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Searched defs:nodeHandle (Results 1 – 11 of 11) sorted by relevance

/foundation/arkui/ace_engine/test/unittest/interfaces/
Dnode_extened_test.cpp48 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
78 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
96 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
115 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
135 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
154 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
174 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
194 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
214 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
234 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
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Ddialog_model_test.cpp93 ArkUI_NodeHandle nodeHandle = new ArkUI_Node(); variable
Dui_input_event_test.cpp3631 ArkUI_NodeHandle nodeHandle = nullptr; variable
/foundation/arkui/ace_engine/examples/Dialog_C/entry/src/main/cpp/
DArkUINode.h123 auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event); in NodeEventReceiver() local
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
Dnav_destination_modifier.cpp471 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollStartAction() local
485 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollUpdateAction() local
497 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollEndAction() local
761 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationBeforeCreateLayoutWrapperCallBack() local
Dnavigation_modifier.cpp653 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollStartAction() local
667 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollUpdateAction() local
679 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollEndAction() local
841 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetBeforeCreateLayoutWrapperCallBack() local
/foundation/arkui/ace_engine/examples/Picker/jscontext/entry/src/main/cpp/
Dnapi_init.cpp226 ArkUI_NodeContentHandle nodeHandle = nullptr; in NAPI_Global_nativeRequirePluginComponent() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dscene_util.cpp238 if (auto nodeHandle = ncm->Read(entity)) { in CameraLookAt() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Dnode_system.cpp1360 if (auto nodeHandle = nodeManager_.Read(row->components[NODE_INDEX])) { in Update() local
Drender_system.cpp1627 if (auto nodeHandle = nodeMgr_->Read(cameraEntity)) { in ProcessCameras() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_importer.cpp2280 if (auto nodeHandle = nodeManager.Read(rootEntity)) { in ImportScene() local
2285 if (auto nodeHandle = nodeManager.Write(sceneEntity)) { in ImportScene() local