Lines Matching full:v3d
22 v3d_init_core(struct v3d_dev *v3d, int core) in v3d_init_core() argument
30 if (v3d->ver < 40) in v3d_init_core()
42 v3d_init_hw_state(struct v3d_dev *v3d) in v3d_init_hw_state() argument
44 v3d_init_core(v3d, 0); in v3d_init_hw_state()
48 v3d_idle_axi(struct v3d_dev *v3d, int core) in v3d_idle_axi() argument
61 v3d_idle_gca(struct v3d_dev *v3d) in v3d_idle_gca() argument
63 if (v3d->ver >= 41) in v3d_idle_gca()
76 v3d_reset_by_bridge(struct v3d_dev *v3d) in v3d_reset_by_bridge() argument
99 v3d_reset_v3d(struct v3d_dev *v3d) in v3d_reset_v3d() argument
101 if (v3d->reset) in v3d_reset_v3d()
102 reset_control_reset(v3d->reset); in v3d_reset_v3d()
104 v3d_reset_by_bridge(v3d); in v3d_reset_v3d()
106 v3d_init_hw_state(v3d); in v3d_reset_v3d()
110 v3d_reset(struct v3d_dev *v3d) in v3d_reset() argument
112 struct drm_device *dev = &v3d->drm; in v3d_reset()
121 v3d_idle_axi(v3d, 0); in v3d_reset()
123 v3d_irq_disable(v3d); in v3d_reset()
125 v3d_idle_gca(v3d); in v3d_reset()
126 v3d_reset_v3d(v3d); in v3d_reset()
128 v3d_mmu_set_page_table(v3d); in v3d_reset()
129 v3d_irq_reset(v3d); in v3d_reset()
131 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); in v3d_reset()
137 v3d_flush_l3(struct v3d_dev *v3d) in v3d_flush_l3() argument
139 if (v3d->ver < 41) { in v3d_flush_l3()
145 if (v3d->ver < 33) { in v3d_flush_l3()
153 * uniforms and instructions on V3D 3.2.
156 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) in v3d_invalidate_l2c() argument
158 if (v3d->ver > 32) in v3d_invalidate_l2c()
168 v3d_flush_l2t(struct v3d_dev *v3d, int core) in v3d_flush_l2t() argument
177 mutex_lock(&v3d->cache_clean_lock); in v3d_flush_l2t()
181 mutex_unlock(&v3d->cache_clean_lock); in v3d_flush_l2t()
193 v3d_clean_caches(struct v3d_dev *v3d) in v3d_clean_caches() argument
195 struct drm_device *dev = &v3d->drm; in v3d_clean_caches()
206 mutex_lock(&v3d->cache_clean_lock); in v3d_clean_caches()
216 mutex_unlock(&v3d->cache_clean_lock); in v3d_clean_caches()
223 v3d_invalidate_slices(struct v3d_dev *v3d, int core) in v3d_invalidate_slices() argument
233 v3d_invalidate_caches(struct v3d_dev *v3d) in v3d_invalidate_caches() argument
240 v3d_flush_l3(v3d); in v3d_invalidate_caches()
241 v3d_invalidate_l2c(v3d, 0); in v3d_invalidate_caches()
242 v3d_flush_l2t(v3d, 0); in v3d_invalidate_caches()
243 v3d_invalidate_slices(v3d, 0); in v3d_invalidate_caches()
251 * to v3d, so we don't attach dma-buf fences to them.
286 * @job: V3D job being set up
402 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, in v3d_job_init() argument
413 DRM_ERROR("Cannot allocate memory for v3d job."); in v3d_job_init()
418 job->v3d = v3d; in v3d_job_init()
651 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
666 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_submit_cl_ioctl() local
677 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); in v3d_submit_cl_ioctl()
697 ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render), in v3d_submit_cl_ioctl()
707 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin), in v3d_submit_cl_ioctl()
721 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), in v3d_submit_cl_ioctl()
750 mutex_lock(&v3d->sched_lock); in v3d_submit_cl_ioctl()
776 mutex_unlock(&v3d->sched_lock); in v3d_submit_cl_ioctl()
794 mutex_unlock(&v3d->sched_lock); in v3d_submit_cl_ioctl()
808 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
820 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_submit_tfu_ioctl() local
827 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); in v3d_submit_tfu_ioctl()
842 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), in v3d_submit_tfu_ioctl()
879 mutex_lock(&v3d->sched_lock); in v3d_submit_tfu_ioctl()
881 mutex_unlock(&v3d->sched_lock); in v3d_submit_tfu_ioctl()
901 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
913 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_submit_csd_ioctl() local
922 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); in v3d_submit_csd_ioctl()
927 if (!v3d_has_csd(v3d)) { in v3d_submit_csd_ioctl()
945 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), in v3d_submit_csd_ioctl()
950 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), in v3d_submit_csd_ioctl()
975 mutex_lock(&v3d->sched_lock); in v3d_submit_csd_ioctl()
984 mutex_unlock(&v3d->sched_lock); in v3d_submit_csd_ioctl()
999 mutex_unlock(&v3d->sched_lock); in v3d_submit_csd_ioctl()
1014 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_gem_init() local
1019 v3d->queue[i].fence_context = dma_fence_context_alloc(1); in v3d_gem_init()
1021 spin_lock_init(&v3d->mm_lock); in v3d_gem_init()
1022 spin_lock_init(&v3d->job_lock); in v3d_gem_init()
1023 ret = drmm_mutex_init(dev, &v3d->bo_lock); in v3d_gem_init()
1026 ret = drmm_mutex_init(dev, &v3d->reset_lock); in v3d_gem_init()
1029 ret = drmm_mutex_init(dev, &v3d->sched_lock); in v3d_gem_init()
1032 ret = drmm_mutex_init(dev, &v3d->cache_clean_lock); in v3d_gem_init()
1040 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); in v3d_gem_init()
1042 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, in v3d_gem_init()
1043 &v3d->pt_paddr, in v3d_gem_init()
1045 if (!v3d->pt) { in v3d_gem_init()
1046 drm_mm_takedown(&v3d->mm); in v3d_gem_init()
1047 dev_err(v3d->drm.dev, in v3d_gem_init()
1052 v3d_init_hw_state(v3d); in v3d_gem_init()
1053 v3d_mmu_set_page_table(v3d); in v3d_gem_init()
1055 ret = v3d_sched_init(v3d); in v3d_gem_init()
1057 drm_mm_takedown(&v3d->mm); in v3d_gem_init()
1058 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, in v3d_gem_init()
1059 v3d->pt_paddr); in v3d_gem_init()
1068 struct v3d_dev *v3d = to_v3d_dev(dev); in v3d_gem_destroy() local
1070 v3d_sched_fini(v3d); in v3d_gem_destroy()
1073 * unregistering V3D. in v3d_gem_destroy()
1075 WARN_ON(v3d->bin_job); in v3d_gem_destroy()
1076 WARN_ON(v3d->render_job); in v3d_gem_destroy()
1078 drm_mm_takedown(&v3d->mm); in v3d_gem_destroy()
1080 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, in v3d_gem_destroy()
1081 v3d->pt_paddr); in v3d_gem_destroy()