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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ECMASCRIPT_BASE_ENV_H
17 #define ECMASCRIPT_BASE_ENV_H
18 
19 #include "ecmascript/js_object.h"
20 #include "ecmascript/tagged_array-inl.h"
21 
22 namespace panda::ecmascript {
23 class BaseEnv : public TaggedArray {
24 public:
25     static constexpr uint32_t GLOBAL_ENV_INDEX = 0;
26 
Cast(TaggedObject * obj)27     static BaseEnv* Cast(TaggedObject *obj)
28     {
29         ASSERT(JSTaggedValue(obj).IsLexicalEnv() || JSTaggedValue(obj).IsJSGlobalEnv() ||
30                JSTaggedValue(obj).IsSFunctionEnv());
31         return static_cast<BaseEnv*>(obj);
32     }
33 
GetGlobalEnv(JSThread * thread)34     JSTaggedValue GetGlobalEnv(JSThread* thread) const
35     {
36         return Get(thread, GLOBAL_ENV_INDEX);
37     }
38 
SetGlobalEnv(JSThread * thread,JSTaggedValue value)39     void SetGlobalEnv(JSThread* thread, JSTaggedValue value)
40     {
41         Set(thread, GLOBAL_ENV_INDEX, value);
42     }
43 };
44 }  // namespace panda::ecmascript
45 #endif  // ECMASCRIPT_BASE_ENV_H
46