1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "core/common/ime/input_method_manager.h"
17
18 namespace OHOS::Ace {
19 std::unique_ptr<InputMethodManager> InputMethodManager::instance_ = nullptr;
20
GetInstance()21 InputMethodManager* InputMethodManager::GetInstance()
22 {
23 static std::once_flag onceFlag;
24 std::call_once(onceFlag, []() {
25 instance_.reset(new InputMethodManager());
26 });
27 return instance_.get();
28 }
29
OnFocusNodeChange(const RefPtr<NG::FrameNode> & curFocusNode,FocusReason focusReason)30 void InputMethodManager::OnFocusNodeChange(const RefPtr<NG::FrameNode>& curFocusNode, FocusReason focusReason)
31 {
32 isLastFocusUIExtension_ = false;
33 lastFocusNodeId_ = -1;
34 }
35
ManageFocusNode(const RefPtr<NG::FrameNode> & curFocusNode,FocusReason focusReason,bool saveKeyboard)36 void InputMethodManager::ManageFocusNode(const RefPtr<NG::FrameNode>& curFocusNode, FocusReason focusReason,
37 bool saveKeyboard) {}
38
ProcessKeyboardInWindowScene(const RefPtr<NG::FrameNode> & curFocusNode)39 void InputMethodManager::ProcessKeyboardInWindowScene(const RefPtr<NG::FrameNode>& curFocusNode) {}
40
ProcessKeyboard(const RefPtr<NG::FrameNode> & curFocusNode)41 void InputMethodManager::ProcessKeyboard(const RefPtr<NG::FrameNode>& curFocusNode) {}
42
SetWindowFocus(bool windowFocus)43 void InputMethodManager::SetWindowFocus(bool windowFocus) {}
44
NeedSoftKeyboard() const45 bool InputMethodManager::NeedSoftKeyboard() const
46 {
47 return false;
48 }
49
CloseKeyboard(bool disableNeedToRequestKeyboard)50 void InputMethodManager::CloseKeyboard(bool disableNeedToRequestKeyboard) {}
51
CloseKeyboardInProcess()52 void InputMethodManager::CloseKeyboardInProcess() {}
53
CloseKeyboardInPipelineDestroy()54 void InputMethodManager::CloseKeyboardInPipelineDestroy() { lastKeep_ = false; }
55
CloseKeyboard(const RefPtr<NG::FrameNode> & focusNode)56 void InputMethodManager::CloseKeyboard(const RefPtr<NG::FrameNode>& focusNode) {}
57
HideKeyboardAcrossProcesses()58 void InputMethodManager::HideKeyboardAcrossProcesses() {}
59
ProcessModalPageScene()60 void InputMethodManager::ProcessModalPageScene() {}
61 } // namespace OHOS::Ace