| /kernel/linux/linux-5.10/drivers/gpu/drm/via/ |
| D | via_verifier.c | 282 * Require that all AGP texture levels reside in the same AGP map which should 303 cur_seq->tex_level_lo[cur_seq->texture]; in finish_current_sequence() 304 unsigned end = cur_seq->tex_level_hi[cur_seq->texture]; in finish_current_sequence() 316 &(cur_seq->t_addr[tex = cur_seq->texture][start]); in finish_current_sequence() 335 ("AGP texture is not in allowed map\n"); in finish_current_sequence() 428 tmp_addr = &cur_seq->t_addr[cur_seq->texture][tmp]; in investigate_hazard() 435 tmp_addr = &cur_seq->t_addr[cur_seq->texture][tmp]; in investigate_hazard() 444 cur_seq->tex_level_lo[tmp = cur_seq->texture] = cmd & 0x3F; in investigate_hazard() 452 cur_seq->pitch[cur_seq->texture][tmp] = in investigate_hazard() 454 cur_seq->tex_npot[cur_seq->texture] = 1; in investigate_hazard() [all …]
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| D | via_3d_reg.h | 685 /* Texture subtype definitions 691 /* Attribute of texture n 1034 *-- Define the input texture. 1130 /*=* John Sheng [2003.7.18] texture combine *=*/ 1159 *-- Define the texture alpha input. 1233 /* Texture Palette n 1401 /*---- start of texture 0 setting ---- 1475 /*---- end of texture 0 setting ---- 0x008f 1478 /*---- start of texture 1 setting ---- 1554 /*---- end of texture 1 setting ---- 0xaf [all …]
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| /kernel/linux/linux-5.10/include/uapi/drm/ |
| D | i810_drm.h | 85 /* Texture state (per tex unit) 165 /* Maintain an LRU of contiguous regions of texture space. If 166 * you think you own a region of texture memory, and it has an 172 * texture information of other clients - by maintaining them 175 * texture space, and can make informed decisions as to which 177 * kick out your own texture or someone else's - simply eject 183 int texAge; /* last time texture was uploaded */
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| D | mga_drm.h | 154 /* Setup registers for each texture unit 223 /* LRU lists for texture memory in agp space and on the card. 307 * \name AGP texture region 310 * be filled in with the actual AGP texture settings. 319 __u32 texture_size; /**< Size of the AGP texture region. */
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| D | vc4_drm.h | 112 /* Pointer to uniform data and texture handles for the textures 117 * uniform data has a __u32 index into bo_handles per texture 119 * the program. Following the texture BO handle indices is the actual
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| /kernel/linux/linux-5.10/drivers/staging/media/atomisp/pci/isp/kernels/bnr/bnr2_2/ |
| D | ia_css_bnr2_2_types.h | 63 s32 detail_gain; /** Gain for low contrast texture control */ 64 s32 detail_gain_divisor; /** Gain divisor for low contrast texture control */ 65 s32 detail_level_offset; /** Bias value for low contrast texture control */
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| /kernel/linux/linux-6.6/drivers/staging/media/atomisp/pci/isp/kernels/bnr/bnr2_2/ |
| D | ia_css_bnr2_2_types.h | 63 s32 detail_gain; /** Gain for low contrast texture control */ 64 s32 detail_gain_divisor; /** Gain divisor for low contrast texture control */ 65 s32 detail_level_offset; /** Bias value for low contrast texture control */
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| /kernel/linux/linux-5.10/drivers/gpu/drm/radeon/ |
| D | radeon_drv.h | 75 * Add texture rectangle support for r100. 87 * 1.15- Add support for texture micro tiling 90 * texture filtering on r200 99 * 1.22- Add support for texture cache flushes (R300_TX_CNTL)
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| D | r600_cs.c | 1461 * @texture: texture's bo structure 1465 * the texture and mipmap bo object are big enough to cover this resource. 1468 struct radeon_bo *texture, in r600_check_texture_resource() argument 1544 dev_warn(p->dev, "this kernel doesn't support %d texture dim\n", G_038000_DIM(word0)); in r600_check_texture_resource() 1548 dev_warn(p->dev, "%s:%d texture invalid format %d\n", in r600_check_texture_resource() 1579 dev_warn(p->dev, "texture blevel %d > llevel %d\n", in r600_check_texture_resource() 1591 /* using get ib will give us the offset into the texture bo */ in r600_check_texture_resource() 1592 if ((l0_size + word2) > radeon_bo_size(texture)) { in r600_check_texture_resource() 1593 dev_warn(p->dev, "texture bo too small ((%d %d) (%d %d) %d %d %d -> %d have %ld)\n", in r600_check_texture_resource() 1596 l0_size, radeon_bo_size(texture)); in r600_check_texture_resource() [all …]
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| /kernel/linux/linux-6.6/drivers/gpu/drm/radeon/ |
| D | radeon_drv.h | 75 * Add texture rectangle support for r100. 87 * 1.15- Add support for texture micro tiling 90 * texture filtering on r200 99 * 1.22- Add support for texture cache flushes (R300_TX_CNTL)
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| D | r600_cs.c | 1460 * @texture: texture's bo structure 1467 * the texture and mipmap bo object are big enough to cover this resource. 1470 struct radeon_bo *texture, in r600_check_texture_resource() argument 1546 dev_warn(p->dev, "this kernel doesn't support %d texture dim\n", G_038000_DIM(word0)); in r600_check_texture_resource() 1550 dev_warn(p->dev, "%s:%d texture invalid format %d\n", in r600_check_texture_resource() 1581 dev_warn(p->dev, "texture blevel %d > llevel %d\n", in r600_check_texture_resource() 1593 /* using get ib will give us the offset into the texture bo */ in r600_check_texture_resource() 1594 if ((l0_size + word2) > radeon_bo_size(texture)) { in r600_check_texture_resource() 1595 dev_warn(p->dev, "texture bo too small ((%d %d) (%d %d) %d %d %d -> %d have %ld)\n", in r600_check_texture_resource() 1598 l0_size, radeon_bo_size(texture)); in r600_check_texture_resource() [all …]
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| /kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/device_include/ |
| D | svga3d_limits.h | 94 * This is the limit to the number of fixed-function texture 95 * transforms and texture coordinates we can support. It does *not* 96 * correspond to the number of texture image units (samplers) we
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| D | svga3d_devcaps.h | 82 * fixed-function texture units available. Each of these units 83 * work in both FFP and Shader modes, and they support texture 84 * transforms and texture coordinates. The host may have additional 85 * texture image units that are only usable with shaders. 487 * ARRAY: Does the format support texture arrays?
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| D | svga3d_types.h | 778 * Indicated that this format can be read as an SRGB texture (meaning that the 794 * Indicates that this format cannot be used with texture filtering. 822 * Indicates that this format can be used by vertex texture sampler. 827 * Indicates that this format supports neither texture coordinate 867 uint32 texture : 1; member 1417 * Texture argument constants for texture combiner 1432 /* Modifiers for texture argument constants defined above. */
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| /kernel/linux/linux-5.10/Documentation/devicetree/bindings/media/ |
| D | renesas,imr.txt | 6 data in an external memory as 2D texture data and performing texture mapping
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| /kernel/linux/linux-6.6/Documentation/devicetree/bindings/media/ |
| D | renesas,imr.yaml | 15 capture data or data in an external memory as 2D texture data and performing 16 texture mapping and drawing with respect to any shape that is split into
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| /kernel/linux/linux-6.6/drivers/staging/media/atomisp/pci/isp/kernels/tdf/tdf_1.0/ |
| D | ia_css_tdf_types.h | 38 s32 eps_scale_text; /** Epsilon scaling coefficient for texture region. */ 43 s32 blend_text; /** Blending ratio at texture region. */
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| /kernel/linux/linux-5.10/drivers/staging/media/atomisp/pci/isp/kernels/tdf/tdf_1.0/ |
| D | ia_css_tdf_types.h | 38 s32 eps_scale_text; /** Epsilon scaling coefficient for texture region. */ 43 s32 blend_text; /** Blending ratio at texture region. */
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| /kernel/linux/linux-5.10/drivers/gpu/drm/v3d/ |
| D | v3d_gem.c | 24 /* Set OVRTMUOUT, which means that the texture sampler uniform in v3d_init_core() 26 * using the hardware default behavior based on the texture in v3d_init_core() 28 * "2" in the indirect texture state's output_type field. in v3d_init_core() 162 /* Invalidates texture L2 cachelines */ 180 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 670 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 765 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
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| /kernel/linux/linux-6.6/drivers/char/agp/ |
| D | Kconfig | 14 If you need more texture memory than you can get with the AGP GART 17 and have up to a couple gigs of texture space.
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| /kernel/linux/linux-5.10/drivers/char/agp/ |
| D | Kconfig | 14 If you need more texture memory than you can get with the AGP GART 17 and have up to a couple gigs of texture space.
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| /kernel/linux/linux-5.10/drivers/gpu/drm/vc4/ |
| D | vc4_validate.c | 169 * never have a render target larger than 4096. The texture in vc4_check_tex_size() 663 DRM_DEBUG("Texture format %d unsupported\n", type); in reloc_tex() 683 /* The mipmap levels are stored before the base of the texture. Make in reloc_tex() 736 DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); in reloc_tex() 737 DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1); in reloc_tex() 738 DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2); in reloc_tex() 739 DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3); in reloc_tex()
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| /kernel/linux/linux-6.6/drivers/gpu/drm/vc4/ |
| D | vc4_validate.c | 177 * never have a render target larger than 4096. The texture in vc4_check_tex_size() 675 DRM_DEBUG("Texture format %d unsupported\n", type); in reloc_tex() 695 /* The mipmap levels are stored before the base of the texture. Make in reloc_tex() 748 DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); in reloc_tex() 749 DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1); in reloc_tex() 750 DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2); in reloc_tex() 751 DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3); in reloc_tex()
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| /kernel/linux/linux-6.6/drivers/gpu/drm/v3d/ |
| D | v3d_gem.c | 24 /* Set OVRTMUOUT, which means that the texture sampler uniform in v3d_init_core() 26 * using the hardware default behavior based on the texture in v3d_init_core() 28 * "2" in the indirect texture state's output_type field. in v3d_init_core() 166 /* Invalidates texture L2 cachelines */ 184 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 808 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 901 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
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| /kernel/linux/linux-6.6/include/uapi/drm/ |
| D | vc4_drm.h | 112 /* Pointer to uniform data and texture handles for the textures 117 * uniform data has a __u32 index into bo_handles per texture 119 * the program. Following the texture BO handle indices is the actual
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