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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific LLVM code paths
21
22# The test passes because the shader always writes red.
23
24# Optimized using spirv-opt with the following arguments:
25# '-O'
26# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
27
28
29
30SHADER vertex variant_vertex_shader PASSTHROUGH
31
32# variant_fragment_shader is derived from the following GLSL:
33# #version 320 es
34# #define _int_1 _GLF_uniform_int_values[0]
35# #define _int_0 _GLF_uniform_int_values[1]
36# #define _int_5 _GLF_uniform_int_values[2]
37# #define _int_3 _GLF_uniform_int_values[3]
38#
39# precision highp float;
40# precision highp int;
41#
42# // Contents of _GLF_uniform_int_values: [1, 0, 5, 3]
43# layout(set = 0, binding = 0) uniform buf0
44# {
45#     int _GLF_uniform_int_values[4];
46# };
47#
48# const int _GLF_global_loop_bound = 10;
49# int _GLF_global_loop_count = 0;
50#
51# // Contents of injectionSwitch: [0.0, 1.0]
52# layout(set = 0, binding = 1) uniform buf1
53# {
54#     highp vec2 injectionSwitch;
55# };
56#
57# layout(location = 0) out vec4 _GLF_color;
58#
59# void main()
60# {
61#     int a = _int_0;
62#
63#     // Iterated three times.
64#     while(_GLF_global_loop_count < _GLF_global_loop_bound)
65#     {
66#         a++;
67#
68#         // Iterated four times.
69#         for(int i = clamp(ivec2(1, int(injectionSwitch.y)), ivec2(0), ivec2(_int_1)).x; i < _int_5; i++)
70#         {
71#             _GLF_global_loop_count++;
72#         }
73#     }
74#
75#     // Always true.
76#     if(a == _int_3)
77#     {
78#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
79#     }
80#     else
81#     {
82#         _GLF_color = vec4(_int_0);
83#     }
84# }
85SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
86; SPIR-V
87; Version: 1.0
88; Generator: Khronos Glslang Reference Front End; 10
89; Bound: 102
90; Schema: 0
91               OpCapability Shader
92          %1 = OpExtInstImport "GLSL.std.450"
93               OpMemoryModel Logical GLSL450
94               OpEntryPoint Fragment %4 "main" %76
95               OpExecutionMode %4 OriginUpperLeft
96               OpSource ESSL 320
97               OpName %4 "main"
98               OpName %15 "buf0"
99               OpMemberName %15 0 "_GLF_uniform_int_values"
100               OpName %17 ""
101               OpName %76 "_GLF_color"
102               OpDecorate %14 ArrayStride 16
103               OpMemberDecorate %15 0 Offset 0
104               OpDecorate %15 Block
105               OpDecorate %17 DescriptorSet 0
106               OpDecorate %17 Binding 0
107               OpDecorate %76 Location 0
108          %2 = OpTypeVoid
109          %3 = OpTypeFunction %2
110          %6 = OpTypeInt 32 1
111          %9 = OpConstant %6 0
112         %12 = OpTypeInt 32 0
113         %13 = OpConstant %12 4
114         %14 = OpTypeArray %6 %13
115         %15 = OpTypeStruct %14
116         %16 = OpTypePointer Uniform %15
117         %17 = OpVariable %16 Uniform
118         %18 = OpConstant %6 1
119         %19 = OpTypePointer Uniform %6
120         %28 = OpConstant %6 10
121         %29 = OpTypeBool
122         %34 = OpTypeFloat 32
123         %44 = OpTypeVector %6 2
124         %46 = OpConstantComposite %44 %9 %9
125         %59 = OpConstant %6 2
126         %68 = OpConstant %6 3
127         %74 = OpTypeVector %34 4
128         %75 = OpTypePointer Output %74
129         %76 = OpVariable %75 Output
130        %101 = OpUndef %6
131          %4 = OpFunction %2 None %3
132          %5 = OpLabel
133         %20 = OpAccessChain %19 %17 %9 %18
134         %21 = OpLoad %6 %20
135               OpBranch %22
136         %22 = OpLabel
137         %96 = OpPhi %6 %21 %5 %32 %25
138         %95 = OpPhi %6 %9 %5 %98 %25
139         %30 = OpSLessThan %29 %95 %28
140               OpLoopMerge %24 %25 None
141               OpBranchConditional %30 %23 %24
142         %23 = OpLabel
143         %32 = OpIAdd %6 %96 %18
144         %45 = OpCompositeConstruct %44 %18 %101
145         %47 = OpAccessChain %19 %17 %9 %9
146         %48 = OpLoad %6 %47
147         %49 = OpCompositeConstruct %44 %48 %48
148         %50 = OpExtInst %44 %1 SClamp %45 %46 %49
149         %52 = OpCompositeExtract %6 %50 0
150               OpBranch %53
151         %53 = OpLabel
152         %98 = OpPhi %6 %95 %23 %64 %54
153         %97 = OpPhi %6 %52 %23 %66 %54
154         %60 = OpAccessChain %19 %17 %9 %59
155         %61 = OpLoad %6 %60
156         %62 = OpSLessThan %29 %97 %61
157               OpLoopMerge %55 %54 None
158               OpBranchConditional %62 %54 %55
159         %54 = OpLabel
160         %64 = OpIAdd %6 %98 %18
161         %66 = OpIAdd %6 %97 %18
162               OpBranch %53
163         %55 = OpLabel
164               OpBranch %25
165         %25 = OpLabel
166               OpBranch %22
167         %24 = OpLabel
168         %69 = OpAccessChain %19 %17 %9 %68
169         %70 = OpLoad %6 %69
170         %71 = OpIEqual %29 %96 %70
171               OpSelectionMerge %73 None
172               OpBranchConditional %71 %72 %90
173         %72 = OpLabel
174         %77 = OpAccessChain %19 %17 %9 %9
175         %78 = OpLoad %6 %77
176         %79 = OpConvertSToF %34 %78
177         %82 = OpConvertSToF %34 %21
178         %89 = OpCompositeConstruct %74 %79 %82 %82 %79
179               OpStore %76 %89
180               OpBranch %73
181         %90 = OpLabel
182         %93 = OpConvertSToF %34 %21
183         %94 = OpCompositeConstruct %74 %93 %93 %93 %93
184               OpStore %76 %94
185               OpBranch %73
186         %73 = OpLabel
187               OpReturn
188               OpFunctionEnd
189END
190
191# uniforms for variant
192
193# injectionSwitch
194BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA
195 0.0 1.0
196END
197# _GLF_uniform_int_values
198BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
199 1 0 5 3
200END
201
202BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
203
204PIPELINE graphics variant_pipeline
205  ATTACH variant_vertex_shader
206  ATTACH variant_fragment_shader
207  FRAMEBUFFER_SIZE 256 256
208  BIND BUFFER variant_framebuffer AS color LOCATION 0
209  BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 1
210  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
211END
212CLEAR_COLOR variant_pipeline 0 0 0 255
213
214CLEAR variant_pipeline
215RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
216
217EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
218