %46 %53
149               OpSelectionMerge %56 None
150               OpBranchConditional %54 %55 %56
151         %55 = OpLabel
152               OpStore %59 %62
153               OpBranch %56
154         %56 = OpLabel
155               OpReturn
156               OpFunctionEnd
157         %10 = OpFunction %2 None %8
158          %9 = OpFunctionParameter %7
159         %11 = OpLabel
160         %17 = OpVariable %16 Function
161               OpStore %17 %18
162               OpBranch %19
163         %19 = OpLabel
164               OpLoopMerge %21 %22 None
165               OpBranch %23
166         %23 = OpLabel
167         %24 = OpLoad %12 %17
168         %26 = OpSGreaterThan %25 %24 %15
169         %27 = OpLoad %12 %14
170         %29 = OpSLessThan %25 %27 %28
171         %30 = OpLogicalAnd %25 %26 %29
172               OpBranchConditional %30 %20 %21
173         %20 = OpLabel
174         %31 = OpLoad %12 %14
175         %32 = OpIAdd %12 %31 %18
176               OpStore %14 %32
177               OpBranch %22
178         %22 = OpLabel
179         %33 = OpLoad %12 %17
180         %34 = OpISub %12 %33 %18
181               OpStore %17 %34
182               OpBranch %19
183         %21 = OpLabel
184               OpReturn
185               OpFunctionEnd
186END
187
188# uniforms for variant
189
190# _GLF_uniform_float_values
191BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
192 1.0
193END
194# _GLF_uniform_int_values
195BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
196 1
197END
198
199BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
200
201PIPELINE graphics variant_pipeline
202  ATTACH variant_vertex_shader
203  ATTACH variant_fragment_shader
204  FRAMEBUFFER_SIZE 32 32
205  BIND BUFFER variant_framebuffer AS color LOCATION 0
206  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
207  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
208END
209CLEAR_COLOR variant_pipeline 0 0 0 255
210
211CLEAR variant_pipeline
212RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
213
214EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255
215