1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_SCENE_ADAPTER_H 17 #define OHOS_RENDER_3D_SCENE_ADAPTER_H 18 19 #include "intf_scene_adapter.h" 20 #include "intf_surface_buffer_info.h" 21 #include <meta/interface/intf_object.h> 22 23 #include <base/containers/array_view.h> 24 #include <base/containers/shared_ptr.h> 25 26 #include <core/intf_engine.h> 27 #include <core/ecs/intf_system_graph_loader.h> 28 #include <core/engine_info.h> 29 #include <core/implementation_uids.h> 30 #include <core/io/intf_file_manager.h> 31 #include <core/namespace.h> 32 #include <core/os/intf_platform.h> 33 #include <core/plugin/intf_plugin_register.h> 34 #include <core/property/intf_property_handle.h> 35 36 #include <3d/ecs/systems/intf_node_system.h> 37 38 #include <meta/interface/intf_meta_object_lib.h> 39 #include <meta/interface/intf_task_queue_registry.h> 40 #include <meta/interface/intf_task_queue.h> 41 #include <meta/interface/intf_object.h> 42 #include <meta/interface/intf_object_registry.h> 43 #include <meta/interface/intf_task_queue.h> 44 #include <meta/base/interface_macros.h> 45 #include <meta/api/make_callback.h> 46 #include <meta/ext/object.h> 47 48 #include <scene/base/namespace.h> 49 #include <scene/interface/intf_scene.h> 50 #include <scene/interface/intf_mesh.h> 51 #include <scene/interface/intf_material.h> 52 53 #include <render/datastore/intf_render_data_store_default_staging.h> 54 #include <render/datastore/intf_render_data_store_manager.h> 55 #include <render/datastore/intf_render_data_store_pod.h> 56 #include <render/datastore/render_data_store_render_pods.h> 57 #include <render/implementation_uids.h> 58 #include <render/gles/intf_device_gles.h> 59 #include <render/intf_renderer.h> 60 #include <render/intf_render_context.h> 61 #include <render/util/intf_render_frame_util.h> 62 63 #include <ohos/platform_data.h> 64 65 namespace OHOS::Render3D { 66 67 class TextureLayer; 68 69 class SceneAdapter : public ISceneAdapter { 70 public: 71 SceneAdapter(); 72 bool LoadPluginsAndInit() override; // it should be static function 73 std::shared_ptr<TextureLayer> CreateTextureLayer() override; 74 void OnWindowChange(const WindowChangeInfo& windowChangeInfo) override; 75 void RenderFrame(bool needsSyncPaint = false) override; 76 void Deinit() override; 77 void SetNeedsRepaint(bool needsRepaint); 78 bool NeedsRepaint() override; 79 void AcquireImage(const SurfaceBufferInfo &bufferInfo) override; 80 virtual void SetSceneObj(META_NS::IObject::Ptr pt); 81 static void ShutdownPluginRegistry(); 82 static void DeinitRenderThread(); 83 ~SceneAdapter() override; 84 85 protected: 86 static bool LoadEngineLib(); 87 static bool LoadPlugins(const CORE_NS::PlatformCreateInfo& platformCreateInfo); 88 static bool InitEngine(CORE_NS::PlatformCreateInfo platformCreateInfo); 89 void AttachSwapchain(META_NS::IObject::Ptr camera); 90 void RenderFunction(); 91 void CreateRenderFunction(); 92 void UpdateSurfaceBuffer(); 93 void InitEnvironmentResource(const uint32_t bufferSize); 94 int32_t CreateFenceFD(const RENDER_NS::IRenderFrameUtil::SignalData &signalData, RENDER_NS::IDevice &device); 95 void PropSync(); 96 97 META_NS::IObject::Ptr sceneWidgetObj_; 98 99 RENDER_NS::RenderHandleReference swapchainHandle_; 100 RENDER_NS::RenderHandleReference camTransBufferHandle_; 101 RENDER_NS::RenderHandleReference bufferFenceHandle_; 102 BASE_NS::refcnt_ptr<RENDER_NS::IRenderDataStoreDefaultStaging> renderDataStoreDefaultStaging_; 103 CORE_NS::EntityReference camImageEF_; 104 105 std::shared_ptr<TextureLayer> textureLayer_; 106 SCENE_NS::IRenderTarget::Ptr bitmap_; 107 uint32_t key_ = 0; 108 bool needsRepaint_ = true; 109 bool receiveBuffer_ = false; 110 bool initCamRNG_ = false; 111 META_NS::ITaskQueueTask::Ptr singleFrameAsync_; 112 META_NS::ITaskQueueWaitableTask::Ptr singleFrameSync_; 113 META_NS::ITaskQueueWaitableTask::Ptr propSyncSync_; 114 115 SurfaceBufferInfo sfBufferInfo_; 116 117 bool onWindowChanged_ = false; // todo engine thread check 118 }; 119 } // namespace OHOS::Render3D 120 #endif // OHOS_RENDER_3D_SCENE_ADAPTER_H 121