1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef MYAPPLICATION_ARKUINODE_H 16 #define MYAPPLICATION_ARKUINODE_H 17 18 #include "ArkUIBaseNode.h" 19 #include "NativeModule.h" 20 #include <arkui/native_node.h> 21 #include <arkui/native_type.h> 22 23 namespace NativeModule { 24 25 class ArkUINode : public ArkUIBaseNode { 26 public: ArkUINode(ArkUI_NodeHandle handle)27 explicit ArkUINode(ArkUI_NodeHandle handle) : ArkUIBaseNode(handle) { 28 nativeModule_ = NativeModuleInstance::GetInstance()->GetNativeNodeAPI(); 29 // 事件触发时需要通过函数获取对应的事件对象,这边通过设置节点自定义数据将封装类指针保持在组件上,方便后续事件分发。 30 nativeModule_->setUserData(handle_, this); 31 // 注册节点监听事件接受器。 32 nativeModule_->addNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver); 33 } 34 ~ArkUINode()35 ~ArkUINode() override { 36 if (onClick_) { 37 nativeModule_->unregisterNodeEvent(handle_, NODE_ON_CLICK); 38 } 39 if (onTouch_) { 40 nativeModule_->unregisterNodeEvent(handle_, NODE_TOUCH_EVENT); 41 } 42 if (onDisappear_) { 43 nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR); 44 } 45 if (onAppear_) { 46 nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_APPEAR); 47 } 48 nativeModule_->removeNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver); 49 } 50 51 // NDK相关通用属性调用封装 52 void SetWidth(float width, bool isPercent = false) { 53 assert(handle_); 54 ArkUI_NumberValue value[] = {{.f32 = width}}; 55 ArkUI_AttributeItem item = {value, 1}; 56 nativeModule_->setAttribute(handle_, isPercent ? NODE_WIDTH_PERCENT : NODE_WIDTH, &item); 57 } 58 59 void SetHeight(float height, bool isPercent = false) { 60 assert(handle_); 61 ArkUI_NumberValue value[] = {{.f32 = height}}; 62 ArkUI_AttributeItem item = {value, 1}; 63 nativeModule_->setAttribute(handle_, isPercent ? NODE_HEIGHT_PERCENT : NODE_HEIGHT, &item); 64 } 65 SetBackgroundColor(uint32_t color)66 void SetBackgroundColor(uint32_t color) { 67 assert(handle_); 68 ArkUI_NumberValue value[] = {{.u32 = color}}; 69 ArkUI_AttributeItem item = {value, 1}; 70 nativeModule_->setAttribute(handle_, NODE_BACKGROUND_COLOR, &item); 71 } 72 void SetPadding(float padding, bool isPercent = false) { 73 assert(handle_); 74 ArkUI_NumberValue value[] = {{.f32 = padding}}; 75 ArkUI_AttributeItem item = {value, 1}; 76 nativeModule_->setAttribute(handle_, isPercent ? NODE_PADDING_PERCENT : NODE_PADDING, &item); 77 } 78 79 // 处理通用事件。 RegisterOnClick(const std::function<void ()> & onClick)80 void RegisterOnClick(const std::function<void()> &onClick) { 81 assert(handle_); 82 onClick_ = onClick; 83 // 注册点击事件。 84 nativeModule_->registerNodeEvent(handle_, NODE_ON_CLICK, 0, nullptr); 85 } 86 RegisterOnTouch(const std::function<void (int32_t type,float x,float y)> & onTouch)87 void RegisterOnTouch(const std::function<void(int32_t type, float x, float y)> &onTouch) { 88 assert(handle_); 89 onTouch_ = onTouch; 90 // 注册触碰事件。 91 nativeModule_->registerNodeEvent(handle_, NODE_TOUCH_EVENT, 0, nullptr); 92 } 93 RegisterOnDisappear(const std::function<void ()> & onDisappear)94 void RegisterOnDisappear(const std::function<void()> &onDisappear) { 95 assert(handle_); 96 onDisappear_ = onDisappear; 97 // 注册卸载事件。 98 nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR, 0, nullptr); 99 } 100 RegisterOnAppear(const std::function<void ()> & onAppear)101 void RegisterOnAppear(const std::function<void()> &onAppear) { 102 assert(handle_); 103 onAppear_ = onAppear; 104 // 注册挂载事件。 105 nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_APPEAR, 0, nullptr); 106 } 107 108 protected: 109 // 组件树操作的实现类对接。 OnAddChild(const std::shared_ptr<ArkUIBaseNode> & child)110 void OnAddChild(const std::shared_ptr<ArkUIBaseNode> &child) override { 111 nativeModule_->addChild(handle_, child->GetHandle()); 112 } OnRemoveChild(const std::shared_ptr<ArkUIBaseNode> & child)113 void OnRemoveChild(const std::shared_ptr<ArkUIBaseNode> &child) override { 114 nativeModule_->removeChild(handle_, child->GetHandle()); 115 } OnInsertChild(const std::shared_ptr<ArkUIBaseNode> & child,int32_t index)116 void OnInsertChild(const std::shared_ptr<ArkUIBaseNode> &child, int32_t index) override { 117 nativeModule_->insertChildAt(handle_, child->GetHandle(), index); 118 } 119 120 // 事件监听器函数指针。 NodeEventReceiver(ArkUI_NodeEvent * event)121 static void NodeEventReceiver(ArkUI_NodeEvent *event) { 122 // 获取事件发生的UI组件对象。 123 auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event); 124 // 获取保持在UI组件对象中的自定义数据,返回封装类指针。 125 auto *node = reinterpret_cast<ArkUINode *>( 126 NativeModuleInstance::GetInstance()->GetNativeNodeAPI()->getUserData(nodeHandle)); 127 // 基于封装类实例对象处理事件。 128 node->ProcessNodeEvent(event); 129 } ProcessNodeEvent(ArkUI_NodeEvent * event)130 void ProcessNodeEvent(ArkUI_NodeEvent *event) { 131 auto eventType = OH_ArkUI_NodeEvent_GetEventType(event); 132 switch (eventType) { 133 case NODE_ON_CLICK: { 134 if (onClick_) { 135 onClick_(); 136 } 137 break; 138 } 139 case NODE_TOUCH_EVENT: { 140 if (onTouch_) { 141 auto *uiInputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event); 142 float x = OH_ArkUI_PointerEvent_GetX(uiInputEvent); 143 float y = OH_ArkUI_PointerEvent_GetY(uiInputEvent); 144 auto type = OH_ArkUI_UIInputEvent_GetAction(uiInputEvent); 145 onTouch_(type, x, y); 146 } 147 } 148 case NODE_EVENT_ON_DISAPPEAR: { 149 if (onDisappear_) { 150 onDisappear_(); 151 } 152 break; 153 } 154 case NODE_EVENT_ON_APPEAR: { 155 if (onAppear_) { 156 onAppear_(); 157 } 158 break; 159 } 160 default: { 161 // 组件特有事件交给子类处理 162 OnNodeEvent(event); 163 } 164 } 165 } 166 OnNodeEvent(ArkUI_NodeEvent * event)167 virtual void OnNodeEvent(ArkUI_NodeEvent *event) {} 168 private: 169 std::function<void()> onClick_; 170 std::function<void()> onDisappear_; 171 std::function<void()> onAppear_; 172 std::function<void(int32_t type, float x, float y)> onTouch_; 173 }; 174 } // namespace NativeModule 175 176 #endif // MYAPPLICATION_ARKUINODE_H