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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_SCENE_ADAPTER_H
17 #define OHOS_RENDER_3D_SCENE_ADAPTER_H
18 
19 #include "intf_scene_adapter.h"
20 #include "intf_surface_buffer_info.h"
21 #include <meta/interface/intf_object.h>
22 
23 #include <base/containers/array_view.h>
24 #include <base/containers/shared_ptr.h>
25 
26 #include <core/intf_engine.h>
27 #include <core/ecs/intf_system_graph_loader.h>
28 #include <core/engine_info.h>
29 #include <core/implementation_uids.h>
30 #include <core/io/intf_file_manager.h>
31 #include <core/namespace.h>
32 #include <core/os/intf_platform.h>
33 #include <core/plugin/intf_plugin_register.h>
34 #include <core/property/intf_property_handle.h>
35 
36 #include <3d/ecs/systems/intf_node_system.h>
37 
38 #include <meta/interface/intf_meta_object_lib.h>
39 #include <meta/interface/intf_task_queue_registry.h>
40 #include <meta/interface/intf_task_queue.h>
41 #include <meta/interface/intf_object.h>
42 #include <meta/interface/intf_object_registry.h>
43 #include <meta/interface/intf_task_queue.h>
44 #include <meta/base/interface_macros.h>
45 #include <meta/api/make_callback.h>
46 #include <meta/ext/object.h>
47 
48 #include <scene/base/namespace.h>
49 #include <scene/interface/intf_scene.h>
50 #include <scene/interface/intf_mesh.h>
51 #include <scene/interface/intf_material.h>
52 
53 #include <render/datastore/intf_render_data_store_default_staging.h>
54 #include <render/datastore/intf_render_data_store_manager.h>
55 #include <render/datastore/intf_render_data_store_pod.h>
56 #include <render/datastore/render_data_store_render_pods.h>
57 #include <render/implementation_uids.h>
58 #include <render/gles/intf_device_gles.h>
59 #include <render/intf_renderer.h>
60 #include <render/intf_render_context.h>
61 #include <render/util/intf_render_frame_util.h>
62 
63 #include <ohos/platform_data.h>
64 
65 namespace OHOS::Render3D {
66 
67 class TextureLayer;
68 
69 class SceneAdapter : public ISceneAdapter {
70 public:
71     SceneAdapter();
72     bool LoadPluginsAndInit() override; // it should be static function
73     std::shared_ptr<TextureLayer> CreateTextureLayer() override;
74     void OnWindowChange(const WindowChangeInfo& windowChangeInfo) override;
75     void RenderFrame(bool needsSyncPaint = false) override;
76     void Deinit() override;
77     void SetNeedsRepaint(bool needsRepaint);
78     bool NeedsRepaint() override;
79     void AcquireImage(const SurfaceBufferInfo &bufferInfo) override;
80     virtual void SetSceneObj(META_NS::IObject::Ptr pt);
81     static void ShutdownPluginRegistry();
82     static void DeinitRenderThread();
83     ~SceneAdapter() override;
84 
85 protected:
86     static bool LoadEngineLib();
87     static bool LoadPlugins(const CORE_NS::PlatformCreateInfo& platformCreateInfo);
88     static bool InitEngine(CORE_NS::PlatformCreateInfo platformCreateInfo);
89     void AttachSwapchain(META_NS::IObject::Ptr camera);
90     void RenderFunction();
91     void CreateRenderFunction();
92     void UpdateSurfaceBuffer();
93     void InitEnvironmentResource(const uint32_t bufferSize);
94     int32_t CreateFenceFD(const RENDER_NS::IRenderFrameUtil::SignalData &signalData, RENDER_NS::IDevice &device);
95     void PropSync();
96 
97     META_NS::IObject::Ptr sceneWidgetObj_;
98 
99     RENDER_NS::RenderHandleReference swapchainHandle_;
100     RENDER_NS::RenderHandleReference camTransBufferHandle_;
101     RENDER_NS::RenderHandleReference bufferFenceHandle_;
102     BASE_NS::refcnt_ptr<RENDER_NS::IRenderDataStoreDefaultStaging> renderDataStoreDefaultStaging_;
103     CORE_NS::EntityReference camImageEF_;
104 
105     std::shared_ptr<TextureLayer> textureLayer_;
106     SCENE_NS::IRenderTarget::Ptr bitmap_;
107     uint32_t key_ = 0;
108     bool needsRepaint_ = true;
109     bool receiveBuffer_ = false;
110     bool initCamRNG_ = false;
111     META_NS::ITaskQueueTask::Ptr singleFrameAsync_;
112     META_NS::ITaskQueueWaitableTask::Ptr singleFrameSync_;
113     META_NS::ITaskQueueWaitableTask::Ptr propSyncSync_;
114 
115     SurfaceBufferInfo sfBufferInfo_;
116 
117     bool onWindowChanged_ = false; // todo engine thread check
118 };
119 } // namespace OHOS::Render3D
120 #endif // OHOS_RENDER_3D_SCENE_ADAPTER_H
121