1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_GRAPHICS_MANAGER_H 17 #define OHOS_RENDER_3D_GRAPHICS_MANAGER_H 18 19 #include "graphics_manager_common.h" 20 #include <GLES/gl.h> 21 #include <EGL/egl.h> 22 23 namespace OHOS::Render3D { 24 class __attribute__((visibility("default"))) GraphicsManager : public GraphicsManagerCommon { 25 public: 26 static GraphicsManager& GetInstance(); 27 PlatformData GetPlatformData(const HapInfo& hapInfo) const override; 28 PlatformData GetPlatformData() const override; GetUseBasisEngine()29 bool GetUseBasisEngine() 30 { 31 return useBasisEngine_; // get useBasisEngine_ of GraphicsManager, which is global singleton 32 } SetUseBasisEngine(bool useBasisEngine)33 void SetUseBasisEngine(bool useBasisEngine) 34 { 35 useBasisEngine_ = useBasisEngine; // set useBasisEngine_ of GraphicsManager, which is global singleton 36 } 37 private: 38 GraphicsManager(const GraphicsManager&) = delete; 39 GraphicsManager& operator=(const GraphicsManager&) = delete; 40 GraphicsManager() = default; 41 virtual ~GraphicsManager(); 42 bool useBasisEngine_ = false; // set to true by ProductBasis if in rain or snow scene, which uses physics engine 43 }; 44 } // namespace OHOS::Render3D 45 #endif // OHOS_RENDER_3D_GRAPHICS_MANAGER_H 46