1# ArkTS Performant Programming Practices 2 3<!--Kit: ArkTS--> 4<!--Subsystem: ArkCompiler--> 5<!--Owner: @zhanyi819--> 6<!--Designer: @qyhuo32--> 7<!--Tester: @kirl75; @zsw_zhushiwei--> 8<!--Adviser: @zhang_yixin13--> 9 10## Overview 11 12This topic provides a set of performant programming practices that you can apply in performance-critical scenarios. They are techniques and recommendations drawn from real-world development. Following these practices in your service implementation can help develop performant applications. For details about ArkTS programming specifications, see [ArkTS Coding Style Guide](./arkts-coding-style-guide.md). 13 14## Declarations and Expressions 15 16### Using const to Declare Unchanged Variables 17 18You are advised to use **const** to declare variables that remain unchanged. 19 20``` TypeScript 21const index = 10000; // This variable does not change in the subsequent process. You are advised to declare it as a constant. 22``` 23 24 25### Avoiding Mixed Use of Integers and Floating-Point Numbers in Variables of the number Type 26 27For variables of the **number** type, integer data and floating-point data are distinguished during optimization at runtime. As such, avoid changing the data type of the variables after they have been initialized. 28 29``` TypeScript 30let intNum = 1; 31intNum = 1.1; // This variable is declared as an integer data type. Avoid assigning a floating-point number to it. 32 33let doubleNum = 1.1; 34doubleNum = 1; // This variable is declared as a floating-point data type. Avoid assigning an integer to it. 35``` 36 37 38### Avoiding Overflow in Arithmetic Operations 39 40When arithmetic operations run into overflow, the engine enters a slower logic branch for processing overflow, affecting subsequent performance. Below are some suggestions to mitigate the overflow risk. 41 42- For operations such as addition, subtraction, multiplication, and exponentiation, the value should not be greater than **INT32_MAX** (2147483647) or less than **INT32_MIN** (-2147483648). 43 44- For operations such as & (and) and >>> (unsigned right shift), the value should not be greater than **INT32_MAX**. 45 46 47### Extracting Constants in Loops to Reduce Attribute Access Times 48 49If the constants do not change in the loop, they can be extracted outside the loop to reduce the number of access times. 50 51``` TypeScript 52class Time { 53 static start: number = 0; 54 static info: number[] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]; 55} 56 57function getNum(num: number): number { 58 let total: number = 348; 59 for (let index: number = 0x8000; index > 0x8; index >>= 1) { 60 // The system searches for info and start of Time multiple times, and the values found each time are the same. 61 total += ((Time.info[num - Time.start] & index) !== 0) ? 1 : 0; 62 } 63 return total; 64} 65``` 66 67You can extract **Time.info[num - Time.start]** as a constant to reduce the number of attribute access times and improves performance. The optimized code is as follows. 68 69``` TypeScript 70class Time { 71 static start: number = 0; 72 static info: number[] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]; 73} 74 75function getNum(num: number): number { 76 let total: number = 348; 77 const info = Time.info[num - Time.start]; // Extract constants from the loop. 78 for (let index: number = 0x8000; index > 0x8; index >>= 1) { 79 if ((info & index) != 0) { 80 total++; 81 } 82 } 83 return total; 84} 85``` 86 87 88## Functions 89 90### Using Parameters to Pass External Variables 91 92Using closures may cause extra overhead. 93 94``` TypeScript 95let arr = [0, 1, 2]; 96 97function foo(): number { 98 return arr[0] + arr[1]; 99} 100 101foo(); 102``` 103 104In performance-sensitive scenarios, you are advised to pass external variables using parameters. 105``` TypeScript 106let arr = [0, 1, 2]; 107 108function foo(array: number[]): number { 109 return array[0] + array[1]; 110} 111 112foo(arr); 113``` 114 115 116### Avoiding Optional Parameters 117 118An optional function parameter may be **undefined**. When such a parameter is used in the function, the system needs to check whether the parameter is null, which will cause extra overhead. 119 120``` TypeScript 121function add(left?: number, right?: number): number | undefined { 122 if (left != undefined && right != undefined) { 123 return left + right; 124 } 125 return undefined; 126} 127``` 128 129Declare function parameters as mandatory parameters based on service requirements. You can use the default parameters. 130``` TypeScript 131function add(left: number = 0, right: number = 0): number { 132 return left + right; 133} 134``` 135 136 137## Arrays 138 139### Prioritizing TypedArray for Value Arrays 140 141Where only arithmetic operations are involved, use **TypedArray**. 142 143Sample code before optimization: 144``` TypeScript 145const arr1 = new Array<number>(1, 2, 3); 146const arr2 = new Array<number>(4, 5, 6); 147let res = new Array<number>(3); 148for (let i = 0; i < 3; i++) { 149 res[i] = arr1[i] + arr2[i]; 150} 151``` 152 153Sample code after optimization: 154``` TypeScript 155const typedArray1 = Int8Array.from([1, 2, 3]); 156const typedArray2 = Int8Array.from([4, 5, 6]); 157let res = new Int8Array(3); 158for (let i = 0; i < 3; i++) { 159 res[i] = typedArray1[i] + typedArray2[i]; 160} 161``` 162 163 164### Avoiding Sparse Arrays 165 166When allocating an array whose size exceeds 1024 bytes or a sparse array during runtime, a hash table is used to store elements. This mode results in slower access speeds. Therefore, you should avoid converting arrays to sparse arrays during code development. 167 168``` TypeScript 169// Allocate an array of 100,000 bytes, for which a hash table is used to store elements. 170let count = 100000; 171let result: number[] = new Array(count); 172 173// The array will become a sparse array when the value is changed to 9999 after the array is created. 174let result: number[] = new Array(); 175result[9999] = 0; 176``` 177 178 179### Avoiding Arrays of Union Types 180 181When appropriate, use arrays that contain elements of the same type. That is, avoid using arrays of union types. Avoid mixed use of integer data and floating-point data in number arrays. 182 183``` TypeScript 184let arrNum: number[] = [1, 1.1, 2]; // Both integer data and floating-point data are used in a value array. 185 186let arrUnion: (number | string)[] = [1, 'hello']; // Union array. 187``` 188 189Place the data of the same type in the same array based on service requirements. 190``` TypeScript 191let arrInt: number[] = [1, 2, 3]; 192let arrDouble: number[] = [0.1, 0.2, 0.3]; 193let arrString: string[] = ['hello', 'world']; 194``` 195 196 197## Exceptions 198 199### Avoiding Frequent Exceptions 200 201Creating exceptions involves constructing the stack frame for the exception, which may performance overhead. In light of this, avoid frequently throwing exceptions in performance-sensitive scenarios, for example, in **for** loop statements. 202 203Sample code before optimization: 204 205``` TypeScript 206function div(a: number, b: number): number { 207 if (a <= 0 || b <= 0) { 208 throw new Error('Invalid numbers.') 209 } 210 return a / b 211} 212 213function sum(num: number): number { 214 let sum = 0 215 try { 216 for (let t = 1; t < 100; t++) { 217 sum += div(t, num) 218 } 219 } catch (e) { 220 console.log(e.message) 221 } 222 return sum 223} 224``` 225 226Sample code after optimization: 227 228``` TypeScript 229function div(a: number, b: number): number { 230 if (a <= 0 || b <= 0) { 231 return NaN 232 } 233 return a / b 234} 235 236function sum(num: number): number { 237 let sum = 0 238 for (let t = 1; t < 100; t++) { 239 if (t <= 0 || num <= 0) { 240 console.log('Invalid numbers.') 241 } 242 sum += div(t, num) 243 } 244 return sum 245} 246``` 247