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Searched defs:pipelineLayout (Results 1 – 25 of 28) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dgpu_program.h31 PipelineLayout pipelineLayout; member
46 PipelineLayout pipelineLayout; member
Dshader_reflection_data.cpp141 bool ReadDescriptorSetsV0(PipelineLayout& pipelineLayout, const uint8_t*& ptr, const uint8_t* const… in ReadDescriptorSetsV0()
179 bool ReadDescriptorSetsV1(PipelineLayout& pipelineLayout, const uint8_t*& ptr, const uint8_t* const… in ReadDescriptorSetsV1()
266 PipelineLayout pipelineLayout; in GetPipelineLayout() local
Dshader_pipeline_binder.cpp164 …ineDescriptorSetBinder::Ptr CreatePipelineDescriptorSetBinder(const PipelineLayout& pipelineLayout) in CreatePipelineDescriptorSetBinder()
189 …haderManager& shaderMgr, const RenderHandleReference& shader, const PipelineLayout& pipelineLayout) in ShaderPipelineBinder()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
Dintf_shader_manager.h99 RenderHandle pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
114 RenderHandle pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
126 PipelineLayout pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
186 RENDER_NS::RenderHandleReference pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
227 BASE_NS::string pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
287 RenderHandle pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
299 RenderHandle pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Dpipeline_state_object_gles.cpp162 …rogram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectGLES()
262 const GpuComputeProgram& gpuComputeProgram, const PipelineLayout& pipelineLayout, in ComputePipelineStateObjectGLES()
Dpipeline_state_object_gles.h39 PipelineLayout pipelineLayout; member
Dgpu_program_gles.cpp411 void BuildBindInfos(Resources& resources, const PipelineLayout& pipelineLayout, BindMaps& map, in BuildBindInfos()
582 auto& pipelineLayout = reflection_.pipelineLayout; in GpuShaderProgramGLES() local
712 const auto& pipelineLayout = reflection_.pipelineLayout; in Specialize() local
820 const auto& pipelineLayout = reflection_.pipelineLayout; in Specialize() local
Dshader_module_gles.cpp117 void SortSets(PipelineLayout& pipelineLayout) in SortSets()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dgpu_program_vk.cpp43 auto& pipelineLayout = reflection_.pipelineLayout; in RENDER_BEGIN_NAMESPACE() local
Dpipeline_state_object_vk.cpp85 void GetDescriptorSetFillData(const DeviceVk& deviceVk, const PipelineLayout& pipelineLayout, in GetDescriptorSetFillData()
190 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectVk()
553const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in ComputePipelineStateObjectVk()
Ddevice_vk.cpp1426 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in CreateGraphicsPipelineStateObject()
1442const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in CreateComputePipelineStateObject()
/foundation/graphic/graphic_3d/lume/LumeRender/src/postprocesses/
Drender_post_process_motion_blur_node.h94 PipelineLayout pipelineLayout; member
100 PipelineLayout pipelineLayout; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_copy_util.h52 PipelineLayout pipelineLayout; member
Dnode_context_pso_manager.cpp188const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& shaderSpecializa… in GetComputePsoHandle()
252 const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, in GetGraphicsPsoHandleImpl()
344const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle()
353const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle()
Dnode_context_pso_manager.h112 PipelineLayout pipelineLayout; member
136 PipelineLayout pipelineLayout; member
Drender_node_copy_util.cpp61 const PipelineLayout& pipelineLayout, IDescriptorSetBinder::Ptr& binder) in CreatePso()
Dnode_context_descriptor_set_manager.cpp614 const uint32_t set, const PipelineLayout& pipelineLayout) in CreateDescriptorSet()
646 const uint32_t set, const PipelineLayout& pipelineLayout) in CreateOneFrameDescriptorSet()
707 const PipelineLayout& pipelineLayout) in CreatePipelineDescriptorSetBinder()
729 const PipelineLayout& pipelineLayout, const array_view<const RenderHandle> handles, in CreatePipelineDescriptorSetBinder()
Dpipeline_descriptor_set_binder.cpp537 PipelineDescriptorSetBinder::PipelineDescriptorSetBinder(const PipelineLayout& pipelineLayout, in PipelineDescriptorSetBinder()
544 PipelineDescriptorSetBinder::PipelineDescriptorSetBinder(const PipelineLayout& pipelineLayout, in PipelineDescriptorSetBinder()
552 void PipelineDescriptorSetBinder::Init(const PipelineLayout& pipelineLayout, in Init()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_shader_passes_generic.cpp351 const RenderPass& renderPass, const RenderHandle& shader, const PipelineLayout& pipelineLayout) in GetPsoHandleGraphics()
364 const RenderHandle& shader, const PipelineLayout& pipelineLayout) in GetPsoHandleCompute()
Drender_node_mip_chain_post_process.h123 RenderHandle pipelineLayout; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
Dshader_loader.cpp353 const string_view pipelineLayout = svRef.pipelineLayout; in CreateComputeShader() local
605 const PipelineLayout& pipelineLayout = loader.GetPipelineLayout(); in CreatePipelineLayout() local
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
Drs_vk_pipeline_config.h118 VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_generics.h98 RENDER_NS::RenderHandle pipelineLayout; member
Drender_node_default_camera_controller.h172 RENDER_NS::PipelineLayout pipelineLayout; member
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
Dcompiler_main.cpp1215 …nt16_t AppendDescriptorSets(std::vector<uint8_t>& reflection, const PipelineLayout& pipelineLayout) in AppendDescriptorSets()
1273 PipelineLayout pipelineLayout; in ReflectSpvBinary() local
1353 void SortSets(PipelineLayout& pipelineLayout) in SortSets()

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