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1{
2    "compatibility_info": {
3        "version": "22.00",
4        "type": "pipelinelayout"
5    },
6    "renderSlot": "CORE3D_RS_DM_ENV",
7    "renderSlotDefault": false,
8    "descriptorSetLayouts": [
9        {
10            "set" : 0,
11            "bindings": [
12                { "binding" : 0, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
13                { "binding" : 1, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
14                { "binding" : 2, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
15                { "binding" : 3, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
16                { "binding" : 4, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
17                { "binding" : 5, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
18                { "binding" : 6, "descriptorType" : "storage_buffer", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
19                { "binding" : 7, "descriptorType" : "combined_image_sampler", "descriptorCount" : 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
20                { "binding" : 8, "descriptorType" : "combined_image_sampler", "descriptorCount" : 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
21                { "binding" : 9, "descriptorType" : "combined_image_sampler", "descriptorCount" : 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
22                { "binding" : 10, "descriptorType" : "combined_image_sampler", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" }
23            ]
24        },
25        {
26            "set" : 1,
27            "bindings": [
28                { "binding" : 0, "descriptorType" : "combined_image_sampler", "descriptorCount": 1, "shaderStageFlags" : "vertex_bit|fragment_bit" },
29                { "binding" : 1, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags": "vertex_bit|fragment_bit" },
30                { "binding" : 2, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags": "vertex_bit|fragment_bit" },
31                { "binding" : 3, "descriptorType" : "uniform_buffer", "descriptorCount": 1, "shaderStageFlags": "vertex_bit|fragment_bit" }
32            ]
33        }
34    ]
35}
36