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1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7  * Copyright (c) 2016 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader operators tests.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "vktShaderRenderOperatorTests.hpp"
27 #include "vktShaderRender.hpp"
28 #include "tcuVectorUtil.hpp"
29 #include "deStringUtil.hpp"
30 
31 #include <limits>
32 
33 using namespace tcu;
34 using namespace glu;
35 
36 namespace vkt
37 {
38 namespace sr
39 {
40 namespace
41 {
42 
43 using de::min;
44 using de::max;
45 using de::clamp;
46 
logicalAnd(bool a,bool b)47 inline bool logicalAnd	(bool a, bool b)	{ return (a && b); }
logicalOr(bool a,bool b)48 inline bool logicalOr	(bool a, bool b)	{ return (a || b); }
logicalXor(bool a,bool b)49 inline bool logicalXor	(bool a, bool b)	{ return (a != b); }
50 
51 // \note stdlib.h defines div() that is not compatible with the macros.
div(T a,T b)52 template<typename T> inline T div (T a, T b) { return a / b; }
53 
leftShift(T value,int amount)54 template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
55 
rightShift(deUint32 value,int amount)56 inline deUint32	rightShift (deUint32 value, int amount)		{ return value >> amount; }
rightShift(int value,int amount)57 inline int		rightShift (int value, int amount)			{ return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
58 
leftShift(const Vector<T,Size> & value,const Vector<int,Size> & amount)59 template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
60 {
61 	Vector<T, Size> result;
62 	for (int i = 0; i < Size; i++)
63 		result[i] = leftShift(value[i], amount[i]);
64 	return result;
65 }
66 
rightShift(const Vector<T,Size> & value,const Vector<int,Size> & amount)67 template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
68 {
69 	Vector<T, Size> result;
70 	for (int i = 0; i < Size; i++)
71 		result[i] = rightShift(value[i], amount[i]);
72 	return result;
73 }
74 
leftShiftVecScalar(const Vector<T,Size> & value,int amount)75 template<typename T, int Size> Vector<T, Size> leftShiftVecScalar	(const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
rightShiftVecScalar(const Vector<T,Size> & value,int amount)76 template<typename T, int Size> Vector<T, Size> rightShiftVecScalar	(const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
77 
78 template<typename T, int Size>
minVecScalar(const Vector<T,Size> & v,T s)79 inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
80 {
81 	Vector<T, Size> res;
82 	for (int i = 0; i < Size; i++)
83 		res[i] = min(v[i], s);
84 	return res;
85 }
86 
87 template<typename T, int Size>
maxVecScalar(const Vector<T,Size> & v,T s)88 inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
89 {
90 	Vector<T, Size> res;
91 	for (int i = 0; i < Size; i++)
92 		res[i] = max(v[i], s);
93 	return res;
94 }
95 
96 template<typename T, int Size>
clampVecScalarScalar(const Vector<T,Size> & v,T s0,T s1)97 inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
98 {
99 	Vector<T, Size> res;
100 	for (int i = 0; i < Size; i++)
101 		res[i] = clamp(v[i], s0, s1);
102 	return res;
103 }
104 
105 template<typename T, int Size>
mixVecVecScalar(const Vector<T,Size> & v0,const Vector<T,Size> & v1,T s)106 inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
107 {
108 	Vector<T, Size> res;
109 	for (int i = 0; i < Size; i++)
110 		res[i] = mix(v0[i], v1[i], s);
111 	return res;
112 }
113 
114 template<typename T, int Size>
stepScalarVec(T s,const Vector<T,Size> & v)115 inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
116 {
117 	Vector<T, Size> res;
118 	for (int i = 0; i < Size; i++)
119 		res[i] = step(s, v[i]);
120 	return res;
121 }
122 
123 template<typename T, int Size>
smoothStepScalarScalarVec(T s0,T s1,const Vector<T,Size> & v)124 inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
125 {
126 	Vector<T, Size> res;
127 	for (int i = 0; i < Size; i++)
128 		res[i] = smoothStep(s0, s1, v[i]);
129 	return res;
130 }
131 
addOne(int v)132 inline int		addOne (int v)		{ return v + 1; }
subOne(int v)133 inline int		subOne (int v)		{ return v - 1; }
addOne(deUint32 v)134 inline deUint32	addOne (deUint32 v)	{ return v + 1; }
subOne(deUint32 v)135 inline deUint32	subOne (deUint32 v)	{ return v - 1; }
136 
addOne(const Vector<float,Size> & v)137 template<int Size> inline Vector<float, Size>		addOne (const Vector<float, Size>& v)		{ return v + 1.0f; }
subOne(const Vector<float,Size> & v)138 template<int Size> inline Vector<float, Size>		subOne (const Vector<float, Size>& v)		{ return v - 1.0f; }
addOne(const Vector<int,Size> & v)139 template<int Size> inline Vector<int, Size>			addOne (const Vector<int, Size>& v)			{ return v + 1; }
subOne(const Vector<int,Size> & v)140 template<int Size> inline Vector<int, Size>			subOne (const Vector<int, Size>& v)			{ return v - 1; }
addOne(const Vector<deUint32,Size> & v)141 template<int Size> inline Vector<deUint32, Size>	addOne (const Vector<deUint32, Size>& v)	{ return v + 1U; }
subOne(const Vector<deUint32,Size> & v)142 template<int Size> inline Vector<deUint32, Size>	subOne (const Vector<deUint32, Size>& v)	{ return (v.asInt() - 1).asUint(); }
143 
selection(bool cond,T a,T b)144 template<typename T> inline T selection	(bool cond, T a, T b)	{ return cond ? a : b; }
145 
146 // Vec-scalar and scalar-vec binary operators.
147 
148 // \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
subVecScalar(const Vector<deUint32,Size> & v,deUint32 s)149 template<int Size>				inline Vector<deUint32, Size>	subVecScalar			(const Vector<deUint32, Size>& v, deUint32 s)	{ return (v.asInt() - (int)s).asUint(); }
150 
addVecScalar(const Vector<T,Size> & v,T s)151 template<typename T, int Size>	inline Vector<T, Size>			addVecScalar			(const Vector<T, Size>& v, T s)					{ return v + s; }
subVecScalar(const Vector<T,Size> & v,T s)152 template<typename T, int Size>	inline Vector<T, Size>			subVecScalar			(const Vector<T, Size>& v, T s)					{ return v - s; }
mulVecScalar(const Vector<T,Size> & v,T s)153 template<typename T, int Size>	inline Vector<T, Size>			mulVecScalar			(const Vector<T, Size>& v, T s)					{ return v * s; }
divVecScalar(const Vector<T,Size> & v,T s)154 template<typename T, int Size>	inline Vector<T, Size>			divVecScalar			(const Vector<T, Size>& v, T s)					{ return v / s; }
modVecScalar(const Vector<T,Size> & v,T s)155 template<typename T, int Size>	inline Vector<T, Size>			modVecScalar			(const Vector<T, Size>& v, T s)					{ return mod(v, Vector<T, Size>(s)); }
bitwiseAndVecScalar(const Vector<T,Size> & v,T s)156 template<typename T, int Size>	inline Vector<T, Size>			bitwiseAndVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseAnd(v, Vector<T, Size>(s)); }
bitwiseOrVecScalar(const Vector<T,Size> & v,T s)157 template<typename T, int Size>	inline Vector<T, Size>			bitwiseOrVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseOr(v, Vector<T, Size>(s)); }
bitwiseXorVecScalar(const Vector<T,Size> & v,T s)158 template<typename T, int Size>	inline Vector<T, Size>			bitwiseXorVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseXor(v, Vector<T, Size>(s)); }
159 
addScalarVec(T s,const Vector<T,Size> & v)160 template<typename T, int Size> inline Vector<T, Size>			addScalarVec			(T s, const Vector<T, Size>& v)					{ return s + v; }
subScalarVec(T s,const Vector<T,Size> & v)161 template<typename T, int Size> inline Vector<T, Size>			subScalarVec			(T s, const Vector<T, Size>& v)					{ return s - v; }
mulScalarVec(T s,const Vector<T,Size> & v)162 template<typename T, int Size> inline Vector<T, Size>			mulScalarVec			(T s, const Vector<T, Size>& v)					{ return s * v; }
divScalarVec(T s,const Vector<T,Size> & v)163 template<typename T, int Size> inline Vector<T, Size>			divScalarVec			(T s, const Vector<T, Size>& v)					{ return s / v; }
modScalarVec(T s,const Vector<T,Size> & v)164 template<typename T, int Size> inline Vector<T, Size>			modScalarVec			(T s, const Vector<T, Size>& v)					{ return mod(Vector<T, Size>(s), v); }
bitwiseAndScalarVec(T s,const Vector<T,Size> & v)165 template<typename T, int Size> inline Vector<T, Size>			bitwiseAndScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseAnd(Vector<T, Size>(s), v); }
bitwiseOrScalarVec(T s,const Vector<T,Size> & v)166 template<typename T, int Size> inline Vector<T, Size>			bitwiseOrScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseOr(Vector<T, Size>(s), v); }
bitwiseXorScalarVec(T s,const Vector<T,Size> & v)167 template<typename T, int Size> inline Vector<T, Size>			bitwiseXorScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseXor(Vector<T, Size>(s), v); }
168 
169 // Reference functions for specific sequence operations for the sequence operator tests.
170 
171 // Reference for expression "in0, in2 + in1, in1 + in0"
sequenceNoSideEffCase0(const Vec4 & in0,const Vec4 & in1,const Vec4 & in2)172 inline Vec4		sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in2); return in1 + in0; }
173 // Reference for expression "in0, in2 + in1, in1 + in0"
sequenceNoSideEffCase1(float in0,deUint32 in1,float in2)174 inline deUint32	sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
175 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
sequenceNoSideEffCase2(bool in0,bool in1,const Vec2 & in2)176 inline IVec2	sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2)					{ DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
177 // Reference for expression "in0 + vec4(in1), in2, in1"
sequenceNoSideEffCase3(const Vec4 & in0,const IVec4 & in1,const BVec4 & in2)178 inline IVec4	sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)	{ DE_UNREF(in0); DE_UNREF(in2); return in1; }
179 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
sequenceSideEffCase0(const Vec4 & in0,const Vec4 & in1,const Vec4 & in2)180 inline Vec4		sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in1); return in0 + 1.0f + in2; }
181 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
sequenceSideEffCase1(float in0,deUint32 in1,float in2)182 inline deUint32	sequenceSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
183 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
sequenceSideEffCase2(bool in0,bool in1,const Vec2 & in2)184 inline IVec2	sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)						{ DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
185 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
sequenceSideEffCase3(const Vec4 & in0,const IVec4 & in1,const BVec4 & in2)186 inline IVec4	sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)		{ return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
187 
188 // ShaderEvalFunc-type wrappers for the above functions.
evalSequenceNoSideEffCase0(ShaderEvalContext & ctx)189 void evalSequenceNoSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase0		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
evalSequenceNoSideEffCase1(ShaderEvalContext & ctx)190 void evalSequenceNoSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceNoSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
evalSequenceNoSideEffCase2(ShaderEvalContext & ctx)191 void evalSequenceNoSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceNoSideEffCase2		(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
evalSequenceNoSideEffCase3(ShaderEvalContext & ctx)192 void evalSequenceNoSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase3		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
evalSequenceSideEffCase0(ShaderEvalContext & ctx)193 void evalSequenceSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase0			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
evalSequenceSideEffCase1(ShaderEvalContext & ctx)194 void evalSequenceSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
evalSequenceSideEffCase2(ShaderEvalContext & ctx)195 void evalSequenceSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceSideEffCase2			(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
evalSequenceSideEffCase3(ShaderEvalContext & ctx)196 void evalSequenceSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase3			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
197 
stringJoin(const std::vector<std::string> & elems,const std::string & delim)198 static std::string stringJoin (const std::vector<std::string>& elems, const std::string& delim)
199 {
200 	std::string result;
201 	for (int i = 0; i < (int)elems.size(); i++)
202 		result += (i > 0 ? delim : "") + elems[i];
203 	return result;
204 }
205 
twoValuedVec4(const std::string & first,const std::string & second,const BVec4 & firstMask)206 static std::string twoValuedVec4 (const std::string& first, const std::string& second, const BVec4& firstMask)
207 {
208 	std::vector<std::string> elems(4);
209 	for (int i = 0; i < 4; i++)
210 		elems[i] = firstMask[i] ? first : second;
211 
212 	return "vec4(" + stringJoin(elems, ", ") + ")";
213 }
214 
215 enum
216 {
217 	MAX_INPUTS = 3
218 };
219 
220 enum PrecisionMask
221 {
222 	PRECMASK_NA				= 0,						//!< Precision not applicable (booleans)
223 	PRECMASK_MEDIUMP		= (1<<PRECISION_MEDIUMP),
224 	PRECMASK_HIGHP			= (1<<PRECISION_HIGHP),
225 
226 	PRECMASK_ALL			= PRECMASK_MEDIUMP | PRECMASK_HIGHP
227 };
228 
229 enum ValueType
230 {
231 	VALUE_NONE			= 0,
232 	VALUE_FLOAT			= (1<<0),	// float scalar
233 	VALUE_FLOAT_VEC		= (1<<1),	// float vector
234 	VALUE_FLOAT_GENTYPE	= (1<<2),	// float scalar/vector
235 	VALUE_VEC3			= (1<<3),	// vec3 only
236 	VALUE_MATRIX		= (1<<4),	// matrix
237 	VALUE_BOOL			= (1<<5),	// boolean scalar
238 	VALUE_BOOL_VEC		= (1<<6),	// boolean vector
239 	VALUE_BOOL_GENTYPE	= (1<<7),	// boolean scalar/vector
240 	VALUE_INT			= (1<<8),	// int scalar
241 	VALUE_INT_VEC		= (1<<9),	// int vector
242 	VALUE_INT_GENTYPE	= (1<<10),	// int scalar/vector
243 	VALUE_UINT			= (1<<11),	// uint scalar
244 	VALUE_UINT_VEC		= (1<<12),	// uint vector
245 	VALUE_UINT_GENTYPE	= (1<<13),	// uint scalar/vector
246 
247 	// Shorthands.
248 	F				= VALUE_FLOAT,
249 	FV				= VALUE_FLOAT_VEC,
250 	GT				= VALUE_FLOAT_GENTYPE,
251 	V3				= VALUE_VEC3,
252 	M				= VALUE_MATRIX,
253 	B				= VALUE_BOOL,
254 	BV				= VALUE_BOOL_VEC,
255 	BGT				= VALUE_BOOL_GENTYPE,
256 	I				= VALUE_INT,
257 	IV				= VALUE_INT_VEC,
258 	IGT				= VALUE_INT_GENTYPE,
259 	U				= VALUE_UINT,
260 	UV				= VALUE_UINT_VEC,
261 	UGT				= VALUE_UINT_GENTYPE
262 };
263 
isScalarType(ValueType type)264 static inline bool isScalarType (ValueType type)
265 {
266 	return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
267 }
268 
isFloatType(ValueType type)269 static inline bool isFloatType (ValueType type)
270 {
271 	return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
272 }
273 
isIntType(ValueType type)274 static inline bool isIntType (ValueType type)
275 {
276 	return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
277 }
278 
isUintType(ValueType type)279 static inline bool isUintType (ValueType type)
280 {
281 	return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
282 }
283 
isBoolType(ValueType type)284 static inline bool isBoolType (ValueType type)
285 {
286 	return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
287 }
288 
289 struct Value
290 {
Valuevkt::sr::__anonfe86ad6f0111::Value291 	Value (ValueType valueType_, const float rangeMin_, const float rangeMax_)
292 		: valueType	(valueType_)
293 		, rangeMin	(rangeMin_)
294 		, rangeMax	(rangeMax_)
295 	{
296 	}
297 
298 	ValueType		valueType;
299 	float			rangeMin;
300 	float			rangeMax;
301 };
302 
303 enum OperationType
304 {
305 	FUNCTION = 0,
306 	OPERATOR,
307 	SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
308 };
309 
310 struct BuiltinFuncInfo
311 {
BuiltinFuncInfovkt::sr::__anonfe86ad6f0111::BuiltinFuncInfo312 	BuiltinFuncInfo (const char* caseName_,
313 					 const char* shaderFuncName_,
314 					 ValueType outValue_,
315 					 Value input0_, Value input1_,
316 					 Value input2_,
317 					 const float resultScale_,
318 					 const float resultBias_,
319 					 deUint32 precisionMask_,
320 					 ShaderEvalFunc evalFuncScalar_,
321 					 ShaderEvalFunc evalFuncVec2_,
322 					 ShaderEvalFunc evalFuncVec3_,
323 					 ShaderEvalFunc evalFuncVec4_,
324 					 OperationType type_=FUNCTION,
325 					 bool isUnaryPrefix_=true)
326 		: caseName			(caseName_)
327 		, shaderFuncName	(shaderFuncName_)
328 		, outValue			(outValue_)
329 		, input0			(input0_)
330 		, input1			(input1_)
331 		, input2			(input2_)
332 		, resultScale		(resultScale_)
333 		, resultBias		(resultBias_)
334 		, referenceScale	(resultScale_)
335 		, referenceBias		(resultBias_)
336 		, precisionMask		(precisionMask_)
337 		, evalFuncScalar	(evalFuncScalar_)
338 		, evalFuncVec2		(evalFuncVec2_)
339 		, evalFuncVec3		(evalFuncVec3_)
340 		, evalFuncVec4		(evalFuncVec4_)
341 		, type				(type_)
342 		, isUnaryPrefix		(isUnaryPrefix_)
343 	{
344 	}
345 
BuiltinFuncInfovkt::sr::__anonfe86ad6f0111::BuiltinFuncInfo346 	BuiltinFuncInfo (const char* caseName_,
347 					 const char* shaderFuncName_,
348 					 ValueType outValue_,
349 					 Value input0_,
350 					 Value input1_,
351 					 Value input2_,
352 					 const float resultScale_,
353 					 const float resultBias_,
354 					 const float referenceScale_,
355 					 const float referenceBias_,
356 					 deUint32 precisionMask_,
357 					 ShaderEvalFunc evalFuncScalar_,
358 					 ShaderEvalFunc evalFuncVec2_,
359 					 ShaderEvalFunc evalFuncVec3_,
360 					 ShaderEvalFunc evalFuncVec4_,
361 					 OperationType type_=FUNCTION,
362 					 bool isUnaryPrefix_=true)
363 		: caseName			(caseName_)
364 		, shaderFuncName	(shaderFuncName_)
365 		, outValue			(outValue_)
366 		, input0			(input0_)
367 		, input1			(input1_)
368 		, input2			(input2_)
369 		, resultScale		(resultScale_)
370 		, resultBias		(resultBias_)
371 		, referenceScale	(referenceScale_)
372 		, referenceBias		(referenceBias_)
373 		, precisionMask		(precisionMask_)
374 		, evalFuncScalar	(evalFuncScalar_)
375 		, evalFuncVec2		(evalFuncVec2_)
376 		, evalFuncVec3		(evalFuncVec3_)
377 		, evalFuncVec4		(evalFuncVec4_)
378 		, type				(type_)
379 		, isUnaryPrefix		(isUnaryPrefix_)
380 	{
381 	}
382 
383 	const char*		caseName;			//!< Name of case.
384 	const char*		shaderFuncName;		//!< Name in shading language.
385 	ValueType		outValue;
386 	Value			input0;
387 	Value			input1;
388 	Value			input2;
389 	float			resultScale;
390 	float			resultBias;
391 	float			referenceScale;
392 	float			referenceBias;
393 	deUint32		precisionMask;
394 	ShaderEvalFunc	evalFuncScalar;
395 	ShaderEvalFunc	evalFuncVec2;
396 	ShaderEvalFunc	evalFuncVec3;
397 	ShaderEvalFunc	evalFuncVec4;
398 	OperationType	type;
399 	bool			isUnaryPrefix;		//!< Whether a unary operator is a prefix operator; redundant unless unary.
400 };
401 
BuiltinOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const float resultScale_,const float resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)402 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
403 {
404 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
405 }
406 
407 // For postfix (unary) operators.
BuiltinPostOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const float resultScale_,const float resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)408 static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
409 {
410 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
411 }
412 
BuiltinSideEffOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const float resultScale_,const float resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)413 static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
414 {
415 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
416 }
417 
418 // For postfix (unary) operators, testing side-effect.
BuiltinPostSideEffOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const float resultScale_,const float resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)419 static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
420 {
421 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
422 }
423 
424 // BuiltinFuncGroup
425 
426 struct BuiltinFuncGroup
427 {
BuiltinFuncGroupvkt::sr::__anonfe86ad6f0111::BuiltinFuncGroup428 						BuiltinFuncGroup	(const char* name_, const char* description_) : name(name_), description(description_) {}
operator <<vkt::sr::__anonfe86ad6f0111::BuiltinFuncGroup429 	BuiltinFuncGroup&	operator<<			(const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
430 
431 	const char*						name;
432 	const char*						description;
433 	std::vector<BuiltinFuncInfo>	funcInfos;
434 };
435 
436 static const char* s_inSwizzles[MAX_INPUTS][4] =
437 {
438 	{ "z", "wy", "zxy", "yzwx" },
439 	{ "x", "yx", "yzx", "wzyx" },
440 	{ "y", "zy", "wyz", "xwzy" }
441 };
442 
443 static const char* s_outSwizzles[]	= { "x", "yz", "xyz", "xyzw" };
444 
445 static const BVec4 s_outSwizzleChannelMasks[] =
446 {
447 	BVec4(true,  false, false, false),
448 	BVec4(false, true,  true,  false),
449 	BVec4(true,  true,  true,  false),
450 	BVec4(true,  true,  true,  true )
451 };
452 
453 // OperatorShaderEvaluator
454 
455 class OperatorShaderEvaluator : public ShaderEvaluator
456 {
457 public:
OperatorShaderEvaluator(const ShaderEvalFunc evalFunc,const float scale,const float bias,int resultScalarSize)458 	OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int resultScalarSize)
459 		: m_evalFunc					(evalFunc)
460 		, m_resultScalarSize			(resultScalarSize)
461 		, m_evaluatedScale				(scale)
462 		, m_evaluatedBias				(bias)
463 	{
464 		DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
465 	}
466 
~OperatorShaderEvaluator(void)467 	virtual ~OperatorShaderEvaluator (void)
468 	{
469 	}
470 
evaluate(ShaderEvalContext & ctx) const471 	virtual void evaluate (ShaderEvalContext& ctx) const
472 	{
473 		m_evalFunc(ctx);
474 
475 		for (int channelNdx = 0; channelNdx < 4; channelNdx++)
476 			if (s_outSwizzleChannelMasks[m_resultScalarSize - 1][channelNdx])
477 				ctx.color[channelNdx] = ctx.color[channelNdx] * m_evaluatedScale + m_evaluatedBias;
478 	}
479 
480 private:
481 	const ShaderEvalFunc	m_evalFunc;
482 	const int				m_resultScalarSize;
483 
484 	const float				m_evaluatedScale;
485 	const float				m_evaluatedBias;
486 };
487 
488 // Concrete value.
489 
490 struct ShaderValue
491 {
ShaderValuevkt::sr::__anonfe86ad6f0111::ShaderValue492 	ShaderValue (DataType type_, const float rangeMin_, const float rangeMax_)
493 		: type		(type_)
494 		, rangeMin	(rangeMin_)
495 		, rangeMax	(rangeMax_)
496 	{
497 	}
498 
ShaderValuevkt::sr::__anonfe86ad6f0111::ShaderValue499 	ShaderValue (void)
500 		: type		(TYPE_LAST)
501 		, rangeMin	(0.0f)
502 		, rangeMax	(0.0f)
503 	{
504 	}
505 
506 	DataType		type;
507 	float			rangeMin;
508 	float			rangeMax;
509 };
510 
511 struct ShaderDataSpec
512 {
ShaderDataSpecvkt::sr::__anonfe86ad6f0111::ShaderDataSpec513 	ShaderDataSpec (void)
514 		: resultScale		(1.0f)
515 		, resultBias		(0.0f)
516 		, referenceScale	(1.0f)
517 		, referenceBias		(0.0f)
518 		, precision			(PRECISION_LAST)
519 		, output			(TYPE_LAST)
520 		, numInputs			(0)
521 	{
522 	}
523 
524 	float			resultScale;
525 	float			resultBias;
526 	float			referenceScale;
527 	float			referenceBias;
528 	Precision		precision;
529 	DataType		output;
530 	int				numInputs;
531 	ShaderValue		inputs[MAX_INPUTS];
532 };
533 
534 // ShaderOperatorInstance
535 
536 class ShaderOperatorCaseInstance : public ShaderRenderCaseInstance
537 {
538 public:
539 							ShaderOperatorCaseInstance	(Context&				context,
540 														const bool				isVertexCase,
541 														const ShaderEvaluator&	evaluator,
542 														const UniformSetup&		uniformSetup,
543 														const ShaderDataSpec	spec);
544 	virtual					~ShaderOperatorCaseInstance	(void);
545 
546 private:
547 	const ShaderDataSpec	m_spec;
548 };
549 
ShaderOperatorCaseInstance(Context & context,const bool isVertexCase,const ShaderEvaluator & evaluator,const UniformSetup & uniformSetup,const ShaderDataSpec spec)550 ShaderOperatorCaseInstance::ShaderOperatorCaseInstance (Context&				context,
551 														const bool				isVertexCase,
552 														const ShaderEvaluator&	evaluator,
553 														const UniformSetup&		uniformSetup,
554 														const ShaderDataSpec	spec)
555 	: ShaderRenderCaseInstance	(context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR,
556 								(isVertexCase ? 92 : GRID_SIZE_DEFAULT_FRAGMENT))
557 	, m_spec					(spec)
558 {
559 	// Setup the user attributes.
560 	m_userAttribTransforms.resize(m_spec.numInputs);
561 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
562 	{
563 		const ShaderValue& v = m_spec.inputs[inputNdx];
564 		DE_ASSERT(v.type != TYPE_LAST);
565 
566 		const float rangeMin	= v.rangeMin;
567 		const float rangeMax	= v.rangeMax;
568 		const float scale		= rangeMax - rangeMin;
569 		const float minBias		= rangeMin;
570 		const float maxBias		= rangeMax;
571 		Mat4		attribMatrix;
572 
573 		for (int rowNdx = 0; rowNdx < 4; rowNdx++)
574 		{
575 			Vec4 row;
576 
577 			switch ((rowNdx + inputNdx) % 4)
578 			{
579 				case 0:	row = Vec4(scale, 0.0f, 0.0f, minBias);		break;
580 				case 1:	row = Vec4(0.0f, scale, 0.0f, minBias);		break;
581 				case 2:	row = Vec4(-scale, 0.0f, 0.0f, maxBias);	break;
582 				case 3:	row = Vec4(0.0f, -scale, 0.0f, maxBias);	break;
583 				default: DE_ASSERT(false);
584 			}
585 
586 			attribMatrix.setRow(rowNdx, row);
587 		}
588 
589 		m_userAttribTransforms[inputNdx] = attribMatrix;
590 
591 		const deUint32 location = 4u + inputNdx;
592 		switch(inputNdx)
593 		{
594 			case 0: useAttribute(location, A_IN0); break;
595 			case 1: useAttribute(location, A_IN1); break;
596 			case 2: useAttribute(location, A_IN2); break;
597 			case 3: useAttribute(location, A_IN3); break;
598 			default: DE_ASSERT(false);
599 		}
600 	}
601 }
602 
~ShaderOperatorCaseInstance(void)603 ShaderOperatorCaseInstance::~ShaderOperatorCaseInstance (void)
604 {
605 }
606 
607 // ShaderOperatorCase
608 
609 class ShaderOperatorCase : public ShaderRenderCase
610 {
611 public:
612 								ShaderOperatorCase		(tcu::TestContext&		testCtx,
613 														 const char*			caseName,
614 														 const bool				isVertexCase,
615 														 const ShaderEvalFunc	evalFunc,
616 														 const std::string&		shaderOp,
617 														 const ShaderDataSpec&	spec);
618 	virtual						~ShaderOperatorCase		(void);
619 
620 	virtual TestInstance*		createInstance			(Context& context) const;
621 
622 protected:
623 	void						setupShaderData			(void);
624 
625 private:
626 								ShaderOperatorCase		(const ShaderOperatorCase&);	// not allowed!
627 	ShaderOperatorCase&			operator=				(const ShaderOperatorCase&);	// not allowed!
628 
629 	const ShaderDataSpec		m_spec;
630 	const std::string			m_shaderOp;
631 };
632 
ShaderOperatorCase(tcu::TestContext & testCtx,const char * caseName,const bool isVertexCase,const ShaderEvalFunc evalFunc,const std::string & shaderOp,const ShaderDataSpec & spec)633 ShaderOperatorCase::ShaderOperatorCase (tcu::TestContext&		testCtx,
634 										const char*				caseName,
635 										const bool				isVertexCase,
636 										const ShaderEvalFunc	evalFunc,
637 										const std::string&		shaderOp,
638 										const ShaderDataSpec&	spec)
639 	: ShaderRenderCase	(testCtx,
640 						 caseName,
641 						 isVertexCase,
642 						 new OperatorShaderEvaluator(evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)),
643 						 DE_NULL,
644 						 DE_NULL)
645 	, m_spec			(spec)
646 	, m_shaderOp		(shaderOp)
647 {
648 	setupShaderData();
649 }
650 
createInstance(Context & context) const651 TestInstance* ShaderOperatorCase::createInstance (Context& context) const
652 {
653 	DE_ASSERT(m_evaluator != DE_NULL);
654 	DE_ASSERT(m_uniformSetup != DE_NULL);
655 	return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec);
656 }
657 
658 
setupShaderData(void)659 void ShaderOperatorCase::setupShaderData (void)
660 {
661 	const char*			precision	= m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
662 	const char*			inputPrecision[MAX_INPUTS];
663 
664 	std::ostringstream	vtx;
665 	std::ostringstream	frag;
666 	std::ostringstream&	op			= m_isVertexCase ? vtx : frag;
667 
668 	std::string			header		=
669 		"#version 310 es\n";
670 
671 	vtx << header;
672 	frag << header;
673 
674 	// Compute precision for inputs.
675 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
676 	{
677 		const bool		isBoolVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_BOOL, TYPE_BOOL_VEC4);
678 		const bool		isIntVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_INT, TYPE_INT_VEC4);
679 		const bool		isUintVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_UINT, TYPE_UINT_VEC4);
680 		// \note Mediump interpolators are used for booleans, and highp for integers.
681 		const Precision	prec		= isBoolVal	? PRECISION_MEDIUMP
682 									: isIntVal || isUintVal ? PRECISION_HIGHP
683 									: m_spec.precision;
684 		inputPrecision[inputNdx] = getPrecisionName(prec);
685 	}
686 
687 	// Attributes.
688 	vtx << "layout(location = 0) in highp vec4 a_position;\n";
689 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
690 		vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
691 
692 	// Color output.
693 	frag << "layout(location = 0) out mediump vec4 o_color;\n";
694 
695 	if (m_isVertexCase)
696 	{
697 		vtx << "layout(location = 0) out mediump vec4 v_color;\n";
698 		frag << "layout(location = 0) in mediump vec4 v_color;\n";
699 	}
700 	else
701 	{
702 		for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
703 		{
704 			vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
705 			frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
706 		}
707 	}
708 
709 	vtx << "\n";
710 	vtx << "void main()\n";
711 	vtx << "{\n";
712 	vtx << "	gl_Position = a_position;\n";
713 
714 	frag << "\n";
715 	frag << "void main()\n";
716 	frag << "{\n";
717 
718 	// Expression inputs.
719 	const std::string prefix = m_isVertexCase ? "a_" : "v_";
720 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
721 	{
722 		const DataType	inType		= m_spec.inputs[inputNdx].type;
723 		const int		inSize		= getDataTypeScalarSize(inType);
724 		const bool		isInt		= de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
725 		const bool		isUint		= de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
726 		const bool		isBool		= de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
727 		const char*		typeName	= getDataTypeName(inType);
728 		const char*		swizzle		= s_inSwizzles[inputNdx][inSize - 1];
729 
730 		op << "\t";
731 		if (precision && !isBool) op << precision << " ";
732 
733 		op << typeName << " in" << inputNdx << " = ";
734 
735 		if (isBool)
736 		{
737 			if (inSize == 1)	op << "(";
738 			else				op << "greaterThan(";
739 		}
740 		else if (isInt || isUint)
741 			op << typeName << "(";
742 
743 		op << prefix << "in" << inputNdx << "." << swizzle;
744 
745 		if (isBool)
746 		{
747 			if (inSize == 1)	op << " > 0.0)";
748 			else				op << ", vec" << inSize << "(0.0))";
749 		}
750 		else if (isInt || isUint)
751 			op << ")";
752 
753 		op << ";\n";
754 	}
755 
756 	// Result variable.
757 	{
758 		const char* outTypeName = getDataTypeName(m_spec.output);
759 		const bool	isBoolOut	= de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
760 
761 		op << "\t";
762 		if (precision && !isBoolOut) op << precision << " ";
763 		op << outTypeName << " res = " << outTypeName << "(0.0);\n\n";
764 	}
765 
766 	// Expression.
767 	op << "\t" << m_shaderOp << "\n\n";
768 
769 	// Convert to color.
770 	const bool	isResFloatVec	= de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
771 	const int	outScalarSize	= getDataTypeScalarSize(m_spec.output);
772 
773 	op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
774 	op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = ";
775 
776 	if (!isResFloatVec && outScalarSize == 1)
777 		op << "float(res)";
778 	else if (!isResFloatVec)
779 		op << "vec" << outScalarSize << "(res)";
780 	else
781 		op << "res";
782 
783 	op << ";\n";
784 
785 	// Scale & bias.
786 	const float	resultScale	= m_spec.resultScale;
787 	const float	resultBias	= m_spec.resultBias;
788 	if ((resultScale != 1.0f) || (resultBias != 0.0f))
789 	{
790 		op << "\tcolor = color";
791 		if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale),		"1.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
792 		if (resultBias != 0.0f)  op << " + " << twoValuedVec4(de::floatToString(resultBias, 2),	"0.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
793 		op << ";\n";
794 	}
795 
796 	// ..
797 	if (m_isVertexCase)
798 	{
799 		vtx << "	v_color = color;\n";
800 		frag << "	o_color = v_color;\n";
801 	}
802 	else
803 	{
804 		for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
805 		vtx << "	v_in" << inputNdx << " = a_in" << inputNdx << ";\n";
806 		frag << "	o_color = color;\n";
807 	}
808 
809 	vtx << "}\n";
810 	frag << "}\n";
811 
812 	m_vertShaderSource = vtx.str();
813 	m_fragShaderSource = frag.str();
814 }
815 
~ShaderOperatorCase(void)816 ShaderOperatorCase::~ShaderOperatorCase (void)
817 {
818 }
819 
820 // Vector math functions.
nop(T f)821 template<typename T> inline T nop (T f) { return f; }
822 
823 template <typename T, int Size>
nop(const Vector<T,Size> & v)824 Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
825 
826 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME)																			\
827 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)).x(); }		\
828 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
829 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
830 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
831 
832 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME)																											\
833 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)).x(); }			\
834 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
835 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
836 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
837 
838 #define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME)																																	\
839 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0),          c.in[2].swizzle(1)).x(); }		\
840 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].swizzle(2, 1)); }			\
841 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].swizzle(3, 1, 2)); }		\
842 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
843 
844 #define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																	\
845 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)); }			\
846 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
847 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
848 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
849 
850 #define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																									\
851 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)); }				\
852 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
853 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
854 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
855 
856 #define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME)																		\
857 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
858 
859 #define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																											\
860 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f); }										\
861 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }		\
862 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }		\
863 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
864 
865 #define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																																																					\
866 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f,                            c.in[1].x() > 0.0f,                                   c.in[2].y() > 0.0f); }												\
867 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)),       greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); }		\
868 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)),    greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); }		\
869 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
870 
871 #define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																						\
872 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z()); }						\
873 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); }		\
874 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); }	\
875 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
876 
877 #define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
878 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x()); }							\
879 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
880 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
881 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
882 
883 #define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																						\
884 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z()); }				\
885 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); }	\
886 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); }	\
887 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
888 
889 #define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																															\
890 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x()); }						\
891 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
892 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
893 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
894 
895 #define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																								\
896 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x(),					(int)c.in[2].y()); }							\
897 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt(),       c.in[2].swizzle(2, 1).asInt()).asFloat(); }	\
898 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt(),    c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }	\
899 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
900 
901 #define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																																									\
902 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }						\
903 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }	\
904 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }	\
905 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
906 
907 #define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME)																								\
908 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x()); } \
909 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x()); } \
910 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x()); }
911 
912 #define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
913 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x(), c.in[2].y()); } \
914 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x(), c.in[2].y()); } \
915 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x(), c.in[2].y()); }
916 
917 #define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
918 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].swizzle(1, 0),			c.in[2].y()); } \
919 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].swizzle(1, 2, 0),		c.in[2].y()); } \
920 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].swizzle(3, 2, 1, 0),	c.in[2].y()); }
921 
922 #define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
923 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); }			\
924 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); }		\
925 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
926 
927 #define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME)																												\
928 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 0)); }		\
929 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 2, 0)); }	\
930 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0)); }
931 
932 #define DECLARE_IVEC_INT_FUNCS(FUNC_NAME)																														\
933 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x()).asFloat(); }	\
934 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x()).asFloat(); }	\
935 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x()).asFloat(); }
936 
937 #define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
938 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
939 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
940 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
941 
942 #define DECLARE_INT_IVEC_FUNCS(FUNC_NAME)																																	\
943 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
944 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
945 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
946 
947 #define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME)																															\
948 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x()).asFloat(); }	\
949 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x()).asFloat(); }	\
950 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x()).asFloat(); }
951 
952 #define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
953 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
954 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
955 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
956 
957 #define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME)																																		\
958 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
959 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
960 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
961 
962 #define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME)																																	\
963 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
964 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
965 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
966 
967 #define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME)																																\
968 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
969 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
970 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
971 
972 #define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
973 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(int)c.in[1].x()); }							\
974 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
975 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
976 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
977 
978 #define DECLARE_UVEC_INT_FUNCS(FUNC_NAME)																														\
979 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(int)c.in[1].x()).asFloat(); }	\
980 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(int)c.in[1].x()).asFloat(); }	\
981 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(int)c.in[1].x()).asFloat(); }
982 
983 
984 // Operators.
985 
986 DECLARE_UNARY_GENTYPE_FUNCS(nop)
DECLARE_UNARY_GENTYPE_FUNCS(negate)987 DECLARE_UNARY_GENTYPE_FUNCS(negate)
988 DECLARE_UNARY_GENTYPE_FUNCS(addOne)
989 DECLARE_UNARY_GENTYPE_FUNCS(subOne)
990 DECLARE_BINARY_GENTYPE_FUNCS(add)
991 DECLARE_BINARY_GENTYPE_FUNCS(sub)
992 DECLARE_BINARY_GENTYPE_FUNCS(mul)
993 DECLARE_BINARY_GENTYPE_FUNCS(div)
994 
995 void eval_selection_float	(ShaderEvalContext& c) { c.color.x()	= selection(c.in[0].z() > 0.0f,		c.in[1].x(),					c.in[2].y()); }
eval_selection_vec2(ShaderEvalContext & c)996 void eval_selection_vec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 0),			c.in[2].swizzle(2, 1)); }
eval_selection_vec3(ShaderEvalContext & c)997 void eval_selection_vec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 2, 0),		c.in[2].swizzle(3, 1, 2)); }
eval_selection_vec4(ShaderEvalContext & c)998 void eval_selection_vec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(3, 2, 1, 0),	c.in[2].swizzle(0, 3, 2, 1)); }
999 
1000 DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)1001 DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
1002 DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
1003 DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
1004 DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
1005 DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
1006 DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
1007 DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
1008 DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
1009 DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
1010 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
1011 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
1012 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
1013 
1014 void eval_leftShift_int		(ShaderEvalContext& c) { c.color.x()	= (float)leftShift((int)c.in[0].z(),				(int)c.in[1].x()); }
DECLARE_BINARY_INT_VEC_FUNCS(leftShift)1015 DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
1016 void eval_rightShift_int	(ShaderEvalContext& c) { c.color.x()	= (float)rightShift((int)c.in[0].z(),				(int)c.in[1].x()); }
1017 DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)1018 DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
1019 DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
1020 
1021 void eval_selection_int		(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(int)c.in[1].x(),						(int)c.in[2].y()); }
eval_selection_ivec2(ShaderEvalContext & c)1022 void eval_selection_ivec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asInt(),			c.in[2].swizzle(2, 1).asInt()).asFloat(); }
eval_selection_ivec3(ShaderEvalContext & c)1023 void eval_selection_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asInt(),		c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
eval_selection_ivec4(ShaderEvalContext & c)1024 void eval_selection_ivec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asInt(),	c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1025 
1026 DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)1027 DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
1028 DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
1029 DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
1030 DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
1031 DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
1032 DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
1033 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
1034 DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
1035 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
1036 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
1037 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
1038 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
1039 
1040 DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
1041 DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
1042 DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
1043 DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
1044 
1045 void eval_selection_uint	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }
eval_selection_uvec2(ShaderEvalContext & c)1046 void eval_selection_uvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }
eval_selection_uvec3(ShaderEvalContext & c)1047 void eval_selection_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
eval_selection_uvec4(ShaderEvalContext & c)1048 void eval_selection_uvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1049 
1050 DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
DECLARE_BINARY_BOOL_FUNCS(logicalAnd)1051 DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
1052 DECLARE_BINARY_BOOL_FUNCS(logicalOr)
1053 DECLARE_BINARY_BOOL_FUNCS(logicalXor)
1054 
1055 void eval_selection_bool	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	c.in[1].x() > 0.0f,														c.in[2].y() > 0.0f); }
eval_selection_bvec2(ShaderEvalContext & c)1056 void eval_selection_bvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)),					greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
eval_selection_bvec3(ShaderEvalContext & c)1057 void eval_selection_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)),			greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
eval_selection_bvec4(ShaderEvalContext & c)1058 void eval_selection_bvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)),	greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
1059 
1060 DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
1061 DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
1062 DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
1063 DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
1064 
1065 DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
1066 DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
1067 DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
1068 DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
1069 
1070 DECLARE_IVEC_INT_FUNCS(addVecScalar)
1071 DECLARE_IVEC_INT_FUNCS(subVecScalar)
1072 DECLARE_IVEC_INT_FUNCS(mulVecScalar)
1073 DECLARE_IVEC_INT_FUNCS(divVecScalar)
1074 DECLARE_IVEC_INT_FUNCS(modVecScalar)
1075 DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
1076 DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
1077 DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
1078 
1079 DECLARE_INT_IVEC_FUNCS(addScalarVec)
1080 DECLARE_INT_IVEC_FUNCS(subScalarVec)
1081 DECLARE_INT_IVEC_FUNCS(mulScalarVec)
1082 DECLARE_INT_IVEC_FUNCS(divScalarVec)
1083 DECLARE_INT_IVEC_FUNCS(modScalarVec)
1084 DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
1085 DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
1086 DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
1087 
1088 DECLARE_UVEC_UINT_FUNCS(addVecScalar)
1089 DECLARE_UVEC_UINT_FUNCS(subVecScalar)
1090 DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
1091 DECLARE_UVEC_UINT_FUNCS(divVecScalar)
1092 DECLARE_UVEC_UINT_FUNCS(modVecScalar)
1093 DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
1094 DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
1095 DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
1096 
1097 DECLARE_UINT_UVEC_FUNCS(addScalarVec)
1098 DECLARE_UINT_UVEC_FUNCS(subScalarVec)
1099 DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
1100 DECLARE_UINT_UVEC_FUNCS(divScalarVec)
1101 DECLARE_UINT_UVEC_FUNCS(modScalarVec)
1102 DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
1103 DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
1104 DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
1105 
1106 // Built-in functions.
1107 DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
1108 DECLARE_IVEC_INT_FUNCS(minVecScalar)
1109 DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
1110 DECLARE_UVEC_UINT_FUNCS(minVecScalar)
1111 DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
1112 DECLARE_IVEC_INT_FUNCS(maxVecScalar)
1113 DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
1114 DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
1115 DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
1116 DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
1117 DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
1118 DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
1119 
1120 // Compare functions.
1121 
1122 #define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME)																											\
1123 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }						\
1124 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }		\
1125 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }	\
1126 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1127 
1128 #define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME)																											\
1129 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }							\
1130 	DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1131 
1132 #define DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																											\
1133 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)).asFloat(); }		\
1134 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)).asFloat(); }		\
1135 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1136 
1137 #define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME)																																	\
1138 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
1139 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))); }		\
1140 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))); }		\
1141 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
1142 
1143 #define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																	\
1144 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
1145 	DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1146 
1147 #define DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																																	\
1148 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))).asFloat(); }		\
1149 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); }	\
1150 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1151 
1152 #define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME)																																\
1153 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }								\
1154 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()); }		\
1155 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()); }		\
1156 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
1157 
1158 #define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																\
1159 	DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)																															\
1160 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()).asFloat(); }		\
1161 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1162 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1163 
1164 #define DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)																																\
1165 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }
1166 
1167 #define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME)																																								\
1168 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
1169 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); }		\
1170 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); }		\
1171 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
1172 
1173 #define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME)																																								\
1174 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
1175 	DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1176 
1177 #define DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																																								\
1178 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); }		\
1179 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); }	\
1180 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1181 
1182 DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
1183 DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
1184 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
1185 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
1186 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
1187 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1188 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(equal)
1189 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1190 
1191 DECLARE_INT_COMPARE_FUNCS(allEqual)
1192 DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
1193 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
1194 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
1195 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
1196 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1197 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(equal)
1198 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1199 
1200 DECLARE_UINT_COMPARE_FUNCS(allEqual)
1201 DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
1202 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThan)
1203 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThanEqual)
1204 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThan)
1205 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThanEqual)
1206 
1207 DECLARE_BOOL_COMPARE_FUNCS(allEqual)
1208 DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
1209 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(equal)
1210 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(notEqual)
1211 
1212 // Boolean functions.
1213 
1214 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																							\
1215 	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); }		\
1216 	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); }	\
1217 	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
1218 
1219 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																								\
1220 	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }	\
1221 	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }	\
1222 	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.xyzw()	= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1223 
1224 DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny)
1225 DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll)
1226 
1227 // ShaderOperatorTests.
1228 
1229 class ShaderOperatorTests : public tcu::TestCaseGroup
1230 {
1231 public:
1232 							ShaderOperatorTests		(tcu::TestContext& context);
1233 	virtual					~ShaderOperatorTests	(void);
1234 
1235 	virtual void			init					(void);
1236 
1237 private:
1238 							ShaderOperatorTests		(const ShaderOperatorTests&);		// not allowed!
1239 	ShaderOperatorTests&	operator=				(const ShaderOperatorTests&);		// not allowed!
1240 };
1241 
ShaderOperatorTests(tcu::TestContext & testCtx)1242 ShaderOperatorTests::ShaderOperatorTests(tcu::TestContext& testCtx)
1243 	: TestCaseGroup(testCtx, "operator")
1244 {
1245 }
1246 
~ShaderOperatorTests(void)1247 ShaderOperatorTests::~ShaderOperatorTests (void)
1248 {
1249 }
1250 
init(void)1251 void ShaderOperatorTests::init (void)
1252 {
1253 	#define BOOL_FUNCS(FUNC_NAME)			eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1254 
1255 	#define FLOAT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1256 	#define INT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1257 	#define UINT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1258 	#define BOOL_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1259 
1260 	#define FLOAT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1261 	#define INT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1262 	#define UINT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1263 	#define BOOL_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1264 
1265 	// Shorthands.
1266 	Value					notUsed		= Value(VALUE_NONE, 0.0f, 0.0f);
1267 
1268 	std::vector<BuiltinFuncGroup> funcInfoGroups;
1269 
1270 	// Unary operators.
1271 	funcInfoGroups.push_back(
1272 		BuiltinFuncGroup("unary_operator", "Unary operator tests")
1273 		<< BuiltinOperInfo						("minus",			"-",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(negate))
1274 		<< BuiltinOperInfo						("minus",			"-",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(negate))
1275 		<< BuiltinOperInfo						("minus",			"-",	UGT,	Value(UGT,  0.0f, 4e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(negate))
1276 		<< BuiltinOperInfo						("not",				"!",	B,		Value(B,   -1.0f, 1.0f),	notUsed,	notUsed,	1.0f,	0.0f,	PRECMASK_NA,		eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
1277 		<< BuiltinOperInfo						("bitwise_not",		"~",	IGT,	Value(IGT, -1e5f, 1e5f),	notUsed,	notUsed,	5e-5f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(bitwiseNot))
1278 		<< BuiltinOperInfo						("bitwise_not",		"~",	UGT,	Value(UGT,  0.0f, 2e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(bitwiseNot))
1279 
1280 		// Pre/post incr/decr side effect cases.
1281 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1282 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1283 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1284 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1285 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1286 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1287 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1288 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1289 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1290 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1291 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1292 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1293 
1294 		// Pre/post incr/decr result cases.
1295 		<< BuiltinOperInfo				("pre_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1296 		<< BuiltinOperInfo				("pre_increment_result",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1297 		<< BuiltinOperInfo				("pre_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1298 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1299 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1300 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1301 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
1302 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
1303 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
1304 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
1305 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
1306 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
1307 	);
1308 
1309 	BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
1310 
1311 	// Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
1312 
1313 	for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
1314 	{
1315 		const bool	isNormalOp		= binaryOperatorType == 0;
1316 		const bool	isAssignEff		= binaryOperatorType == 1;
1317 		const bool	isAssignRes		= binaryOperatorType == 2;
1318 
1319 		DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
1320 		DE_UNREF(isAssignRes);
1321 
1322 		const char*	addName			= isNormalOp ? "add"			: isAssignEff ? "add_assign_effect"			: "add_assign_result";
1323 		const char*	subName			= isNormalOp ? "sub"			: isAssignEff ? "sub_assign_effect"			: "sub_assign_result";
1324 		const char*	mulName			= isNormalOp ? "mul"			: isAssignEff ? "mul_assign_effect"			: "mul_assign_result";
1325 		const char*	divName			= isNormalOp ? "div"			: isAssignEff ? "div_assign_effect"			: "div_assign_result";
1326 		const char* modName			= isNormalOp ? "mod"			: isAssignEff ? "mod_assign_effect"			: "mod_assign_result";
1327 		const char* andName			= isNormalOp ? "bitwise_and"	: isAssignEff ? "bitwise_and_assign_effect"	: "bitwise_and_assign_result";
1328 		const char* orName			= isNormalOp ? "bitwise_or"		: isAssignEff ? "bitwise_or_assign_effect"	: "bitwise_or_assign_result";
1329 		const char* xorName			= isNormalOp ? "bitwise_xor"	: isAssignEff ? "bitwise_xor_assign_effect"	: "bitwise_xor_assign_result";
1330 		const char* leftShiftName	= isNormalOp ? "left_shift"		: isAssignEff ? "left_shift_assign_effect"	: "left_shift_assign_result";
1331 		const char* rightShiftName	= isNormalOp ? "right_shift"	: isAssignEff ? "right_shift_assign_effect"	: "right_shift_assign_result";
1332 		const char*	addOp			= isNormalOp ? "+" : "+=";
1333 		const char*	subOp			= isNormalOp ? "-" : "-=";
1334 		const char*	mulOp			= isNormalOp ? "*" : "*=";
1335 		const char*	divOp			= isNormalOp ? "/" : "/=";
1336 		const char*	modOp			= isNormalOp ? "%" : "%=";
1337 		const char*	andOp			= isNormalOp ? "&" : "&=";
1338 		const char*	orOp			= isNormalOp ? "|" : "|=";
1339 		const char*	xorOp			= isNormalOp ? "^" : "^=";
1340 		const char*	leftShiftOp		= isNormalOp ? "<<" : "<<=";
1341 		const char*	rightShiftOp	= isNormalOp ? ">>" : ">>=";
1342 
1343 		// Pointer to appropriate OperInfo function.
1344 		BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const float, const float, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
1345 			isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
1346 
1347 		DE_ASSERT(operInfoFunc != DE_NULL);
1348 
1349 		// The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
1350 		// gentype <op> gentype
1351 		// vector <op> scalar
1352 		// For normal (non-assigning) operators only:
1353 		//   scalar <op> vector
1354 
1355 		// The add operator.
1356 
1357 		binaryOpGroup
1358 			<< operInfoFunc(addName,	addOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(add))
1359 			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(add))
1360 			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(add))
1361 			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 1e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(add))
1362 			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 4e9f),	Value(UGT,  0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(add))
1363 			<< operInfoFunc(addName,	addOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_VEC_FUNCS(addVecScalar))
1364 			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(addVecScalar))
1365 			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(addVecScalar))
1366 			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 1e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(addVecScalar))
1367 			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(addVecScalar));
1368 
1369 		if (isNormalOp)
1370 			binaryOpGroup
1371 				<< operInfoFunc(addName,	addOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_VEC_FUNCS(addScalarVec))
1372 				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(addScalarVec))
1373 				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(addScalarVec))
1374 				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 1e2f),	Value(UV,   0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(addScalarVec))
1375 				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,   0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(addScalarVec));
1376 
1377 		// The subtract operator.
1378 
1379 		binaryOpGroup
1380 			<< operInfoFunc(subName,	subOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(sub))
1381 			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(sub))
1382 			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(sub))
1383 			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  1e2f, 2e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(sub))
1384 			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  .5e9f, 3.7e9f),	Value(UGT,  0.0f, 3.9e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(sub))
1385 			<< operInfoFunc(subName,	subOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_VEC_FUNCS(subVecScalar))
1386 			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(subVecScalar))
1387 			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(subVecScalar))
1388 			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   1e2f, 2e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(subVecScalar))
1389 			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(subVecScalar));
1390 
1391 		if (isNormalOp)
1392 			binaryOpGroup
1393 				<< operInfoFunc(subName,	subOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_VEC_FUNCS(subScalarVec))
1394 				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(subScalarVec))
1395 				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(subScalarVec))
1396 				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    1e2f, 2e2f),	Value(UV,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(subScalarVec))
1397 				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(subScalarVec));
1398 
1399 		// The multiply operator.
1400 
1401 		binaryOpGroup
1402 			<< operInfoFunc(mulName,	mulOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(mul))
1403 			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(mul))
1404 			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -3e5f, 3e5f),	Value(IGT, -3e4f, 3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(mul))
1405 			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 16.0f),	Value(UGT,  0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(mul))
1406 			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 6e5f),	Value(UGT,  0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(mul))
1407 			<< operInfoFunc(mulName,	mulOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_VEC_FUNCS(mulVecScalar))
1408 			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(mulVecScalar))
1409 			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -3e5f, 3e5f),	Value(I,   -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(mulVecScalar))
1410 			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(mulVecScalar))
1411 			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 6e5f),	Value(U,    0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(mulVecScalar));
1412 
1413 		if (isNormalOp)
1414 			binaryOpGroup
1415 				<< operInfoFunc(mulName,	mulOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_VEC_FUNCS(mulScalarVec))
1416 				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(mulScalarVec))
1417 				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -3e5f, 3e5f),	Value(IV,  -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(mulScalarVec))
1418 				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 16.0f),	Value(UV,   0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(mulScalarVec))
1419 				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 6e5f),	Value(UV,   0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(mulScalarVec));
1420 
1421 		// The divide operator.
1422 
1423 		binaryOpGroup
1424 			<< operInfoFunc(divName,	divOp,	GT,		Value(GT,  -1.0f,    1.0f),		Value(GT,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(div))
1425 			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 24.0f,    24.0f),	Value(IGT, -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(div))
1426 			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 40320.0f, 40320.0f),	Value(IGT, -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(div))
1427 			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    24.0f),	Value(UGT,  1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(div))
1428 			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    40320.0f),	Value(UGT,  1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(div))
1429 			<< operInfoFunc(divName,	divOp,	FV,		Value(FV,  -1.0f,    1.0f),		Value(F,   -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_VEC_FUNCS(divVecScalar))
1430 			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  24.0f,    24.0f),	Value(I,   -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(divVecScalar))
1431 			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  40320.0f, 40320.0f),	Value(I,   -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(divVecScalar))
1432 			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    24.0f),	Value(U,    1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(divVecScalar))
1433 			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    40320.0f),	Value(U,    1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(divVecScalar));
1434 
1435 		if (isNormalOp)
1436 			binaryOpGroup
1437 				<< operInfoFunc(divName,	divOp,	FV,		Value(F,   -1.0f,    1.0f),		Value(FV,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,		FLOAT_VEC_FUNCS(divScalarVec))
1438 				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   24.0f,    24.0f),	Value(IV,  -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(divScalarVec))
1439 				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   40320.0f, 40320.0f),	Value(IV,  -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(divScalarVec))
1440 				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    24.0f),	Value(UV,   1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(divScalarVec))
1441 				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    40320.0f),	Value(UV,   1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(divScalarVec));
1442 
1443 		// The modulus operator.
1444 
1445 		binaryOpGroup
1446 			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 6.0f),	Value(IGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(mod))
1447 			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 14.0f),	Value(IGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(mod))
1448 			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 6.0f),	Value(UGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(mod))
1449 			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 24.0f),	Value(UGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(mod))
1450 			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(modVecScalar))
1451 			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(modVecScalar))
1452 			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 6.0f),	Value(U,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(modVecScalar))
1453 			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 24.0f),	Value(U,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(modVecScalar));
1454 
1455 		if (isNormalOp)
1456 			binaryOpGroup
1457 				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(modScalarVec))
1458 				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(modScalarVec))
1459 				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 6.0f),		Value(UV,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(modScalarVec))
1460 				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 24.0f),	Value(UV,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(modScalarVec));
1461 
1462 		// The bitwise and operator.
1463 
1464 		binaryOpGroup
1465 			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseAnd))
1466 			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(bitwiseAnd))
1467 			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseAnd))
1468 			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(bitwiseAnd))
1469 			<< operInfoFunc(andName,	andOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndVecScalar))
1470 			<< operInfoFunc(andName,	andOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(bitwiseAndVecScalar))
1471 			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndVecScalar))
1472 			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(bitwiseAndVecScalar));
1473 
1474 		if (isNormalOp)
1475 			binaryOpGroup
1476 				<< operInfoFunc(andName,	andOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndScalarVec))
1477 				<< operInfoFunc(andName,	andOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(bitwiseAndScalarVec))
1478 				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndScalarVec))
1479 				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(bitwiseAndScalarVec));
1480 
1481 		// The bitwise or operator.
1482 
1483 		binaryOpGroup
1484 			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseOr))
1485 			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(bitwiseOr))
1486 			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseOr))
1487 			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(bitwiseOr))
1488 			<< operInfoFunc(orName,	orOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrVecScalar))
1489 			<< operInfoFunc(orName,	orOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(bitwiseOrVecScalar))
1490 			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrVecScalar))
1491 			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(bitwiseOrVecScalar));
1492 
1493 		if (isNormalOp)
1494 			binaryOpGroup
1495 				<< operInfoFunc(orName,	orOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrScalarVec))
1496 				<< operInfoFunc(orName,	orOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(bitwiseOrScalarVec))
1497 				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrScalarVec))
1498 				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(bitwiseOrScalarVec));
1499 
1500 		// The bitwise xor operator.
1501 
1502 		binaryOpGroup
1503 			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseXor))
1504 			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(bitwiseXor))
1505 			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseXor))
1506 			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(bitwiseXor))
1507 			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorVecScalar))
1508 			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(bitwiseXorVecScalar))
1509 			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorVecScalar))
1510 			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(bitwiseXorVecScalar));
1511 
1512 		if (isNormalOp)
1513 			binaryOpGroup
1514 				<< operInfoFunc(xorName,	xorOp,	IV,	Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorScalarVec))
1515 				<< operInfoFunc(xorName,	xorOp,	IV,	Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(bitwiseXorScalarVec))
1516 				<< operInfoFunc(xorName,	xorOp,	UV,	Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorScalarVec))
1517 				<< operInfoFunc(xorName,	xorOp,	UV,	Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(bitwiseXorScalarVec));
1518 
1519 		// The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1520 
1521 		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1522 		{
1523 			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
1524 			ValueType sType = isSignedAmount == 0 ? U	: I;
1525 			binaryOpGroup
1526 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(leftShift))
1527 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(leftShift))
1528 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(leftShift))
1529 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(leftShift))
1530 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(leftShiftVecScalar))
1531 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(leftShiftVecScalar))
1532 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(leftShiftVecScalar))
1533 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(leftShiftVecScalar));
1534 		}
1535 
1536 		// The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1537 
1538 		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1539 		{
1540 			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
1541 			ValueType sType = isSignedAmount == 0 ? U	: I;
1542 			binaryOpGroup
1543 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -127.0f, 127.0f),	Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(rightShift))
1544 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -2e9f, 2e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(rightShift))
1545 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 255.0f),		Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(rightShift))
1546 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 4e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(rightShift))
1547 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -127.0f, 127.0f),	Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(rightShiftVecScalar))
1548 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -2e9f, 2e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,		INT_VEC_FUNCS(rightShiftVecScalar))
1549 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 255.0f),		Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(rightShiftVecScalar))
1550 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 4e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,		UINT_VEC_FUNCS(rightShiftVecScalar));
1551 		}
1552 	}
1553 
1554 	// Rest of binary operators.
1555 
1556 	binaryOpGroup
1557 		// Scalar relational operators.
1558 		<< BuiltinOperInfo("less",				"<",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_float,			DE_NULL, DE_NULL, DE_NULL)
1559 		<< BuiltinOperInfo("less",				"<",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_int,				DE_NULL, DE_NULL, DE_NULL)
1560 		<< BuiltinOperInfo("less",				"<",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_uint,				DE_NULL, DE_NULL, DE_NULL)
1561 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_float,		DE_NULL, DE_NULL, DE_NULL)
1562 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_int,			DE_NULL, DE_NULL, DE_NULL)
1563 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
1564 		<< BuiltinOperInfo("greater",			">",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_float,			DE_NULL, DE_NULL, DE_NULL)
1565 		<< BuiltinOperInfo("greater",			">",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_int,			DE_NULL, DE_NULL, DE_NULL)
1566 		<< BuiltinOperInfo("greater",			">",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_uint,			DE_NULL, DE_NULL, DE_NULL)
1567 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_float,	DE_NULL, DE_NULL, DE_NULL)
1568 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_int,		DE_NULL, DE_NULL, DE_NULL)
1569 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
1570 
1571 		// Equality comparison operators.
1572 		<< BuiltinOperInfo("equal",				"==",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(allEqual))
1573 		<< BuiltinOperInfo("equal",				"==",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(allEqual))
1574 		<< BuiltinOperInfo("equal",				"==",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(allEqual))
1575 		<< BuiltinOperInfo("equal",				"==",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(allEqual))
1576 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(anyNotEqual))
1577 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(anyNotEqual))
1578 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(anyNotEqual))
1579 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(anyNotEqual))
1580 
1581 		// Logical operators.
1582 		<< BuiltinOperInfo("logical_and",	"&&",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalAnd))
1583 		<< BuiltinOperInfo("logical_or",	"||",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalOr))
1584 		<< BuiltinOperInfo("logical_xor",	"^^",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalXor));
1585 
1586 	funcInfoGroups.push_back(binaryOpGroup);
1587 
1588 	// Common Functions.
1589 	funcInfoGroups.push_back(
1590 		BuiltinFuncGroup("common_functions", "Common function tests.")
1591 		<< BuiltinFuncInfo("min",	"min",		IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,				0.125f, 0.5f,	PRECMASK_ALL,	INT_GENTYPE_FUNCS(min) )
1592 		<< BuiltinFuncInfo("min",	"min",		IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,				0.125f, 0.5f,	PRECMASK_ALL,	INT_VEC_FUNCS(minVecScalar) )
1593 		<< BuiltinFuncInfo("min",	"min",		UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,				0.125f, 0.0f,	PRECMASK_ALL,	UINT_GENTYPE_FUNCS(min) )
1594 		<< BuiltinFuncInfo("min",	"min",		UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,				0.125f, 0.0f,	PRECMASK_ALL,	UINT_VEC_FUNCS(minVecScalar) )
1595 		<< BuiltinFuncInfo("max",	"max",		IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,				0.125f, 0.5f,	PRECMASK_ALL,	INT_GENTYPE_FUNCS(max) )
1596 		<< BuiltinFuncInfo("max",	"max",		IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,				0.125f, 0.5f,	PRECMASK_ALL,	INT_VEC_FUNCS(maxVecScalar) )
1597 		<< BuiltinFuncInfo("max",	"max",		UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,				0.125f, 0.0f,	PRECMASK_ALL,	UINT_GENTYPE_FUNCS(max) )
1598 		<< BuiltinFuncInfo("max",	"max",		UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,				0.125f, 0.0f,	PRECMASK_ALL,	UINT_VEC_FUNCS(maxVecScalar) )
1599 		<< BuiltinFuncInfo("clamp",	"clamp",	IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -2.0f, 2.0f),	Value(IGT, 2.0f, 4.0f),	0.125f, 0.5f,	PRECMASK_ALL,	INT_GENTYPE_FUNCS(clamp) )
1600 		<< BuiltinFuncInfo("clamp",	"clamp",	IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -2.0f, 2.0f),		Value(I, 2.0f, 4.0f),	0.125f, 0.5f,	PRECMASK_ALL,	INT_VEC_FUNCS(clampVecScalarScalar) )
1601 		<< BuiltinFuncInfo("clamp",	"clamp",	UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 2.0f, 6.0f),		Value(UGT, 6.0f, 8.0f),	0.125f, 0.0f,	PRECMASK_ALL,	UINT_GENTYPE_FUNCS(clamp) )
1602 		<< BuiltinFuncInfo("clamp",	"clamp",	UGT,Value(UV,  0.0f, 8.0f),		Value(U,   2.0f, 6.0f),		Value(U, 6.0f, 8.0f),	0.125f, 0.0f,	PRECMASK_ALL,	UINT_VEC_FUNCS(clampVecScalarScalar) )
1603 	);
1604 
1605 	// Vector Relational Functions.
1606 	funcInfoGroups.push_back(
1607 		BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
1608 		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThan) )
1609 		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThanEqual) )
1610 		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThan) )
1611 		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThanEqual) )
1612 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(equal) )
1613 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(notEqual) )
1614 	);
1615 
1616 	funcInfoGroups.push_back(
1617 		BuiltinFuncGroup("int_compare", "Integer comparison tests.")
1618 		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThan) )
1619 		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThanEqual) )
1620 		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThan) )
1621 		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThanEqual) )
1622 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(equal) )
1623 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(notEqual) )
1624 	);
1625 
1626 	funcInfoGroups.push_back(
1627 		BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
1628 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(equal) )
1629 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(notEqual) )
1630 		<< BuiltinFuncInfo("any",				"any",				B,	Value(BV, -1.0f, 0.3f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(any) )
1631 		<< BuiltinFuncInfo("all",				"all",				B,	Value(BV, -0.3f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(all) )
1632 		<< BuiltinFuncInfo("not",				"not",				BV,	Value(BV, -1.0f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(boolNot) )
1633 	);
1634 
1635 	static const ShaderType s_shaderTypes[] =
1636 	{
1637 		SHADERTYPE_VERTEX,
1638 		SHADERTYPE_FRAGMENT
1639 	};
1640 
1641 	static const DataType s_floatTypes[] =
1642 	{
1643 		TYPE_FLOAT,
1644 		TYPE_FLOAT_VEC2,
1645 		TYPE_FLOAT_VEC3,
1646 		TYPE_FLOAT_VEC4
1647 	};
1648 
1649 	static const DataType s_intTypes[] =
1650 	{
1651 		TYPE_INT,
1652 		TYPE_INT_VEC2,
1653 		TYPE_INT_VEC3,
1654 		TYPE_INT_VEC4
1655 	};
1656 
1657 	static const DataType s_uintTypes[] =
1658 	{
1659 		TYPE_UINT,
1660 		TYPE_UINT_VEC2,
1661 		TYPE_UINT_VEC3,
1662 		TYPE_UINT_VEC4
1663 	};
1664 
1665 	static const DataType s_boolTypes[] =
1666 	{
1667 		TYPE_BOOL,
1668 		TYPE_BOOL_VEC2,
1669 		TYPE_BOOL_VEC3,
1670 		TYPE_BOOL_VEC4
1671 	};
1672 
1673 	for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
1674 	{
1675 		// Create outer group.
1676 		const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
1677 		TestCaseGroup* outerGroup = new TestCaseGroup(m_testCtx, outerGroupInfo.name);
1678 		addChild(outerGroup);
1679 
1680 		// Only create new group if name differs from previous one.
1681 		TestCaseGroup* innerGroup = DE_NULL;
1682 
1683 		for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
1684 		{
1685 			const BuiltinFuncInfo&	funcInfo		= outerGroupInfo.funcInfos[funcInfoNdx];
1686 			const char*				shaderFuncName	= funcInfo.shaderFuncName;
1687 			const bool				isBoolCase		= (funcInfo.precisionMask == PRECMASK_NA);
1688 			const bool				isBoolOut		= (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
1689 			const bool				isIntOut		= (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
1690 			const bool				isUintOut		= (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
1691 			const bool				isFloatOut		= !isBoolOut && !isIntOut && !isUintOut;
1692 
1693 			if (!innerGroup || (std::string(innerGroup->getName()) != funcInfo.caseName))
1694 			{
1695 				std::string groupDesc = std::string("Built-in function ") + shaderFuncName + "() tests.";
1696 				innerGroup = new TestCaseGroup(m_testCtx, funcInfo.caseName);
1697 				outerGroup->addChild(innerGroup);
1698 			}
1699 
1700 			for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
1701 			{
1702 				const int		outScalarSize	= ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize;
1703 				const DataType	outDataType		= isFloatOut	? s_floatTypes[outScalarSize - 1]
1704 												: isIntOut		? s_intTypes[outScalarSize - 1]
1705 												: isUintOut		? s_uintTypes[outScalarSize - 1]
1706 												: isBoolOut		? s_boolTypes[outScalarSize - 1]
1707 												: TYPE_LAST;
1708 
1709 				ShaderEvalFunc evalFunc = DE_NULL;
1710 				switch (inScalarSize)
1711 				{
1712 				case 1:
1713 					evalFunc = funcInfo.evalFuncScalar;
1714 					break;
1715 				case 2:
1716 					evalFunc = funcInfo.evalFuncVec2;
1717 					break;
1718 				case 3:
1719 					evalFunc = funcInfo.evalFuncVec3;
1720 					break;
1721 				case 4:
1722 					evalFunc = funcInfo.evalFuncVec4;
1723 					break;
1724 				default:
1725 					DE_ASSERT(false);
1726 				}
1727 
1728 				// Skip if no valid eval func.
1729 				if (evalFunc == DE_NULL)
1730 					continue;
1731 
1732 				for (int precision = PRECISION_MEDIUMP; precision < PRECISION_LAST; precision++)
1733 				{
1734 					if ((funcInfo.precisionMask & (1<<precision)) ||
1735 						(funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
1736 					{
1737 						const char*			precisionStr	= getPrecisionName((Precision)precision);
1738 						const std::string	precisionPrefix	= isBoolCase ? "" : (std::string(precisionStr) + "_");
1739 
1740 						for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
1741 						{
1742 							const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
1743 							const char*			shaderTypeName	= getShaderTypeName(shaderType);
1744 							const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
1745 							const bool			isUnaryOp		= (funcInfo.input1.valueType == VALUE_NONE);
1746 
1747 							// \note Data type names will be added to name in a following loop.
1748 							std::string			name			= precisionPrefix;
1749 
1750 							// Generate shader op.
1751 							std::string			shaderOp		= std::string("res = ");
1752 
1753 							// Setup shader data info.
1754 							ShaderDataSpec		shaderSpec;
1755 							shaderSpec.numInputs			= 0;
1756 							shaderSpec.precision			= isBoolCase ? PRECISION_LAST : (Precision)precision;
1757 							shaderSpec.output				= outDataType;
1758 							shaderSpec.resultScale			= funcInfo.resultScale;
1759 							shaderSpec.resultBias			= funcInfo.resultBias;
1760 							shaderSpec.referenceScale		= funcInfo.referenceScale;
1761 							shaderSpec.referenceBias		= funcInfo.referenceBias;
1762 
1763 							if (funcInfo.type == OPERATOR)
1764 							{
1765 								if (isUnaryOp && funcInfo.isUnaryPrefix)
1766 									shaderOp += shaderFuncName;
1767 							}
1768 							else if (funcInfo.type == FUNCTION)
1769 								shaderOp += std::string(shaderFuncName) + "(";
1770 							else // SIDE_EFFECT_OPERATOR
1771 								shaderOp += "in0;\n\t";
1772 
1773 							for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1774 							{
1775 								const Value&	prevV			= (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
1776 								const Value&	v				= (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
1777 
1778 								if (v.valueType == VALUE_NONE)
1779 									continue; // Skip unused input.
1780 
1781 								const int		prevInScalarSize	= isScalarType(prevV.valueType) ? 1 : inScalarSize;
1782 								const DataType	prevInDataType		= isFloatType(prevV.valueType)	? s_floatTypes[prevInScalarSize - 1]
1783 																	: isIntType(prevV.valueType)	? s_intTypes[prevInScalarSize - 1]
1784 																	: isUintType(prevV.valueType)	? s_uintTypes[prevInScalarSize - 1]
1785 																	: isBoolType(prevV.valueType)	? s_boolTypes[prevInScalarSize - 1]
1786 																	: TYPE_LAST;
1787 
1788 								const int		curInScalarSize		= isScalarType(v.valueType) ? 1 : inScalarSize;
1789 								const DataType	curInDataType		= isFloatType(v.valueType)	? s_floatTypes[curInScalarSize - 1]
1790 																	: isIntType(v.valueType)	? s_intTypes[curInScalarSize - 1]
1791 																	: isUintType(v.valueType)	? s_uintTypes[curInScalarSize - 1]
1792 																	: isBoolType(v.valueType)	? s_boolTypes[curInScalarSize - 1]
1793 																	: TYPE_LAST;
1794 
1795 								// Write input type(s) to name.
1796 								if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
1797 									name += std::string("") + getDataTypeName(curInDataType) + "_";
1798 
1799 								// Generate op input source.
1800 								if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
1801 								{
1802 									if (inputNdx != 0)
1803 									{
1804 										if (funcInfo.type == OPERATOR && !isUnaryOp)
1805 											shaderOp += " " + std::string(shaderFuncName) + " ";
1806 										else
1807 											shaderOp += ", ";
1808 									}
1809 
1810 									shaderOp += "in" + de::toString(inputNdx);
1811 
1812 									if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
1813 										shaderOp += std::string(shaderFuncName);
1814 								}
1815 								else
1816 								{
1817 									DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
1818 
1819 									if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
1820 										shaderOp += std::string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
1821 
1822 									shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
1823 
1824 									if (isUnaryOp && !funcInfo.isUnaryPrefix)
1825 										shaderOp += shaderFuncName;
1826 								}
1827 
1828 								// Fill in shader info.
1829 								shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1830 							}
1831 
1832 							if (funcInfo.type == FUNCTION)
1833 								shaderOp += ")";
1834 
1835 							shaderOp += ";";
1836 
1837 							name += shaderTypeName;
1838 
1839 							// Create the test case.
1840 							innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
1841 						}
1842 					}
1843 				}
1844 			}
1845 		}
1846 	}
1847 
1848 	// The ?: selection operator.
1849 
1850 	static const struct
1851 	{
1852 		const DataType			type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
1853 		const ShaderEvalFunc	evalFunc;
1854 	} s_selectionInfo[] =
1855 	{
1856 		{ TYPE_FLOAT,		eval_selection_float	},
1857 		{ TYPE_FLOAT_VEC2,	eval_selection_vec2		},
1858 		{ TYPE_FLOAT_VEC3,	eval_selection_vec3		},
1859 		{ TYPE_FLOAT_VEC4,	eval_selection_vec4		},
1860 		{ TYPE_INT,			eval_selection_int		},
1861 		{ TYPE_INT_VEC2,	eval_selection_ivec2	},
1862 		{ TYPE_INT_VEC3,	eval_selection_ivec3	},
1863 		{ TYPE_INT_VEC4,	eval_selection_ivec4	},
1864 		{ TYPE_UINT,		eval_selection_uint		},
1865 		{ TYPE_UINT_VEC2,	eval_selection_uvec2	},
1866 		{ TYPE_UINT_VEC3,	eval_selection_uvec3	},
1867 		{ TYPE_UINT_VEC4,	eval_selection_uvec4	},
1868 		{ TYPE_BOOL,		eval_selection_bool		},
1869 		{ TYPE_BOOL_VEC2,	eval_selection_bvec2	},
1870 		{ TYPE_BOOL_VEC3,	eval_selection_bvec3	},
1871 		{ TYPE_BOOL_VEC4,	eval_selection_bvec4	}
1872 	};
1873 
1874 	TestCaseGroup* selectionGroup = new TestCaseGroup(m_testCtx, "selection");
1875 	addChild(selectionGroup);
1876 
1877 	for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
1878 	{
1879 		const DataType			curType			= s_selectionInfo[typeNdx].type;
1880 		const ShaderEvalFunc	evalFunc		= s_selectionInfo[typeNdx].evalFunc;
1881 		const bool				isBoolCase		= isDataTypeBoolOrBVec(curType);
1882 		const bool				isFloatCase		= isDataTypeFloatOrVec(curType);
1883 		const bool				isIntCase		= isDataTypeIntOrIVec(curType);
1884 		const bool				isUintCase		= isDataTypeUintOrUVec(curType);
1885 		const char*				dataTypeStr		= getDataTypeName(curType);
1886 
1887 		DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
1888 		DE_UNREF(isIntCase);
1889 
1890 		for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
1891 		{
1892 			if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
1893 				continue;
1894 
1895 			const char*		precisionStr	= getPrecisionName((Precision)precision);
1896 			std::string		precisionPrefix	= isBoolCase ? "" : (std::string(precisionStr) + "_");
1897 
1898 			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
1899 			{
1900 				const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
1901 				const char*			shaderTypeName	= getShaderTypeName(shaderType);
1902 				const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
1903 
1904 				std::string			name			= precisionPrefix + dataTypeStr + "_" + shaderTypeName;
1905 
1906 				ShaderDataSpec		shaderSpec;
1907 				shaderSpec.numInputs		= 3;
1908 				shaderSpec.precision		= isBoolCase ? PRECISION_LAST : (Precision)precision;
1909 				shaderSpec.output			= curType;
1910 				shaderSpec.resultScale		= (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f)));
1911 				shaderSpec.resultBias		= (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f)));
1912 				shaderSpec.referenceScale	= shaderSpec.resultScale;
1913 				shaderSpec.referenceBias	= shaderSpec.resultBias;
1914 
1915 				const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f)));
1916 				const float rangeMax = (isBoolCase ?  1.0f : (isFloatCase ?  1.0f : (isUintCase ? 2.0f :  5.0f)));
1917 
1918 				shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
1919 				shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
1920 				shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
1921 
1922 				selectionGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
1923 			}
1924 		}
1925 	}
1926 
1927 	// The sequence operator (comma).
1928 
1929 	TestCaseGroup* sequenceGroup = new TestCaseGroup(m_testCtx, "sequence", "Sequence operator tests");
1930 	addChild(sequenceGroup);
1931 
1932 	TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_testCtx, "no_side_effects", "Sequence tests without side-effects");
1933 	TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_testCtx, "side_effects", "Sequence tests with side-effects");
1934 	sequenceGroup->addChild(sequenceNoSideEffGroup);
1935 	sequenceGroup->addChild(sequenceSideEffGroup);
1936 
1937 	static const struct
1938 	{
1939 		const bool				containsSideEffects;
1940 		const char*				caseName;
1941 		const char*				expressionStr;
1942 		const int				numInputs;
1943 		const DataType			inputTypes[MAX_INPUTS];
1944 		const DataType			resultType;
1945 		const ShaderEvalFunc	evalFunc;
1946 	} s_sequenceCases[] =
1947 	{
1948 		{ false,	"vec4",					"in0, in2 + in1, in1 + in0",							3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceNoSideEffCase0 },
1949 		{ false,	"float_uint",			"in0 + in2, in1 + in1",									3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceNoSideEffCase1 },
1950 		{ false,	"bool_vec2",			"in0 && in1, in0, ivec2(vec2(in0) + in2)",				3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceNoSideEffCase2 },
1951 		{ false,	"vec4_ivec4_bvec4",		"in0 + vec4(in1), in2, in1",							3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceNoSideEffCase3 },
1952 
1953 		{ true,		"vec4",					"in0++, in1 = in0 + in2, in2 = in1",					3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceSideEffCase0 },
1954 		{ true,		"float_uint",			"in1++, in0 = float(in1), in1 = uint(in0 + in2)",		3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceSideEffCase1 },
1955 		{ true,		"bool_vec2",			"in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)",	3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceSideEffCase2 },
1956 		{ true,		"vec4_ivec4_bvec4",		"in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++",	3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceSideEffCase3 }
1957 	};
1958 
1959 	for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
1960 	{
1961 		for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
1962 		{
1963 			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
1964 			{
1965 				const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
1966 				const char*			shaderTypeName	= getShaderTypeName(shaderType);
1967 				const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
1968 
1969 				std::string			name			= std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
1970 
1971 				ShaderDataSpec		shaderSpec;
1972 				shaderSpec.numInputs		= s_sequenceCases[caseNdx].numInputs;
1973 				shaderSpec.precision		= (Precision)precision;
1974 				shaderSpec.output			= s_sequenceCases[caseNdx].resultType;
1975 				shaderSpec.resultScale		= 0.5f;
1976 				shaderSpec.resultBias		= 0.0f;
1977 				shaderSpec.referenceScale	= shaderSpec.resultScale;
1978 				shaderSpec.referenceBias	= shaderSpec.resultBias;
1979 
1980 				for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
1981 				{
1982 					const DataType	type			= s_sequenceCases[caseNdx].inputTypes[inputNdx];
1983 					const float		rangeMin		= (isDataTypeFloatOrVec(type) ? -0.5f : (isDataTypeIntOrIVec(type) ? -2.0f : (isDataTypeUintOrUVec(type) ? 0.0f : -1.0f)));
1984 					const float		rangeMax		= (isDataTypeFloatOrVec(type) ?  0.5f : (isDataTypeIntOrIVec(type) ?  2.0f : (isDataTypeUintOrUVec(type) ? 2.0f :  1.0f)));
1985 
1986 					shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
1987 				}
1988 
1989 				const std::string expression = std::string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");";
1990 
1991 				TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
1992 				group->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
1993 			}
1994 		}
1995 	}
1996 }
1997 
1998 } // anonymous
1999 
createOperatorTests(tcu::TestContext & testCtx)2000 tcu::TestCaseGroup* createOperatorTests (tcu::TestContext& testCtx)
2001 {
2002 	return new ShaderOperatorTests(testCtx);
2003 }
2004 
2005 } // sr
2006 } // vkt
2007