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1# OffscreenCanvasRenderingContext2D对象
2<!--Kit: ArkUI-->
3<!--Subsystem: ArkUI-->
4<!--Owner: @sd-wu-->
5<!--Designer: @sunbees-->
6<!--Tester: @liuli0427-->
7<!--Adviser: @HelloCrease-->
8
9使用OffscreenCanvas在离屏Canvas画布组件上进行绘制,绘制对象可以是矩形、文本、图片等。 离屏,即GPU在当前缓冲区以外新开辟的一个缓冲区。具体请参考[OffscreenCanvasRenderingContext2D对象](../reference/apis-arkui/arkui-js/js-offscreencanvasrenderingcontext2d.md)。
10
11以下示例创建了一个OffscreenCanvas画布,再在画布上创建一个getContext2d对象,并设置filter属性改变图片样式。
12
13```html
14<!-- xxx.hml -->
15<div class="container">
16  <canvas ref="canvas1"></canvas>
17  <select @change="change()">
18    <option value="blur(5px)">blur</option>
19    <option value="grayscale(50%)">grayscale</option>
20    <option value="hue-rotate(45deg)">hue-rotate</option>
21    <option value="invert(100%)">invert</option>
22    <option value="drop-shadow(8px 8px 10px green)">drop-shadow</option>
23    <option value="brightness(0.4)">brightness</option>
24    <option value="opacity(0.25)">opacity</option>
25    <option value="saturate(30%)">saturate</option>
26    <option value="sepia(60%)">sepia</option>
27    <option value="contrast(200%)">contrast</option>
28  </select>
29</div>
30```
31
32```css
33/* xxx.css */
34.container{
35  width: 100%;
36  height: 100%;
37  flex-direction: column;
38  justify-content: center;
39  align-items: center;
40  background-color: #F1F3F5;
41}
42canvas{
43  width: 600px;
44  height: 500px;
45  background-color: #fdfdfd;
46  border: 5px solid red;
47}
48select{
49  margin-top: 50px;
50  width: 250px;
51  height: 100px;
52  background-color: white;
53}
54```
55
56```js
57// xxx.js
58import promptAction from '@ohos.promptAction';
59export default {
60  data:{
61    el: null,
62    ctx: null,
63    offscreen: null,
64    offCanvas: null,
65    img: null,
66  },
67  onShow(){
68    this.ctx = this.$refs.canvas1.getContext("2d");
69    this.offscreen = new OffscreenCanvas(600, 500);
70    this.offCanvas = this.offscreen.getContext("2d");
71    this.img = new Image();
72    // "common/images/2.png"需要替换为开发者所需的图像资源文件
73    this.img.src = 'common/images/2.png';
74    // 图片成功获取触发方法
75    let _this = this;
76    this.img.onload = function() {
77      _this.offCanvas.drawImage(_this.img, 100, 100, 400, 300);
78    };
79    this.img.onerror = function() {
80      promptAction.showToast({message:"error",duration:2000})
81    };
82    var bitmap = this.offscreen.transferToImageBitmap();
83    this.ctx.transferFromImageBitmap(bitmap);
84  },
85  change(e){
86    this.offCanvas.filter = e.newValue;this.offCanvas.drawImage(this.img, 100, 100, 400, 300);
87    var bitmap = this.offscreen.transferToImageBitmap();
88    this.ctx.transferFromImageBitmap(bitmap);
89  },
90}
91```
92
93
94![zh-cn_image_0000001218599708](figures/zh-cn_image_0000001218599708.gif)
95
96
97## 判断位置
98
99使用isPointInPath判断坐标点是否在路径的区域内,使用isPointInStroke判断坐标点是否在路径的边缘线上,并在页面上显示返回结果。
100
101
102```html
103<!-- xxx.hml -->
104<div class="container">
105  <div class="content">
106    <text>坐标:{{X}}, {{Y}}</text>
107    <text>In path:{{textValue}}</text>
108    <text>In stroke:{{textValue1}}</text>
109  </div>
110  <canvas ref="canvas"></canvas>
111  <button onclick="change">Add(50)</button>
112</div>
113```
114
115
116```css
117/* xxx.css */
118.container{
119  width: 100%;
120  height: 100%;
121  flex-direction: column;
122  justify-content: center;
123  align-items: center;
124  background-color: #F1F3F5;
125  display: flex;
126}
127canvas{
128  width: 600px;
129  height: 500px;
130  background-color: #fdfdfd;
131  border: 5px solid red;
132}
133.content{
134  flex-direction: column;
135  justify-content: center;
136  align-items: center;
137}
138text{
139  font-size: 30px;
140  width: 300px;
141  height: 80px;
142  text-align: center;
143}
144button{
145  width: 180px;
146  height: 75px;
147  margin-top: 50px;
148}
149```
150
151
152```js
153// xxx.js
154export default {
155  data: {
156    textValue: 0,
157    textValue1: 0,
158    X:0,
159    Y:250,
160  },
161  onShow(){
162    let canvas = this.$refs.canvas.getContext('2d');
163    let offscreen = new OffscreenCanvas(500,500);
164    let offscreenCanvasCtx = offscreen.getContext("2d");
165    let offscreenCanvasCtx1 = offscreen.getContext("2d");
166    offscreenCanvasCtx1.arc(this.X, this.Y, 2, 0, 6.28);
167    offscreenCanvasCtx.lineWidth=20;
168    offscreenCanvasCtx.rect(200,150, 200, 200);
169    offscreenCanvasCtx.stroke();
170    this.textValue1 = offscreenCanvasCtx.isPointInStroke(this.X, this.Y)?'true':'false';
171    this.textValue = offscreenCanvasCtx.isPointInPath(this.X, this.Y)?'true':'false';
172    let bitmap = offscreen.transferToImageBitmap();
173    canvas.transferFromImageBitmap(bitmap);
174  },
175  change(){
176    if(this.X < 500){
177      this.X = this.X+50;
178    }else{
179      this.X = 0;
180    }
181    let canvas = this.$refs.canvas.getContext('2d');
182    let offscreen = new OffscreenCanvas(500,500);
183    let offscreenCanvasCtx = offscreen.getContext("2d");
184    let offscreenCanvasCtx1 = offscreen.getContext("2d");
185    offscreenCanvasCtx1.arc(this.X, this.Y, 1, 0, 6.28)
186    offscreenCanvasCtx.lineWidth=20
187    offscreenCanvasCtx.rect(200,150, 200, 200);
188    offscreenCanvasCtx.stroke();
189    this.textValue1 = offscreenCanvasCtx.isPointInStroke(this.X, this.Y)?'true':'false';
190    this.textValue = offscreenCanvasCtx.isPointInPath(this.X, this.Y)?'true':'false';
191    let bitmap = offscreen.transferToImageBitmap();
192    canvas.transferFromImageBitmap(bitmap);
193  }
194}
195```
196
197![zh-cn_image_0000001178084014](figures/zh-cn_image_0000001178084014.gif)
198