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1#!amber
2
3# Copyright 2022 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific LLVM code paths
21
22# The test passes because the shader always writes red.
23
24# Optimized using spirv-opt with the following arguments:
25# '-O'
26# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
27
28
29
30SHADER vertex variant_vertex_shader PASSTHROUGH
31
32# variant_fragment_shader is derived from the following GLSL:
33# #version 320 es
34# #define _int_1 _GLF_uniform_int_values[0]
35# #define _int_0 _GLF_uniform_int_values[1]
36#
37# precision highp float;
38# precision highp int;
39#
40# // Contents of _GLF_uniform_int_values: [1, 0]
41# layout(set = 0, binding = 0) uniform buf0
42# {
43#     int _GLF_uniform_int_values[2];
44# };
45#
46# layout(location = 0) out vec4 _GLF_color;
47#
48# void main()
49# {
50#     _GLF_color = vec4(0);
51#
52#     // Iterates once.
53#     for(int i = _int_1 & 1; i > 0; i--)
54#     {
55#         while(true)
56#         {
57#             _GLF_color = vec4(i, _int_0, _int_0, i);
58#
59#             // Always true.
60#             if(_int_1 > 0)
61#             {
62#                 break;
63#             }
64#         }
65#     }
66# }
67SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
68; SPIR-V
69; Version: 1.0
70; Generator: Khronos Glslang Reference Front End; 10
71; Bound: 61
72; Schema: 0
73               OpCapability Shader
74          %1 = OpExtInstImport "GLSL.std.450"
75               OpMemoryModel Logical GLSL450
76               OpEntryPoint Fragment %4 "main" %9
77               OpExecutionMode %4 OriginUpperLeft
78               OpSource ESSL 320
79               OpName %4 "main"
80               OpName %9 "_GLF_color"
81               OpName %18 "buf0"
82               OpMemberName %18 0 "_GLF_uniform_int_values"
83               OpName %20 ""
84               OpDecorate %9 Location 0
85               OpDecorate %17 ArrayStride 16
86               OpMemberDecorate %18 0 Offset 0
87               OpDecorate %18 Block
88               OpDecorate %20 DescriptorSet 0
89               OpDecorate %20 Binding 0
90          %2 = OpTypeVoid
91          %3 = OpTypeFunction %2
92          %6 = OpTypeFloat 32
93          %7 = OpTypeVector %6 4
94          %8 = OpTypePointer Output %7
95          %9 = OpVariable %8 Output
96         %10 = OpConstant %6 0
97         %11 = OpConstantComposite %7 %10 %10 %10 %10
98         %12 = OpTypeInt 32 1
99         %15 = OpTypeInt 32 0
100         %16 = OpConstant %15 2
101         %17 = OpTypeArray %12 %16
102         %18 = OpTypeStruct %17
103         %19 = OpTypePointer Uniform %18
104         %20 = OpVariable %19 Uniform
105         %21 = OpConstant %12 0
106         %22 = OpTypePointer Uniform %12
107         %25 = OpConstant %12 1
108         %33 = OpTypeBool
109          %4 = OpFunction %2 None %3
110          %5 = OpLabel
111               OpStore %9 %11
112         %23 = OpAccessChain %22 %20 %21 %21
113         %24 = OpLoad %12 %23
114         %26 = OpBitwiseAnd %12 %24 %25
115               OpBranch %27
116         %27 = OpLabel
117         %60 = OpPhi %12 %26 %5 %59 %30
118         %34 = OpSGreaterThan %33 %60 %21
119               OpLoopMerge %29 %30 None
120               OpBranchConditional %34 %28 %29
121         %28 = OpLabel
122               OpBranch %35
123         %35 = OpLabel
124               OpLoopMerge %55 %38 None
125               OpBranch %36
126         %36 = OpLabel
127         %42 = OpConvertSToF %6 %60
128         %43 = OpAccessChain %22 %20 %21 %25
129         %44 = OpLoad %12 %43
130         %45 = OpConvertSToF %6 %44
131         %51 = OpCompositeConstruct %7 %42 %45 %45 %42
132               OpStore %9 %51
133         %54 = OpSGreaterThan %33 %24 %21
134               OpSelectionMerge %56 None
135               OpBranchConditional %54 %55 %56
136         %55 = OpLabel
137               OpBranch %30
138         %56 = OpLabel
139               OpBranch %38
140         %38 = OpLabel
141               OpBranch %35
142         %30 = OpLabel
143         %59 = OpISub %12 %60 %25
144               OpBranch %27
145         %29 = OpLabel
146               OpReturn
147               OpFunctionEnd
148END
149
150# uniforms for variant
151
152# _GLF_uniform_int_values
153BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
154 1 0
155END
156
157BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
158
159PIPELINE graphics variant_pipeline
160  ATTACH variant_vertex_shader
161  ATTACH variant_fragment_shader
162  FRAMEBUFFER_SIZE 32 32
163  BIND BUFFER variant_framebuffer AS color LOCATION 0
164  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
165END
166CLEAR_COLOR variant_pipeline 0 0 0 255
167
168CLEAR variant_pipeline
169RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
170
171EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255
172