1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef ECMASCRIPT_BASE_ENV_H 17 #define ECMASCRIPT_BASE_ENV_H 18 19 #include "ecmascript/js_object.h" 20 #include "ecmascript/tagged_array-inl.h" 21 22 namespace panda::ecmascript { 23 class BaseEnv : public TaggedArray { 24 public: 25 static constexpr uint32_t GLOBAL_ENV_INDEX = 0; 26 Cast(TaggedObject * obj)27 static BaseEnv* Cast(TaggedObject *obj) 28 { 29 ASSERT(JSTaggedValue(obj).IsLexicalEnv() || JSTaggedValue(obj).IsJSGlobalEnv() || 30 JSTaggedValue(obj).IsSFunctionEnv()); 31 return static_cast<BaseEnv*>(obj); 32 } 33 GetGlobalEnv(JSThread * thread)34 JSTaggedValue GetGlobalEnv(JSThread* thread) const 35 { 36 return Get(thread, GLOBAL_ENV_INDEX); 37 } 38 SetGlobalEnv(JSThread * thread,JSTaggedValue value)39 void SetGlobalEnv(JSThread* thread, JSTaggedValue value) 40 { 41 Set(thread, GLOBAL_ENV_INDEX, value); 42 } 43 }; 44 } // namespace panda::ecmascript 45 #endif // ECMASCRIPT_BASE_ENV_H 46