1# NativeWindow开发指导 (C/C++) 2<!--Kit: ArkGraphics 2D--> 3<!--Subsystem: Graphics--> 4<!--Owner: @Felix-fangyang; @li_hui180; @dingpy--> 5<!--Designer: @conan13234--> 6<!--Tester: @nobuggers--> 7<!--Adviser: @ge-yafang--> 8## 场景介绍 9 10NativeWindow是**本地平台化窗口**,表示图形队列的生产者端。开发者可以通过`NativeWindow`接口进行申请和提交`Buffer`,配置`Buffer`属性信息。 11针对NativeWindow,常见的开发场景如下: 12 13* 通过`NativeWindow`提供的Native API接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列。 14* 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer`。 15 16## 接口说明 17 18| 接口名 | 描述 | 19| -------- | -------- | 20| OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 | 21| OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 | 22| OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 | 23 24详细的接口说明请参考[native_window](../reference/apis-arkgraphics2d/capi-nativewindow.md)。 25 26## 开发步骤 27 28以下步骤描述了如何使用`NativeWindow`提供的Native API接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。 29 30**添加动态链接库** 31 32CMakeLists.txt中添加以下lib。 33```txt 34libace_ndk.z.so 35libnative_window.so 36``` 37 38**头文件** 39```c++ 40#include <sys/poll.h> 41#include <sys/mman.h> 42#include <unistd.h> 43#include <ace/xcomponent/native_interface_xcomponent.h> 44#include <native_window/external_window.h> 45``` 46 471. 获取OHNativeWindow实例。 48 49 可在[`OH_NativeXComponent_Callback`](../reference/apis-arkui/capi-oh-nativexcomponent-native-xcomponent-oh-nativexcomponent-callback.md)提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考[XComponent开发指导](../ui/napi-xcomponent-guidelines.md)。 50 51 1. 在xxx.ets中添加一个XComponent组件。 52 53 ```ts 54 XComponent({ id: 'xcomponentId', type: XComponentType.SURFACE, libraryname: 'entry'}) 55 .width(360) 56 .height(360) 57 ``` 58 2. 在 native c++ 层获取 NativeXComponent。 59 60 ```c++ 61 napi_value exportInstance = nullptr; 62 // 用来解析出被wrap了NativeXComponent指针的属性 63 napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); 64 OH_NativeXComponent *nativeXComponent = nullptr; 65 // 通过napi_unwrap接口,解析出NativeXComponent的实例指针 66 napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent)); 67 // 获取XComponentId 68 char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; 69 uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; 70 OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize); 71 ``` 72 3. 定义 OH_NativeXComponent_Callback。 73 74 ```c++ 75 // 定义回调函数 76 void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) 77 { 78 // 可获取 OHNativeWindow 实例 79 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 80 // 此回调触发后,window默认引用计数会设置为1,若存在并发使用了window相关的接口和xcomponent析构的情况, 81 // 则需要通过OH_NativeWindow_NativeObjectReference和OH_NativeWindow_NativeObjectUnreference对window进行 82 // 手动引用计数加1和减1,防止xcomponent析构后,并发调用window相关接口触发野指针或空指针的崩溃。 83 } 84 void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) 85 { 86 // 可获取 OHNativeWindow 实例 87 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 88 // ... 89 } 90 void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) 91 { 92 // 可获取 OHNativeWindow 实例 93 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 94 // 此回调触发后,会将window进行引用计数减1的操作,当window的应用计数为0后,会触发window的析构, 95 // window析构后,不可再通过window进行接口调用,否则可能会触发野指针或空指针的崩溃。 96 } 97 void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) 98 { 99 // 可获取 OHNativeWindow 实例 100 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 101 // ... 102 } 103 ``` 104 105 ```c++ 106 // 初始化 OH_NativeXComponent_Callback 107 OH_NativeXComponent_Callback callback; 108 callback.OnSurfaceCreated = OnSurfaceCreatedCB; 109 callback.OnSurfaceChanged = OnSurfaceChangedCB; 110 callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB; 111 callback.DispatchTouchEvent = DispatchTouchEventCB; 112 ``` 113 114 4. 将OH_NativeXComponent_Callback 注册给 NativeXComponent。 115 116 ```c++ 117 // 注册回调函数 118 OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback); 119 ``` 120 1212. 设置OHNativeWindowBuffer的属性。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`OHNativeWindowBuffer`的属性。 122 123 ```c++ 124 // 设置 OHNativeWindowBuffer 的宽高 125 int32_t code = SET_BUFFER_GEOMETRY; 126 int32_t width = 0x100; 127 int32_t height = 0x100; 128 // 这里的nativeWindow是从上一步骤中的回调函数中获得的 129 int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); 130 ``` 131 1323. 从图形队列申请OHNativeWindowBuffer。 133 134 ```c++ 135 OHNativeWindowBuffer* buffer = nullptr; 136 int releaseFenceFd = -1; 137 // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例 138 ret = OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &releaseFenceFd); 139 if (ret != 0 || buffer == nullptr) { 140 return; 141 } 142 // 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle 143 BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer); 144 ``` 145 1464. 内存映射mmap。 147 148 ```c++ 149 #include <sys/mman.h> 150 151 // 使用内存映射函数mmap将bufferHandle对应的共享内存映射到用户空间,可以通过映射出来的虚拟地址向bufferHandle中写入图像数据 152 // bufferHandle->virAddr是bufferHandle在共享内存中的起始地址,bufferHandle->size是bufferHandle在共享内存中的内存占用大小 153 void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0); 154 if (mappedAddr == MAP_FAILED) { 155 // mmap failed 156 } 157 ``` 158 1595. 将生产的内容写入OHNativeWindowBuffer,在这之前需要等待releaseFenceFd可用(注意releaseFenceFd不等于-1才需要调用poll)。如果没有等待releaseFenceFd事件的数据可用(POLLIN),则可能造成花屏、裂屏、HEBC(High Efficiency Bandwidth Compression,高效带宽压缩) fault等问题。releaseFenceFd是消费者进程创建的一个文件句柄,代表消费者消费buffer完毕,buffer可读,生产者可以开始填充buffer内容。 160 161 ```c++ 162 int retCode = -1; 163 uint32_t timeout = 3000; 164 if (releaseFenceFd != -1) { 165 struct pollfd pollfds = {0}; 166 pollfds.fd = releaseFenceFd; 167 pollfds.events = POLLIN; 168 do { 169 retCode = poll(&pollfds, 1, timeout); 170 } while (retCode == -1 && (errno == EINTR || errno == EAGAIN)); 171 close(releaseFenceFd); // 防止fd泄漏 172 } 173 174 static uint32_t value = 0x00; 175 value++; 176 uint32_t *pixel = static_cast<uint32_t *>(mappedAddr); // 使用mmap获取到的地址来访问内存 177 for (uint32_t x = 0; x < width; x++) { 178 for (uint32_t y = 0; y < height; y++) { 179 *pixel++ = value; 180 } 181 } 182 ``` 183 1846. 提交OHNativeWindowBuffer到图形队列。请注意OH_NativeWindow_NativeWindowFlushBuffer接口的acquireFenceFd不可以和OH_NativeWindow_NativeWindowRequestBuffer接口获取的releaseFenceFd相同,acquireFenceFd可传入默认值-1。acquireFenceFd是生产者需要传入的文件句柄,消费者获取到buffer后可根据生产者传入的acquireFenceFd决定何时去渲染并上屏buffer内容。 185 186 ```c++ 187 // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。 188 Region region{nullptr, 0}; 189 int acquireFenceFd = -1; 190 // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 191 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, acquireFenceFd, region); 192 ``` 193 1947. 取消内存映射munmap。 195 196 ```c++ 197 // 内存使用完记得去掉内存映射 198 int result = munmap(mappedAddr, bufferHandle->size); 199 if (result == -1) { 200 // munmap failed 201 } 202 ``` 203 204## 相关实例 205 206针对NativeWindow的开发,有以下相关实例可供参考: 207 208- [NativeWindow(API11)](https://gitcode.com/openharmony/applications_app_samples/tree/master/code/BasicFeature/Native/NdkNativeWindow)