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1# 监听组件事件
2<!--Kit: ArkUI-->
3<!--Subsystem: ArkUI-->
4<!--Owner: @jiangtao92-->
5<!--Designer: @piggyguy-->
6<!--Tester: @songyanhong-->
7<!--Adviser: @HelloCrease-->
8
9
10NDK接口针对UI组件的事件,提供了监听函数的方式。首先,可使用[addNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#addnodeeventreceiver)函数添加组件事件的监听器,该监听器会监听该组件上发生的所有事件,例如:点击事件、焦点事件。然后,可使用[registerNodeEvent](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#registernodeevent)函数声明组件的哪些事件需要监听,NDK接口支持的事件范围通过[ArkUI_NodeEventType](../reference/apis-arkui/capi-native-node-h.md#arkui_nodeeventtype)枚举值定义。
11
12
13> **说明:**
14> - 事件注册需要声明[addNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#addnodeeventreceiver)监听器注册和[registerNodeEvent](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#registernodeevent)事件类型,监听器只能监听已声明的事件。
15>
16> - 需要关注事件的反注册逻辑,如在组件销毁前调用[removeNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#removenodeeventreceiver)移除事件监听器,[unregisterNodeEvent](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#unregisternodeevent)通知ArkUI框架已监听的事件不再需要监听。
17>
18> - [addNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#addnodeeventreceiver)可以添加多个函数指针,每个函数指针都会在对应事件触发时触发,对应的[removeNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#removenodeeventreceiver)需要传递对应的函数指针用于移除监听。
19>
20> - [registerNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#registernodeeventreceiver)是全局监听函数,不同于[addNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#addnodeeventreceiver),[registerNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#registernodeeventreceiver)能够监听所有Native组件的事件触发,但只能传递一个函数指针,多次调用使用最后一次的函数指针进行回调,释放时使用[unregisterNodeEventReceiver](../reference/apis-arkui/capi-arkui-nativemodule-arkui-nativenodeapi-1.md#unregisternodeeventreceiver)进行释放。
21
22
23以下示例基于[接入ArkTS页面](ndk-access-the-arkts-page.md)章节,补充相关事件监听。详细代码请参考[完整示例](ndk-listen-to-component-events.md#完整示例)。
24
25
26- 事件注册和事件解注册
27
28  通过addNodeEventReceiver对节点绑定事件处理函数,接着通过调用registerNodeEvent注册对应的事件。
29
30  > 说明:
31  >
32  > 事件监听函数的入参ArkUI_NodeEvent* event的生命周期只在函数回调周期内生效,不推荐对该指针进行缓存或者进行异步处理。
33
34  ```
35  ArkUI_NativeNodeAPI_1 *nodeAPI = nullptr;
36  OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_NODE, ArkUI_NativeNodeAPI_1, nodeAPI);
37  void NodeEventReceiver(ArkUI_NodeEvent *event) {
38    // 设置对应的事件类型触发时进行的操作,如NODE_ON_CLICK_EVENT
39  };
40  auto button = nodeAPI->createNode(ARKUI_NODE_BUTTON);
41  nodeAPI->addNodeEventReceiver(button, NodeEventReceiver);
42  nodeAPI->registerNodeEvent(button, NODE_ON_CLICK_EVENT, 0, nullptr);
43  ```
44  详细的事件类型请参考[ArkUI_NodeEventType](../reference/apis-arkui/capi-native-node-h.md#arkui_nodeeventtype)。
45
46  通过unregisterNodeEvent解注册对应的事件类型,再通过removeNodeEventReceiver卸载事件处理函数。
47
48  ```
49  nodeAPI->unregisterNodeEvent(button, NODE_ON_CLICK_EVENT);
50  nodeAPI->removeNodeEventReceiver(button, NodeEventReceiver);
51  ```
52
53- 全局事件监听
54
55  使用registerNodeEventReceiver注册全局的事件处理函数,对事件进行统一的处理,结束后可使用unregisterNodeEventReceiver进行释放。
56
57  ```cpp
58  nodeAPI->registerNodeEventReceiver([](ArkUI_NodeEvent *event){
59    auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event);
60    auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
61    switch(eventType){
62        case NODE_ON_CLICK_EVENT: {
63            // 触发点击事件所进行的操作
64        }
65        default: {
66            break;
67        }
68    }
69  })
70  nodeAPI->unregisterNodeEventReceiver();
71  ```
72
73- 获取事件信息
74
75  ArkUI框架提供了[OH_ArkUI_NodeEvent_GetInputEvent()](../reference/apis-arkui/capi-native-node-h.md#oh_arkui_nodeevent_getinputevent)接口,用于从输入交互相关的组件事件(如NODE_ON_CLICK_EVENT、NODE_TOUCH_EVENT等,具体可参见每个枚举定义的说明)中获取基础事件对象。然后,可通过调用[OH_ArkUI_PointerEvent_GetDisplayX()](../reference/apis-arkui/capi-ui-input-event-h.md#oh_arkui_pointerevent_getdisplayx)、[OH_ArkUI_PointerEvent_GetDisplayXByIndex()](../reference/apis-arkui/capi-ui-input-event-h.md#oh_arkui_pointerevent_getdisplayxbyindex)、[OH_ArkUI_UIInputEvent_GetAction()](../reference/apis-arkui/capi-ui-input-event-h.md#oh_arkui_uiinputevent_getaction)和[OH_ArkUI_UIInputEvent_GetEventTime()](../reference/apis-arkui/capi-ui-input-event-h.md#oh_arkui_uiinputevent_geteventtime)等接口,从基础事件中获取更多信息。应用根据获取的事件信息,在事件执行过程中实现差异化交互逻辑。
76
77  ```cpp
78  // 注册click事件
79  const unsigned int LOG_PRINT_DOMAIN = 0xFF00;
80  nodeAPI->registerNodeEvent(button, NODE_ON_CLICK_EVENT, 0, nullptr);
81  // 设置组件事件的全局监听
82  nodeAPI->registerNodeEventReceiver([](ArkUI_NodeEvent *event) {
83      // 从组件事件中获取基础事件对象
84      auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event);
85      // 从组件事件获取事件类型
86      auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
87      OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "inputEvent = %{public}p", inputEvent);
88      OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "eventType = %{public}d", eventType);
89      auto componentEvent = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event);
90      // 获取组件事件中的数字类型数据
91      OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "componentEvent = %{public}p",
92                    componentEvent);
93      // 获取触发该事件的组件对象
94      auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event);
95      OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "nodeHandle = %{public}p", nodeHandle);
96      // 根据eventType来区分事件类型,进行差异化处理,其他获取事件信息的接口也可类似方式来进行差异化的处理
97      switch (eventType) {
98      case NODE_ON_CLICK_EVENT: {
99          // 触发点击事件所进行的操作,从基础事件获取事件信息
100          auto x = OH_ArkUI_PointerEvent_GetX(inputEvent);
101          auto y = OH_ArkUI_PointerEvent_GetY(inputEvent);
102          auto displayX = OH_ArkUI_PointerEvent_GetDisplayX(inputEvent);
103          auto displayY = OH_ArkUI_PointerEvent_GetDisplayY(inputEvent);
104          auto windowX = OH_ArkUI_PointerEvent_GetWindowX(inputEvent);
105          auto windowY = OH_ArkUI_PointerEvent_GetWindowY(inputEvent);
106          auto pointerCount = OH_ArkUI_PointerEvent_GetPointerCount(inputEvent);
107          auto xByIndex = OH_ArkUI_PointerEvent_GetXByIndex(inputEvent, 0);
108          auto yByIndex = OH_ArkUI_PointerEvent_GetYByIndex(inputEvent, 0);
109          auto displayXByIndex = OH_ArkUI_PointerEvent_GetDisplayXByIndex(inputEvent, 0);
110          auto displayYByIndex = OH_ArkUI_PointerEvent_GetDisplayYByIndex(inputEvent, 0);
111          auto windowXByIndex = OH_ArkUI_PointerEvent_GetWindowXByIndex(inputEvent, 0);
112          auto windowYByIndex = OH_ArkUI_PointerEvent_GetWindowYByIndex(inputEvent, 0);
113          auto pointerId = OH_ArkUI_PointerEvent_GetPointerId(inputEvent, 0);
114          auto pressure = OH_ArkUI_PointerEvent_GetPressure(inputEvent, 0);
115          auto action = OH_ArkUI_UIInputEvent_GetAction(inputEvent);
116          auto eventTime = OH_ArkUI_UIInputEvent_GetEventTime(inputEvent);
117          auto sourceType = OH_ArkUI_UIInputEvent_GetSourceType(inputEvent);
118          auto type = OH_ArkUI_UIInputEvent_GetType(inputEvent);
119          std::string eventInfo =
120              "x: " + std::to_string(x) + ", y: " + std::to_string(y) +
121              ", displayX: " + std::to_string(displayX) + ", displayY: " + std::to_string(displayY) +
122              ", windowX: " + std::to_string(windowX) + ", windowY: " + std::to_string(windowY) +
123              ", pointerCount: " + std::to_string(pointerCount) + ", xByIndex: " + std::to_string(xByIndex) +
124              ", yByIndex: " + std::to_string(yByIndex) +
125              ", displayXByIndex: " + std::to_string(displayXByIndex) +
126              ", displayYByIndex: " + std::to_string(displayYByIndex) +
127              ", windowXByIndex: " + std::to_string(windowXByIndex) +
128              ", windowYByIndex: " + std::to_string(windowYByIndex) +
129              ", pointerId: " + std::to_string(pointerId) + ", pressure: " + std::to_string(pressure) +
130              ", action: " + std::to_string(action) + ", eventTime: " + std::to_string(eventTime) +
131              ", sourceType: " + std::to_string(sourceType) + ", type: " + std::to_string(type);
132          OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfoOfCommonEvent", "eventInfo = %{public}s",
133                       eventInfo.c_str());
134          break;
135      }
136      default: {
137          break;
138      }
139      }
140  });
141  nodeAPI->unregisterNodeEventReceiver();
142  nodeAPI->unregisterNodeEvent(button, NODE_ON_CLICK_EVENT);
143  ```
144
145
146- 深浅色变更事件
147
148  ArkUI开发框架在NDK接口提供了以组件为注册单位的系统深浅色变更事件,系统通过在深浅色变更时通知注册在组件上的回调,实现NDK侧的深浅色变更能力。
149
150  > **说明:**
151  > - 一个回调内可以自行设计多个组件的深浅色变更。
152  > - 同一组件仅能注册一个系统深浅变更回调。
153  > - 建议注册在页面内不会被销毁的节点,防止因节点销毁导致的回调失效。
154
155    ```cpp
156    const unsigned int LOG_PRINT_DOMAIN = 0xFF00;
157    struct ColorModeInfo {
158        const char* lightMsg;
159        const char* darkMsg;
160    };
161
162    //注册回调函数
163    void onColorModeChange(ArkUI_SystemColorMode colorMode, void *userData)
164    {
165        ColorModeInfo* info = static_cast<ColorModeInfo*>(userData);
166        if (colorMode == ARKUI_SYSTEM_COLOR_MODE_LIGHT) {
167            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Manager", "Light mode: ", info->lightMsg);
168        } else if (colorMode == ARKUI_SYSTEM_COLOR_MODE_DARK) {
169            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Manager", "Dark mode: ", info->darkMsg);
170        }
171    }
172
173    ArkUI_NodeHandle testColorModeChange(ArkUI_NativeNodeAPI_1 *nodeAPI) {
174        ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);
175        static ColorModeInfo info = {"现在是浅色模式", "现在是深色模式"};
176        OH_ArkUI_RegisterSystemColorModeChangeEvent(text, &info, onColorModeChange);
177
178        ArkUI_AttributeItem itemstring = {nullptr, 0, ("人生得意须尽欢")};
179        nodeAPI->setAttribute(text, NODE_TEXT_CONTENT, &itemstring);
180
181        return text;
182    }
183    ```
184
185## 完整示例
186
1871. 在ArkUINode基类对象中实现通用事件注册逻辑。
188
189   ```c
190   // ArkUINode.h
191   // 提供通用属性和事件的封装。
192
193   #ifndef MYAPPLICATION_ARKUINODE_H
194   #define MYAPPLICATION_ARKUINODE_H
195
196   #include "ArkUIBaseNode.h"
197   #include "NativeModule.h"
198
199   #include <arkui/native_node.h>
200   #include <arkui/native_type.h>
201
202   namespace NativeModule {
203
204   class ArkUINode : public ArkUIBaseNode {
205   public:
206       explicit ArkUINode(ArkUI_NodeHandle handle) : ArkUIBaseNode(handle) {
207           nativeModule_ = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
208           // 事件触发时需要通过函数获取对应的事件对象,这边通过设置节点自定义数据将封装类指针保持在组件上,方便后续事件分发。
209           nativeModule_->setUserData(handle_, this);
210           // 注册节点监听事件接受器。
211           nativeModule_->addNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver);
212       }
213
214       ~ArkUINode() override {
215           if (onClick_) {
216               nativeModule_->unregisterNodeEvent(handle_, NODE_ON_CLICK_EVENT);
217           }
218           if (onTouch_) {
219               nativeModule_->unregisterNodeEvent(handle_, NODE_TOUCH_EVENT);
220           }
221           if (onDisappear_) {
222               nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR);
223           }
224           if (onAppear_) {
225               nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_APPEAR);
226           }
227           nativeModule_->removeNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver);
228       }
229
230       void SetWidth(float width) {
231           assert(handle_);
232           ArkUI_NumberValue value[] = {{.f32 = width}};
233           ArkUI_AttributeItem item = {value, 1};
234           nativeModule_->setAttribute(handle_, NODE_WIDTH, &item);
235       }
236       void SetPercentWidth(float percent) {
237           assert(handle_);
238           ArkUI_NumberValue value[] = {{.f32 = percent}};
239           ArkUI_AttributeItem item = {value, 1};
240           nativeModule_->setAttribute(handle_, NODE_WIDTH_PERCENT, &item);
241       }
242       void SetHeight(float height) {
243           assert(handle_);
244           ArkUI_NumberValue value[] = {{.f32 = height}};
245           ArkUI_AttributeItem item = {value, 1};
246           nativeModule_->setAttribute(handle_, NODE_HEIGHT, &item);
247       }
248       void SetPercentHeight(float percent) {
249           assert(handle_);
250           ArkUI_NumberValue value[] = {{.f32 = percent}};
251           ArkUI_AttributeItem item = {value, 1};
252           nativeModule_->setAttribute(handle_, NODE_HEIGHT_PERCENT, &item);
253       }
254       void SetBackgroundColor(uint32_t color) {
255           assert(handle_);
256           ArkUI_NumberValue value[] = {{.u32 = color}};
257           ArkUI_AttributeItem item = {value, 1};
258           nativeModule_->setAttribute(handle_, NODE_BACKGROUND_COLOR, &item);
259       }
260       // 处理通用事件。
261       void RegisterOnClick(const std::function<void(ArkUI_NodeEvent *event)> &onClick) {
262           assert(handle_);
263           onClick_ = onClick;
264           // 注册点击事件。
265           nativeModule_->registerNodeEvent(handle_, NODE_ON_CLICK_EVENT, 0, nullptr);
266       }
267
268       void RegisterOnTouch(const std::function<void(int32_t type, float x, float y)> &onTouch) {
269           assert(handle_);
270           onTouch_ = onTouch;
271           // 注册触碰事件。
272           nativeModule_->registerNodeEvent(handle_, NODE_TOUCH_EVENT, 0, nullptr);
273       }
274
275       void RegisterOnDisappear(const std::function<void()> &onDisappear) {
276           assert(handle_);
277           onDisappear_ = onDisappear;
278           // 注册卸载事件。
279           nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR, 0, nullptr);
280       }
281
282       void RegisterOnAppear(const std::function<void()> &onAppear) {
283           assert(handle_);
284           onAppear_ = onAppear;
285           // 注册挂载事件。
286           nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_APPEAR, 0, nullptr);
287       }
288
289   protected:
290       // 事件监听器函数指针。
291       static void NodeEventReceiver(ArkUI_NodeEvent *event) {
292           // 获取事件发生的UI组件对象。
293           auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event);
294           // 获取保持在UI组件对象中的自定义数据,返回封装类指针。
295           auto *node = reinterpret_cast<ArkUINode *>(
296               NativeModuleInstance::GetInstance()->GetNativeNodeAPI()->getUserData(nodeHandle));
297           // 基于封装类实例对象处理事件。
298           node->ProcessNodeEvent(event);
299       }
300       void ProcessNodeEvent(ArkUI_NodeEvent *event) {
301           auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
302           switch (eventType) {
303           case NODE_ON_CLICK_EVENT: {
304               if (onClick_) {
305                   onClick_(event);
306               }
307               break;
308           }
309           case NODE_TOUCH_EVENT: {
310               if (onTouch_) {
311                   auto *uiInputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event);
312                   float x = OH_ArkUI_PointerEvent_GetX(uiInputEvent);
313                   float y = OH_ArkUI_PointerEvent_GetY(uiInputEvent);
314                   auto type = OH_ArkUI_UIInputEvent_GetAction(uiInputEvent);
315                   onTouch_(type, x, y);
316               }
317           }
318           case NODE_EVENT_ON_DISAPPEAR: {
319               if (onDisappear_) {
320                   onDisappear_();
321               }
322               break;
323           }
324           case NODE_EVENT_ON_APPEAR: {
325               if (onAppear_) {
326                   onAppear_();
327               }
328               break;
329           }
330           default: {
331               // 组件特有事件交给子类处理
332               OnNodeEvent(event);
333           }
334           }
335       }
336
337       virtual void OnNodeEvent(ArkUI_NodeEvent *event) {}
338
339       void OnAddChild(const std::shared_ptr<ArkUIBaseNode> &child) override {
340           nativeModule_->addChild(handle_, child->GetHandle());
341       }
342
343       void OnRemoveChild(const std::shared_ptr<ArkUIBaseNode> &child) override {
344           nativeModule_->removeChild(handle_, child->GetHandle());
345       }
346
347       void OnInsertChild(const std::shared_ptr<ArkUIBaseNode> &child, int32_t index) override {
348           nativeModule_->insertChildAt(handle_, child->GetHandle(), index);
349       }
350
351   private:
352       std::function<void(ArkUI_NodeEvent *event)> onClick_;
353       std::function<void()> onDisappear_;
354       std::function<void()> onAppear_;
355       std::function<void(int32_t type, float x, float y)> onTouch_;
356   };
357   } // namespace NativeModule
358
359   #endif // MYAPPLICATION_ARKUINODE_H
360
361   ```
362
3632. 在ArkUIListNode对象中实现列表事件注册逻辑。
364   ```c
365   // ArkUIListNode.h
366   // 列表封装类对象
367
368   #ifndef MYAPPLICATION_ARKUILISTNODE_H
369   #define MYAPPLICATION_ARKUILISTNODE_H
370
371   #include "ArkUINode.h"
372   #include <hilog/log.h>
373
374   namespace NativeModule {
375   class ArkUIListNode : public ArkUINode {
376   public:
377       ArkUIListNode()
378           : ArkUINode((NativeModuleInstance::GetInstance()->GetNativeNodeAPI())->createNode(ARKUI_NODE_LIST)) {}
379
380       ~ArkUIListNode() override { nativeModule_->unregisterNodeEvent(handle_, NODE_LIST_ON_SCROLL_INDEX); }
381
382       void SetScrollBarState(bool isShow) {
383           assert(handle_);
384           ArkUI_ScrollBarDisplayMode displayMode =
385               isShow ? ARKUI_SCROLL_BAR_DISPLAY_MODE_ON : ARKUI_SCROLL_BAR_DISPLAY_MODE_OFF;
386           ArkUI_NumberValue value[] = {{.i32 = displayMode}};
387           ArkUI_AttributeItem item = {value, 1};
388           nativeModule_->setAttribute(handle_, NODE_SCROLL_BAR_DISPLAY_MODE, &item);
389       }
390
391       // 注册列表相关事件。
392       void RegisterOnScrollIndex(const std::function<void(int32_t index)> &onScrollIndex) {
393           assert(handle_);
394           onScrollIndex_ = onScrollIndex;
395           nativeModule_->registerNodeEvent(handle_, NODE_LIST_ON_SCROLL_INDEX, 0, nullptr);
396       }
397
398   protected:
399      // 处理List相关事件。
400       void OnNodeEvent(ArkUI_NodeEvent *event) override {
401           auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
402           switch (eventType) {
403           case NODE_LIST_ON_SCROLL_INDEX: {
404               auto index = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event)->data[0];
405               if (onScrollIndex_) {
406                   onScrollIndex_(index.i32);
407               }
408           }
409           default: {
410           }
411           }
412       }
413
414   private:
415       std::function<void(int32_t index)> onScrollIndex_;
416   };
417   } // namespace NativeModule
418
419   #endif // MYAPPLICATION_ARKUILISTNODE_H
420   ```
421
4223. 添加相关事件。
423   ```c
424   // TextListExample.h
425   // 文本列表示例。
426
427   #ifndef MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H
428   #define MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H
429
430   #include "ArkUIBaseNode.h"
431   #include "ArkUIListItemNode.h"
432   #include "ArkUIListNode.h"
433   #include "ArkUITextNode.h"
434   #include <hilog/log.h>
435
436   const unsigned int LOG_PRINT_DOMAIN = 0xFF00;
437
438   namespace NativeModule {
439
440   std::shared_ptr<ArkUIBaseNode> CreateTextListExample() {
441       // 创建组件并挂载
442       // 1:创建List组件。
443       auto list = std::make_shared<ArkUIListNode>();
444       list->SetPercentWidth(1);
445       list->SetPercentHeight(1);
446       // 2:创建ListItem子组件并挂载到List上。
447       for (int32_t i = 0; i < 30; ++i) {
448           auto listItem = std::make_shared<ArkUIListItemNode>();
449           auto textNode = std::make_shared<ArkUITextNode>();
450           textNode->SetTextContent(std::to_string(i));
451           textNode->SetFontSize(16);
452           textNode->SetPercentWidth(1);
453           textNode->SetHeight(100);
454           textNode->SetBackgroundColor(0xFFfffacd);
455           textNode->SetTextAlign(ARKUI_TEXT_ALIGNMENT_CENTER);
456           listItem->AddChild(textNode);
457           // 列表项注册点击事件。
458           auto onClick = [](ArkUI_NodeEvent *event) {
459               // 从组件事件中获取基础事件对象
460               auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event);
461               if (inputEvent == nullptr) {
462                    return;
463               }
464               // 从组件事件获取事件类型
465               auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
466               OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "inputEvent = %{public}p", inputEvent);
467               OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "eventType = %{public}d", eventType);
468               auto componentEvent = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event);
469               // 获取组件事件中的数字类型数据
470               OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "componentEvent = %{public}p",
471                            componentEvent);
472               // 获取触发该事件的组件对象
473               auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event);
474               if (nodeHandle == nullptr) {
475                    return;
476               }
477               OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "nodeHandle = %{public}p", nodeHandle);
478               // 根据eventType来区分事件类型,进行差异化处理,其他获取事件信息的接口也可类似方式来进行差异化的处理
479               switch (eventType) {
480                    case NODE_ON_CLICK_EVENT: {
481                        // 触发点击事件所进行的操作,从基础事件获取事件信息
482                        auto x = OH_ArkUI_PointerEvent_GetX(inputEvent);
483                        auto y = OH_ArkUI_PointerEvent_GetY(inputEvent);
484                        auto displayX = OH_ArkUI_PointerEvent_GetDisplayX(inputEvent);
485                        auto displayY = OH_ArkUI_PointerEvent_GetDisplayY(inputEvent);
486                        auto windowX = OH_ArkUI_PointerEvent_GetWindowX(inputEvent);
487                        auto windowY = OH_ArkUI_PointerEvent_GetWindowY(inputEvent);
488                        auto pointerCount = OH_ArkUI_PointerEvent_GetPointerCount(inputEvent);
489                        auto xByIndex = OH_ArkUI_PointerEvent_GetXByIndex(inputEvent, 0);
490                        auto yByIndex = OH_ArkUI_PointerEvent_GetYByIndex(inputEvent, 0);
491                        auto displayXByIndex = OH_ArkUI_PointerEvent_GetDisplayXByIndex(inputEvent, 0);
492                        auto displayYByIndex = OH_ArkUI_PointerEvent_GetDisplayYByIndex(inputEvent, 0);
493                        auto windowXByIndex = OH_ArkUI_PointerEvent_GetWindowXByIndex(inputEvent, 0);
494                        auto windowYByIndex = OH_ArkUI_PointerEvent_GetWindowYByIndex(inputEvent, 0);
495                        auto pointerId = OH_ArkUI_PointerEvent_GetPointerId(inputEvent, 0);
496                        auto pressure = OH_ArkUI_PointerEvent_GetPressure(inputEvent, 0);
497                        auto action = OH_ArkUI_UIInputEvent_GetAction(inputEvent);
498                        auto eventTime = OH_ArkUI_UIInputEvent_GetEventTime(inputEvent);
499                        auto sourceType = OH_ArkUI_UIInputEvent_GetSourceType(inputEvent);
500                        auto type = OH_ArkUI_UIInputEvent_GetType(inputEvent);
501                        std::string eventInfo =
502                            "x: " + std::to_string(x) + ", y: " + std::to_string(y) +
503                            ", displayX: " + std::to_string(displayX) + ", displayY: " + std::to_string(displayY) +
504                            ", windowX: " + std::to_string(windowX) + ", windowY: " + std::to_string(windowY) +
505                            ", pointerCount: " + std::to_string(pointerCount) + ", xByIndex: " + std::to_string(xByIndex) +
506                            ", yByIndex: " + std::to_string(yByIndex) +
507                            ", displayXByIndex: " + std::to_string(displayXByIndex) +
508                            ", displayYByIndex: " + std::to_string(displayYByIndex) +
509                            ", windowXByIndex: " + std::to_string(windowXByIndex) +
510                            ", windowYByIndex: " + std::to_string(windowYByIndex) +
511                            ", pointerId: " + std::to_string(pointerId) + ", pressure: " + std::to_string(pressure) +
512                            ", action: " + std::to_string(action) + ", eventTime: " + std::to_string(eventTime) +
513                            ", sourceType: " + std::to_string(sourceType) + ", type: " + std::to_string(type);
514                        OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfoOfCommonEvent",
515                                        "eventInfo = %{public}s", eventInfo.c_str());
516                    }
517                    default: {
518                        break;
519                    }
520                }
521           };
522           listItem->RegisterOnClick(onClick);
523           list->AddChild(listItem);
524       }
525       // 3:注册List相关监听事件.
526       list->RegisterOnScrollIndex([](int32_t index) { OH_LOG_INFO(LOG_APP, "on list scroll index: %{public}d", index); });
527       // 4: 注册挂载事件。
528       list->RegisterOnAppear([]() { OH_LOG_INFO(LOG_APP, "on list mount to tree"); });
529       // 5: 注册卸载事件。
530       list->RegisterOnDisappear([]() { OH_LOG_INFO(LOG_APP, "on list unmount from tree"); });
531       return list;
532   }
533   } // namespace NativeModule
534
535   #endif // MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H
536
537   ```
538