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1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/reset.h>
10 #include <linux/sched/signal.h>
11 #include <linux/uaccess.h>
12 
13 #include <drm/drm_managed.h>
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16 
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20 
21 static void
v3d_init_core(struct v3d_dev * v3d,int core)22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24 	/* Set OVRTMUOUT, which means that the texture sampler uniform
25 	 * configuration's tmu output type field is used, instead of
26 	 * using the hardware default behavior based on the texture
27 	 * type.  If you want the default behavior, you can still put
28 	 * "2" in the indirect texture state's output_type field.
29 	 */
30 	if (v3d->ver < 40)
31 		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32 
33 	/* Whenever we flush the L2T cache, we always want to flush
34 	 * the whole thing.
35 	 */
36 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39 
40 /* Sets invariant state for the HW. */
41 static void
v3d_init_hw_state(struct v3d_dev * v3d)42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44 	v3d_init_core(v3d, 0);
45 }
46 
47 static void
v3d_idle_axi(struct v3d_dev * v3d,int core)48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50 	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51 
52 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
54 		       V3D_GMP_STATUS_WR_COUNT_MASK |
55 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57 	}
58 }
59 
60 static void
v3d_idle_gca(struct v3d_dev * v3d)61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63 	if (v3d->ver >= 41)
64 		return;
65 
66 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67 
68 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72 	}
73 }
74 
75 static void
v3d_reset_by_bridge(struct v3d_dev * v3d)76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79 
80 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84 
85 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
86 		 * of the unit, so reset it to its power-on value here.
87 		 */
88 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89 	} else {
90 		WARN_ON_ONCE(V3D_GET_FIELD(version,
91 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95 	}
96 }
97 
98 static void
v3d_reset_v3d(struct v3d_dev * v3d)99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101 	if (v3d->reset)
102 		reset_control_reset(v3d->reset);
103 	else
104 		v3d_reset_by_bridge(v3d);
105 
106 	v3d_init_hw_state(v3d);
107 }
108 
109 void
v3d_reset(struct v3d_dev * v3d)110 v3d_reset(struct v3d_dev *v3d)
111 {
112 	struct drm_device *dev = &v3d->drm;
113 
114 	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115 	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116 		      V3D_CORE_READ(0, V3D_ERR_STAT));
117 	trace_v3d_reset_begin(dev);
118 
119 	/* XXX: only needed for safe powerdown, not reset. */
120 	if (false)
121 		v3d_idle_axi(v3d, 0);
122 
123 	v3d_irq_disable(v3d);
124 
125 	v3d_idle_gca(v3d);
126 	v3d_reset_v3d(v3d);
127 
128 	v3d_mmu_set_page_table(v3d);
129 	v3d_irq_reset(v3d);
130 
131 	v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
132 
133 	trace_v3d_reset_end(dev);
134 }
135 
136 static void
v3d_flush_l3(struct v3d_dev * v3d)137 v3d_flush_l3(struct v3d_dev *v3d)
138 {
139 	if (v3d->ver < 41) {
140 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
141 
142 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
143 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
144 
145 		if (v3d->ver < 33) {
146 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
147 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
148 		}
149 	}
150 }
151 
152 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
153  * uniforms and instructions on V3D 3.2.
154  */
155 static void
v3d_invalidate_l2c(struct v3d_dev * v3d,int core)156 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
157 {
158 	if (v3d->ver > 32)
159 		return;
160 
161 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
162 		       V3D_L2CACTL_L2CCLR |
163 		       V3D_L2CACTL_L2CENA);
164 }
165 
166 /* Invalidates texture L2 cachelines */
167 static void
v3d_flush_l2t(struct v3d_dev * v3d,int core)168 v3d_flush_l2t(struct v3d_dev *v3d, int core)
169 {
170 	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
171 	 * need to wait for completion before dispatching the job --
172 	 * L2T accesses will be stalled until the flush has completed.
173 	 * However, we do need to make sure we don't try to trigger a
174 	 * new flush while the L2_CLEAN queue is trying to
175 	 * synchronously clean after a job.
176 	 */
177 	mutex_lock(&v3d->cache_clean_lock);
178 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
179 		       V3D_L2TCACTL_L2TFLS |
180 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
181 	mutex_unlock(&v3d->cache_clean_lock);
182 }
183 
184 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
185  *
186  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
187  * executed, we need to make sure that the clean is done before
188  * signaling job completion.  So, we synchronously wait before
189  * returning, and we make sure that L2 invalidates don't happen in the
190  * meantime to confuse our are-we-done checks.
191  */
192 void
v3d_clean_caches(struct v3d_dev * v3d)193 v3d_clean_caches(struct v3d_dev *v3d)
194 {
195 	struct drm_device *dev = &v3d->drm;
196 	int core = 0;
197 
198 	trace_v3d_cache_clean_begin(dev);
199 
200 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
201 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
202 		       V3D_L2TCACTL_TMUWCF), 100)) {
203 		DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
204 	}
205 
206 	mutex_lock(&v3d->cache_clean_lock);
207 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
208 		       V3D_L2TCACTL_L2TFLS |
209 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
210 
211 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
212 		       V3D_L2TCACTL_L2TFLS), 100)) {
213 		DRM_ERROR("Timeout waiting for L2T clean\n");
214 	}
215 
216 	mutex_unlock(&v3d->cache_clean_lock);
217 
218 	trace_v3d_cache_clean_end(dev);
219 }
220 
221 /* Invalidates the slice caches.  These are read-only caches. */
222 static void
v3d_invalidate_slices(struct v3d_dev * v3d,int core)223 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
224 {
225 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
226 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
227 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
228 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
229 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
230 }
231 
232 void
v3d_invalidate_caches(struct v3d_dev * v3d)233 v3d_invalidate_caches(struct v3d_dev *v3d)
234 {
235 	/* Invalidate the caches from the outside in.  That way if
236 	 * another CL's concurrent use of nearby memory were to pull
237 	 * an invalidated cacheline back in, we wouldn't leave stale
238 	 * data in the inner cache.
239 	 */
240 	v3d_flush_l3(v3d);
241 	v3d_invalidate_l2c(v3d, 0);
242 	v3d_flush_l2t(v3d, 0);
243 	v3d_invalidate_slices(v3d, 0);
244 }
245 
246 /* Takes the reservation lock on all the BOs being referenced, so that
247  * at queue submit time we can update the reservations.
248  *
249  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
250  * (all of which are on exec->unref_list).  They're entirely private
251  * to v3d, so we don't attach dma-buf fences to them.
252  */
253 static int
v3d_lock_bo_reservations(struct v3d_job * job,struct ww_acquire_ctx * acquire_ctx)254 v3d_lock_bo_reservations(struct v3d_job *job,
255 			 struct ww_acquire_ctx *acquire_ctx)
256 {
257 	int i, ret;
258 
259 	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
260 	if (ret)
261 		return ret;
262 
263 	for (i = 0; i < job->bo_count; i++) {
264 		ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
265 		if (ret)
266 			goto fail;
267 
268 		ret = drm_sched_job_add_implicit_dependencies(&job->base,
269 							      job->bo[i], true);
270 		if (ret)
271 			goto fail;
272 	}
273 
274 	return 0;
275 
276 fail:
277 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
278 	return ret;
279 }
280 
281 /**
282  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
283  * referenced by the job.
284  * @dev: DRM device
285  * @file_priv: DRM file for this fd
286  * @job: V3D job being set up
287  * @bo_handles: GEM handles
288  * @bo_count: Number of GEM handles passed in
289  *
290  * The command validator needs to reference BOs by their index within
291  * the submitted job's BO list.  This does the validation of the job's
292  * BO list and reference counting for the lifetime of the job.
293  *
294  * Note that this function doesn't need to unreference the BOs on
295  * failure, because that will happen at v3d_exec_cleanup() time.
296  */
297 static int
v3d_lookup_bos(struct drm_device * dev,struct drm_file * file_priv,struct v3d_job * job,u64 bo_handles,u32 bo_count)298 v3d_lookup_bos(struct drm_device *dev,
299 	       struct drm_file *file_priv,
300 	       struct v3d_job *job,
301 	       u64 bo_handles,
302 	       u32 bo_count)
303 {
304 	job->bo_count = bo_count;
305 
306 	if (!job->bo_count) {
307 		/* See comment on bo_index for why we have to check
308 		 * this.
309 		 */
310 		DRM_DEBUG("Rendering requires BOs\n");
311 		return -EINVAL;
312 	}
313 
314 	return drm_gem_objects_lookup(file_priv,
315 				      (void __user *)(uintptr_t)bo_handles,
316 				      job->bo_count, &job->bo);
317 }
318 
319 static void
v3d_job_free(struct kref * ref)320 v3d_job_free(struct kref *ref)
321 {
322 	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
323 	int i;
324 
325 	if (job->bo) {
326 		for (i = 0; i < job->bo_count; i++)
327 			drm_gem_object_put(job->bo[i]);
328 		kvfree(job->bo);
329 	}
330 
331 	dma_fence_put(job->irq_fence);
332 	dma_fence_put(job->done_fence);
333 
334 	if (job->perfmon)
335 		v3d_perfmon_put(job->perfmon);
336 
337 	kfree(job);
338 }
339 
340 static void
v3d_render_job_free(struct kref * ref)341 v3d_render_job_free(struct kref *ref)
342 {
343 	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
344 						  base.refcount);
345 	struct v3d_bo *bo, *save;
346 
347 	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
348 		drm_gem_object_put(&bo->base.base);
349 	}
350 
351 	v3d_job_free(ref);
352 }
353 
v3d_job_cleanup(struct v3d_job * job)354 void v3d_job_cleanup(struct v3d_job *job)
355 {
356 	if (!job)
357 		return;
358 
359 	drm_sched_job_cleanup(&job->base);
360 	v3d_job_put(job);
361 }
362 
v3d_job_put(struct v3d_job * job)363 void v3d_job_put(struct v3d_job *job)
364 {
365 	kref_put(&job->refcount, job->free);
366 }
367 
368 int
v3d_wait_bo_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)369 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
370 		  struct drm_file *file_priv)
371 {
372 	int ret;
373 	struct drm_v3d_wait_bo *args = data;
374 	ktime_t start = ktime_get();
375 	u64 delta_ns;
376 	unsigned long timeout_jiffies =
377 		nsecs_to_jiffies_timeout(args->timeout_ns);
378 
379 	if (args->pad != 0)
380 		return -EINVAL;
381 
382 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
383 				    true, timeout_jiffies);
384 
385 	/* Decrement the user's timeout, in case we got interrupted
386 	 * such that the ioctl will be restarted.
387 	 */
388 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
389 	if (delta_ns < args->timeout_ns)
390 		args->timeout_ns -= delta_ns;
391 	else
392 		args->timeout_ns = 0;
393 
394 	/* Asked to wait beyond the jiffie/scheduler precision? */
395 	if (ret == -ETIME && args->timeout_ns)
396 		ret = -EAGAIN;
397 
398 	return ret;
399 }
400 
401 static int
v3d_job_init(struct v3d_dev * v3d,struct drm_file * file_priv,void ** container,size_t size,void (* free)(struct kref * ref),u32 in_sync,struct v3d_submit_ext * se,enum v3d_queue queue)402 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
403 	     void **container, size_t size, void (*free)(struct kref *ref),
404 	     u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
405 {
406 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
407 	struct v3d_job *job;
408 	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
409 	int ret, i;
410 
411 	*container = kcalloc(1, size, GFP_KERNEL);
412 	if (!*container) {
413 		DRM_ERROR("Cannot allocate memory for v3d job.");
414 		return -ENOMEM;
415 	}
416 
417 	job = *container;
418 	job->v3d = v3d;
419 	job->free = free;
420 
421 	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
422 				 v3d_priv);
423 	if (ret)
424 		goto fail;
425 
426 	if (has_multisync) {
427 		if (se->in_sync_count && se->wait_stage == queue) {
428 			struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
429 
430 			for (i = 0; i < se->in_sync_count; i++) {
431 				struct drm_v3d_sem in;
432 
433 				if (copy_from_user(&in, handle++, sizeof(in))) {
434 					ret = -EFAULT;
435 					DRM_DEBUG("Failed to copy wait dep handle.\n");
436 					goto fail_deps;
437 				}
438 				ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in.handle, 0);
439 
440 				// TODO: Investigate why this was filtered out for the IOCTL.
441 				if (ret && ret != -ENOENT)
442 					goto fail_deps;
443 			}
444 		}
445 	} else {
446 		ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in_sync, 0);
447 
448 		// TODO: Investigate why this was filtered out for the IOCTL.
449 		if (ret && ret != -ENOENT)
450 			goto fail_deps;
451 	}
452 
453 	kref_init(&job->refcount);
454 
455 	return 0;
456 
457 fail_deps:
458 	drm_sched_job_cleanup(&job->base);
459 fail:
460 	kfree(*container);
461 	*container = NULL;
462 
463 	return ret;
464 }
465 
466 static void
v3d_push_job(struct v3d_job * job)467 v3d_push_job(struct v3d_job *job)
468 {
469 	drm_sched_job_arm(&job->base);
470 
471 	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
472 
473 	/* put by scheduler job completion */
474 	kref_get(&job->refcount);
475 
476 	drm_sched_entity_push_job(&job->base);
477 }
478 
479 static void
v3d_attach_fences_and_unlock_reservation(struct drm_file * file_priv,struct v3d_job * job,struct ww_acquire_ctx * acquire_ctx,u32 out_sync,struct v3d_submit_ext * se,struct dma_fence * done_fence)480 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
481 					 struct v3d_job *job,
482 					 struct ww_acquire_ctx *acquire_ctx,
483 					 u32 out_sync,
484 					 struct v3d_submit_ext *se,
485 					 struct dma_fence *done_fence)
486 {
487 	struct drm_syncobj *sync_out;
488 	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
489 	int i;
490 
491 	for (i = 0; i < job->bo_count; i++) {
492 		/* XXX: Use shared fences for read-only objects. */
493 		dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
494 				   DMA_RESV_USAGE_WRITE);
495 	}
496 
497 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
498 
499 	/* Update the return sync object for the job */
500 	/* If it only supports a single signal semaphore*/
501 	if (!has_multisync) {
502 		sync_out = drm_syncobj_find(file_priv, out_sync);
503 		if (sync_out) {
504 			drm_syncobj_replace_fence(sync_out, done_fence);
505 			drm_syncobj_put(sync_out);
506 		}
507 		return;
508 	}
509 
510 	/* If multiple semaphores extension is supported */
511 	if (se->out_sync_count) {
512 		for (i = 0; i < se->out_sync_count; i++) {
513 			drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
514 						  done_fence);
515 			drm_syncobj_put(se->out_syncs[i].syncobj);
516 		}
517 		kvfree(se->out_syncs);
518 	}
519 }
520 
521 static void
v3d_put_multisync_post_deps(struct v3d_submit_ext * se)522 v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
523 {
524 	unsigned int i;
525 
526 	if (!(se && se->out_sync_count))
527 		return;
528 
529 	for (i = 0; i < se->out_sync_count; i++)
530 		drm_syncobj_put(se->out_syncs[i].syncobj);
531 	kvfree(se->out_syncs);
532 }
533 
534 static int
v3d_get_multisync_post_deps(struct drm_file * file_priv,struct v3d_submit_ext * se,u32 count,u64 handles)535 v3d_get_multisync_post_deps(struct drm_file *file_priv,
536 			    struct v3d_submit_ext *se,
537 			    u32 count, u64 handles)
538 {
539 	struct drm_v3d_sem __user *post_deps;
540 	int i, ret;
541 
542 	if (!count)
543 		return 0;
544 
545 	se->out_syncs = (struct v3d_submit_outsync *)
546 			kvmalloc_array(count,
547 				       sizeof(struct v3d_submit_outsync),
548 				       GFP_KERNEL);
549 	if (!se->out_syncs)
550 		return -ENOMEM;
551 
552 	post_deps = u64_to_user_ptr(handles);
553 
554 	for (i = 0; i < count; i++) {
555 		struct drm_v3d_sem out;
556 
557 		if (copy_from_user(&out, post_deps++, sizeof(out))) {
558 			ret = -EFAULT;
559 			DRM_DEBUG("Failed to copy post dep handles\n");
560 			goto fail;
561 		}
562 
563 		se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
564 							    out.handle);
565 		if (!se->out_syncs[i].syncobj) {
566 			ret = -EINVAL;
567 			goto fail;
568 		}
569 	}
570 	se->out_sync_count = count;
571 
572 	return 0;
573 
574 fail:
575 	for (i--; i >= 0; i--)
576 		drm_syncobj_put(se->out_syncs[i].syncobj);
577 	kvfree(se->out_syncs);
578 
579 	return ret;
580 }
581 
582 /* Get data for multiple binary semaphores synchronization. Parse syncobj
583  * to be signaled when job completes (out_sync).
584  */
585 static int
v3d_get_multisync_submit_deps(struct drm_file * file_priv,struct drm_v3d_extension __user * ext,void * data)586 v3d_get_multisync_submit_deps(struct drm_file *file_priv,
587 			      struct drm_v3d_extension __user *ext,
588 			      void *data)
589 {
590 	struct drm_v3d_multi_sync multisync;
591 	struct v3d_submit_ext *se = data;
592 	int ret;
593 
594 	if (copy_from_user(&multisync, ext, sizeof(multisync)))
595 		return -EFAULT;
596 
597 	if (multisync.pad)
598 		return -EINVAL;
599 
600 	ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
601 					  multisync.out_syncs);
602 	if (ret)
603 		return ret;
604 
605 	se->in_sync_count = multisync.in_sync_count;
606 	se->in_syncs = multisync.in_syncs;
607 	se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
608 	se->wait_stage = multisync.wait_stage;
609 
610 	return 0;
611 }
612 
613 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
614  * according to the extension id (name).
615  */
616 static int
v3d_get_extensions(struct drm_file * file_priv,u64 ext_handles,void * data)617 v3d_get_extensions(struct drm_file *file_priv,
618 		   u64 ext_handles,
619 		   void *data)
620 {
621 	struct drm_v3d_extension __user *user_ext;
622 	int ret;
623 
624 	user_ext = u64_to_user_ptr(ext_handles);
625 	while (user_ext) {
626 		struct drm_v3d_extension ext;
627 
628 		if (copy_from_user(&ext, user_ext, sizeof(ext))) {
629 			DRM_DEBUG("Failed to copy submit extension\n");
630 			return -EFAULT;
631 		}
632 
633 		switch (ext.id) {
634 		case DRM_V3D_EXT_ID_MULTI_SYNC:
635 			ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
636 			if (ret)
637 				return ret;
638 			break;
639 		default:
640 			DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
641 			return -EINVAL;
642 		}
643 
644 		user_ext = u64_to_user_ptr(ext.next);
645 	}
646 
647 	return 0;
648 }
649 
650 /**
651  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
652  * @dev: DRM device
653  * @data: ioctl argument
654  * @file_priv: DRM file for this fd
655  *
656  * This is the main entrypoint for userspace to submit a 3D frame to
657  * the GPU.  Userspace provides the binner command list (if
658  * applicable), and the kernel sets up the render command list to draw
659  * to the framebuffer described in the ioctl, using the command lists
660  * that the 3D engine's binner will produce.
661  */
662 int
v3d_submit_cl_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)663 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
664 		    struct drm_file *file_priv)
665 {
666 	struct v3d_dev *v3d = to_v3d_dev(dev);
667 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
668 	struct drm_v3d_submit_cl *args = data;
669 	struct v3d_submit_ext se = {0};
670 	struct v3d_bin_job *bin = NULL;
671 	struct v3d_render_job *render = NULL;
672 	struct v3d_job *clean_job = NULL;
673 	struct v3d_job *last_job;
674 	struct ww_acquire_ctx acquire_ctx;
675 	int ret = 0;
676 
677 	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
678 
679 	if (args->pad)
680 		return -EINVAL;
681 
682 	if (args->flags &&
683 	    args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
684 			    DRM_V3D_SUBMIT_EXTENSION)) {
685 		DRM_INFO("invalid flags: %d\n", args->flags);
686 		return -EINVAL;
687 	}
688 
689 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
690 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
691 		if (ret) {
692 			DRM_DEBUG("Failed to get extensions.\n");
693 			return ret;
694 		}
695 	}
696 
697 	ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
698 			   v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
699 	if (ret)
700 		goto fail;
701 
702 	render->start = args->rcl_start;
703 	render->end = args->rcl_end;
704 	INIT_LIST_HEAD(&render->unref_list);
705 
706 	if (args->bcl_start != args->bcl_end) {
707 		ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
708 				   v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
709 		if (ret)
710 			goto fail;
711 
712 		bin->start = args->bcl_start;
713 		bin->end = args->bcl_end;
714 		bin->qma = args->qma;
715 		bin->qms = args->qms;
716 		bin->qts = args->qts;
717 		bin->render = render;
718 	}
719 
720 	if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
721 		ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
722 				   v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
723 		if (ret)
724 			goto fail;
725 
726 		last_job = clean_job;
727 	} else {
728 		last_job = &render->base;
729 	}
730 
731 	ret = v3d_lookup_bos(dev, file_priv, last_job,
732 			     args->bo_handles, args->bo_handle_count);
733 	if (ret)
734 		goto fail;
735 
736 	ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
737 	if (ret)
738 		goto fail;
739 
740 	if (args->perfmon_id) {
741 		render->base.perfmon = v3d_perfmon_find(v3d_priv,
742 							args->perfmon_id);
743 
744 		if (!render->base.perfmon) {
745 			ret = -ENOENT;
746 			goto fail_perfmon;
747 		}
748 	}
749 
750 	mutex_lock(&v3d->sched_lock);
751 	if (bin) {
752 		bin->base.perfmon = render->base.perfmon;
753 		v3d_perfmon_get(bin->base.perfmon);
754 		v3d_push_job(&bin->base);
755 
756 		ret = drm_sched_job_add_dependency(&render->base.base,
757 						   dma_fence_get(bin->base.done_fence));
758 		if (ret)
759 			goto fail_unreserve;
760 	}
761 
762 	v3d_push_job(&render->base);
763 
764 	if (clean_job) {
765 		struct dma_fence *render_fence =
766 			dma_fence_get(render->base.done_fence);
767 		ret = drm_sched_job_add_dependency(&clean_job->base,
768 						   render_fence);
769 		if (ret)
770 			goto fail_unreserve;
771 		clean_job->perfmon = render->base.perfmon;
772 		v3d_perfmon_get(clean_job->perfmon);
773 		v3d_push_job(clean_job);
774 	}
775 
776 	mutex_unlock(&v3d->sched_lock);
777 
778 	v3d_attach_fences_and_unlock_reservation(file_priv,
779 						 last_job,
780 						 &acquire_ctx,
781 						 args->out_sync,
782 						 &se,
783 						 last_job->done_fence);
784 
785 	if (bin)
786 		v3d_job_put(&bin->base);
787 	v3d_job_put(&render->base);
788 	if (clean_job)
789 		v3d_job_put(clean_job);
790 
791 	return 0;
792 
793 fail_unreserve:
794 	mutex_unlock(&v3d->sched_lock);
795 fail_perfmon:
796 	drm_gem_unlock_reservations(last_job->bo,
797 				    last_job->bo_count, &acquire_ctx);
798 fail:
799 	v3d_job_cleanup((void *)bin);
800 	v3d_job_cleanup((void *)render);
801 	v3d_job_cleanup(clean_job);
802 	v3d_put_multisync_post_deps(&se);
803 
804 	return ret;
805 }
806 
807 /**
808  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
809  * @dev: DRM device
810  * @data: ioctl argument
811  * @file_priv: DRM file for this fd
812  *
813  * Userspace provides the register setup for the TFU, which we don't
814  * need to validate since the TFU is behind the MMU.
815  */
816 int
v3d_submit_tfu_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)817 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
818 		     struct drm_file *file_priv)
819 {
820 	struct v3d_dev *v3d = to_v3d_dev(dev);
821 	struct drm_v3d_submit_tfu *args = data;
822 	struct v3d_submit_ext se = {0};
823 	struct v3d_tfu_job *job = NULL;
824 	struct ww_acquire_ctx acquire_ctx;
825 	int ret = 0;
826 
827 	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
828 
829 	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
830 		DRM_DEBUG("invalid flags: %d\n", args->flags);
831 		return -EINVAL;
832 	}
833 
834 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
835 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
836 		if (ret) {
837 			DRM_DEBUG("Failed to get extensions.\n");
838 			return ret;
839 		}
840 	}
841 
842 	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
843 			   v3d_job_free, args->in_sync, &se, V3D_TFU);
844 	if (ret)
845 		goto fail;
846 
847 	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
848 			       sizeof(*job->base.bo), GFP_KERNEL);
849 	if (!job->base.bo) {
850 		ret = -ENOMEM;
851 		goto fail;
852 	}
853 
854 	job->args = *args;
855 
856 	for (job->base.bo_count = 0;
857 	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
858 	     job->base.bo_count++) {
859 		struct drm_gem_object *bo;
860 
861 		if (!args->bo_handles[job->base.bo_count])
862 			break;
863 
864 		bo = drm_gem_object_lookup(file_priv, args->bo_handles[job->base.bo_count]);
865 		if (!bo) {
866 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
867 				  job->base.bo_count,
868 				  args->bo_handles[job->base.bo_count]);
869 			ret = -ENOENT;
870 			goto fail;
871 		}
872 		job->base.bo[job->base.bo_count] = bo;
873 	}
874 
875 	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
876 	if (ret)
877 		goto fail;
878 
879 	mutex_lock(&v3d->sched_lock);
880 	v3d_push_job(&job->base);
881 	mutex_unlock(&v3d->sched_lock);
882 
883 	v3d_attach_fences_and_unlock_reservation(file_priv,
884 						 &job->base, &acquire_ctx,
885 						 args->out_sync,
886 						 &se,
887 						 job->base.done_fence);
888 
889 	v3d_job_put(&job->base);
890 
891 	return 0;
892 
893 fail:
894 	v3d_job_cleanup((void *)job);
895 	v3d_put_multisync_post_deps(&se);
896 
897 	return ret;
898 }
899 
900 /**
901  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
902  * @dev: DRM device
903  * @data: ioctl argument
904  * @file_priv: DRM file for this fd
905  *
906  * Userspace provides the register setup for the CSD, which we don't
907  * need to validate since the CSD is behind the MMU.
908  */
909 int
v3d_submit_csd_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)910 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
911 		     struct drm_file *file_priv)
912 {
913 	struct v3d_dev *v3d = to_v3d_dev(dev);
914 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
915 	struct drm_v3d_submit_csd *args = data;
916 	struct v3d_submit_ext se = {0};
917 	struct v3d_csd_job *job = NULL;
918 	struct v3d_job *clean_job = NULL;
919 	struct ww_acquire_ctx acquire_ctx;
920 	int ret;
921 
922 	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
923 
924 	if (args->pad)
925 		return -EINVAL;
926 
927 	if (!v3d_has_csd(v3d)) {
928 		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
929 		return -EINVAL;
930 	}
931 
932 	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
933 		DRM_INFO("invalid flags: %d\n", args->flags);
934 		return -EINVAL;
935 	}
936 
937 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
938 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
939 		if (ret) {
940 			DRM_DEBUG("Failed to get extensions.\n");
941 			return ret;
942 		}
943 	}
944 
945 	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
946 			   v3d_job_free, args->in_sync, &se, V3D_CSD);
947 	if (ret)
948 		goto fail;
949 
950 	ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
951 			   v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
952 	if (ret)
953 		goto fail;
954 
955 	job->args = *args;
956 
957 	ret = v3d_lookup_bos(dev, file_priv, clean_job,
958 			     args->bo_handles, args->bo_handle_count);
959 	if (ret)
960 		goto fail;
961 
962 	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
963 	if (ret)
964 		goto fail;
965 
966 	if (args->perfmon_id) {
967 		job->base.perfmon = v3d_perfmon_find(v3d_priv,
968 						     args->perfmon_id);
969 		if (!job->base.perfmon) {
970 			ret = -ENOENT;
971 			goto fail_perfmon;
972 		}
973 	}
974 
975 	mutex_lock(&v3d->sched_lock);
976 	v3d_push_job(&job->base);
977 
978 	ret = drm_sched_job_add_dependency(&clean_job->base,
979 					   dma_fence_get(job->base.done_fence));
980 	if (ret)
981 		goto fail_unreserve;
982 
983 	v3d_push_job(clean_job);
984 	mutex_unlock(&v3d->sched_lock);
985 
986 	v3d_attach_fences_and_unlock_reservation(file_priv,
987 						 clean_job,
988 						 &acquire_ctx,
989 						 args->out_sync,
990 						 &se,
991 						 clean_job->done_fence);
992 
993 	v3d_job_put(&job->base);
994 	v3d_job_put(clean_job);
995 
996 	return 0;
997 
998 fail_unreserve:
999 	mutex_unlock(&v3d->sched_lock);
1000 fail_perfmon:
1001 	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1002 				    &acquire_ctx);
1003 fail:
1004 	v3d_job_cleanup((void *)job);
1005 	v3d_job_cleanup(clean_job);
1006 	v3d_put_multisync_post_deps(&se);
1007 
1008 	return ret;
1009 }
1010 
1011 int
v3d_gem_init(struct drm_device * dev)1012 v3d_gem_init(struct drm_device *dev)
1013 {
1014 	struct v3d_dev *v3d = to_v3d_dev(dev);
1015 	u32 pt_size = 4096 * 1024;
1016 	int ret, i;
1017 
1018 	for (i = 0; i < V3D_MAX_QUEUES; i++)
1019 		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1020 
1021 	spin_lock_init(&v3d->mm_lock);
1022 	spin_lock_init(&v3d->job_lock);
1023 	ret = drmm_mutex_init(dev, &v3d->bo_lock);
1024 	if (ret)
1025 		return ret;
1026 	ret = drmm_mutex_init(dev, &v3d->reset_lock);
1027 	if (ret)
1028 		return ret;
1029 	ret = drmm_mutex_init(dev, &v3d->sched_lock);
1030 	if (ret)
1031 		return ret;
1032 	ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
1033 	if (ret)
1034 		return ret;
1035 
1036 	/* Note: We don't allocate address 0.  Various bits of HW
1037 	 * treat 0 as special, such as the occlusion query counters
1038 	 * where 0 means "disabled".
1039 	 */
1040 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1041 
1042 	v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1043 			       &v3d->pt_paddr,
1044 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1045 	if (!v3d->pt) {
1046 		drm_mm_takedown(&v3d->mm);
1047 		dev_err(v3d->drm.dev,
1048 			"Failed to allocate page tables. Please ensure you have DMA enabled.\n");
1049 		return -ENOMEM;
1050 	}
1051 
1052 	v3d_init_hw_state(v3d);
1053 	v3d_mmu_set_page_table(v3d);
1054 
1055 	ret = v3d_sched_init(v3d);
1056 	if (ret) {
1057 		drm_mm_takedown(&v3d->mm);
1058 		dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1059 				  v3d->pt_paddr);
1060 	}
1061 
1062 	return 0;
1063 }
1064 
1065 void
v3d_gem_destroy(struct drm_device * dev)1066 v3d_gem_destroy(struct drm_device *dev)
1067 {
1068 	struct v3d_dev *v3d = to_v3d_dev(dev);
1069 
1070 	v3d_sched_fini(v3d);
1071 
1072 	/* Waiting for jobs to finish would need to be done before
1073 	 * unregistering V3D.
1074 	 */
1075 	WARN_ON(v3d->bin_job);
1076 	WARN_ON(v3d->render_job);
1077 
1078 	drm_mm_takedown(&v3d->mm);
1079 
1080 	dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1081 			  v3d->pt_paddr);
1082 }
1083