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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific LLVM code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28# #define _int_10 _GLF_uniform_int_values[0]
29# #define _int_1 _GLF_uniform_int_values[1]
30# #define _int_0 _GLF_uniform_int_values[2]
31#
32# precision highp float;
33# precision highp int;
34#
35# // Contents of _GLF_uniform_int_values: [10, 1, 0]
36# layout(set = 0, binding = 0) uniform buf0
37# {
38#     int _GLF_uniform_int_values[3];
39# };
40#
41# layout(location = 0) out vec4 _GLF_color;
42#
43# void main()
44# {
45#     int i = 1;
46#     for( i = _int_1; i < _int_10; i++)
47#     {
48#         // Always true.
49#         if(i > 0)
50#         {
51#         }
52#         else
53#         {
54#             // Never executed.
55#             switch(i)
56#             {
57#                 case - 1:
58#                     break;
59#                 case 0:
60#                     return;
61#             }
62#         }
63#     }
64#
65#     // Always true.
66#     if(i == _int_10)
67#     {
68#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
69#     }
70#     else
71#     {
72#         _GLF_color = vec4(_int_0);
73#     }
74# }
75SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
76; SPIR-V
77; Version: 1.0
78; Generator: Khronos Glslang Reference Front End; 10
79; Bound: 73
80; Schema: 0
81               OpCapability Shader
82          %1 = OpExtInstImport "GLSL.std.450"
83               OpMemoryModel Logical GLSL450
84               OpEntryPoint Fragment %4 "main" %53
85               OpExecutionMode %4 OriginUpperLeft
86               OpSource ESSL 320
87               OpName %4 "main"
88               OpName %8 "i"
89               OpName %13 "buf0"
90               OpMemberName %13 0 "_GLF_uniform_int_values"
91               OpName %15 ""
92               OpName %53 "_GLF_color"
93               OpDecorate %12 ArrayStride 16
94               OpMemberDecorate %13 0 Offset 0
95               OpDecorate %13 Block
96               OpDecorate %15 DescriptorSet 0
97               OpDecorate %15 Binding 0
98               OpDecorate %53 Location 0
99          %2 = OpTypeVoid
100          %3 = OpTypeFunction %2
101          %6 = OpTypeInt 32 1
102          %7 = OpTypePointer Function %6
103          %9 = OpConstant %6 1
104         %10 = OpTypeInt 32 0
105         %11 = OpConstant %10 3
106         %12 = OpTypeArray %6 %11
107         %13 = OpTypeStruct %12
108         %14 = OpTypePointer Uniform %13
109         %15 = OpVariable %14 Uniform
110         %16 = OpConstant %6 0
111         %17 = OpTypePointer Uniform %6
112         %28 = OpTypeBool
113         %50 = OpTypeFloat 32
114         %51 = OpTypeVector %50 4
115         %52 = OpTypePointer Output %51
116         %53 = OpVariable %52 Output
117         %57 = OpConstant %6 2
118          %4 = OpFunction %2 None %3
119          %5 = OpLabel
120          %8 = OpVariable %7 Function
121               OpStore %8 %9
122         %18 = OpAccessChain %17 %15 %16 %9
123         %19 = OpLoad %6 %18
124               OpStore %8 %19
125               OpBranch %20
126         %20 = OpLabel
127               OpLoopMerge %22 %23 None
128               OpBranch %24
129         %24 = OpLabel
130         %25 = OpLoad %6 %8
131         %26 = OpAccessChain %17 %15 %16 %16
132         %27 = OpLoad %6 %26
133         %29 = OpSLessThan %28 %25 %27
134               OpBranchConditional %29 %21 %22
135         %21 = OpLabel
136         %30 = OpLoad %6 %8
137         %31 = OpSGreaterThan %28 %30 %16
138               OpSelectionMerge %33 None
139               OpBranchConditional %31 %32 %34
140         %32 = OpLabel
141               OpBranch %33
142         %34 = OpLabel
143         %35 = OpLoad %6 %8
144               OpSelectionMerge %38 None
145               OpSwitch %35 %38 -1 %36 0 %37
146         %36 = OpLabel
147               OpBranch %38
148         %37 = OpLabel
149               OpReturn
150         %38 = OpLabel
151               OpBranch %33
152         %33 = OpLabel
153               OpBranch %23
154         %23 = OpLabel
155         %42 = OpLoad %6 %8
156         %43 = OpIAdd %6 %42 %9
157               OpStore %8 %43
158               OpBranch %20
159         %22 = OpLabel
160         %44 = OpLoad %6 %8
161         %45 = OpAccessChain %17 %15 %16 %16
162         %46 = OpLoad %6 %45
163         %47 = OpIEqual %28 %44 %46
164               OpSelectionMerge %49 None
165               OpBranchConditional %47 %48 %68
166         %48 = OpLabel
167         %54 = OpAccessChain %17 %15 %16 %9
168         %55 = OpLoad %6 %54
169         %56 = OpConvertSToF %50 %55
170         %58 = OpAccessChain %17 %15 %16 %57
171         %59 = OpLoad %6 %58
172         %60 = OpConvertSToF %50 %59
173         %61 = OpAccessChain %17 %15 %16 %57
174         %62 = OpLoad %6 %61
175         %63 = OpConvertSToF %50 %62
176         %64 = OpAccessChain %17 %15 %16 %9
177         %65 = OpLoad %6 %64
178         %66 = OpConvertSToF %50 %65
179         %67 = OpCompositeConstruct %51 %56 %60 %63 %66
180               OpStore %53 %67
181               OpBranch %49
182         %68 = OpLabel
183         %69 = OpAccessChain %17 %15 %16 %57
184         %70 = OpLoad %6 %69
185         %71 = OpConvertSToF %50 %70
186         %72 = OpCompositeConstruct %51 %71 %71 %71 %71
187               OpStore %53 %72
188               OpBranch %49
189         %49 = OpLabel
190               OpReturn
191               OpFunctionEnd
192END
193
194# uniforms for variant
195
196# _GLF_uniform_int_values
197BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
198 10 1 0
199END
200
201BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
202
203PIPELINE graphics variant_pipeline
204  ATTACH variant_vertex_shader
205  ATTACH variant_fragment_shader
206  FRAMEBUFFER_SIZE 256 256
207  BIND BUFFER variant_framebuffer AS color LOCATION 0
208  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
209END
210CLEAR_COLOR variant_pipeline 0 0 0 255
211
212CLEAR variant_pipeline
213RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
214
215EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
216