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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef MESH_JS_H
16 #define MESH_JS_H
17 #include <meta/interface/intf_object.h>
18 #include <scene/interface/intf_mesh.h>
19 
20 #include "BaseObjectJS.h"
21 #include "SceneResourceImpl.h"
22 
23 class MeshJS : public BaseObject, SceneResourceImpl {
24 public:
25     static constexpr uint32_t ID = 120;
26     static void Init(napi_env env, napi_value exports);
27     MeshJS(napi_env, napi_callback_info);
28     ~MeshJS() override;
29     virtual void* GetInstanceImpl(uint32_t) override;
30 
31 private:
32     void DisposeNative(void*) override;
33     void Finalize(napi_env env) override;
34     napi_value GetSubmesh(NapiApi::FunctionContext<>& ctx);
35     napi_value GetAABB(NapiApi::FunctionContext<>& ctx);
36 
37     napi_value GetMaterialOverride(NapiApi::FunctionContext<>& ctx);
38     void SetMaterialOverride(NapiApi::FunctionContext<NapiApi::Object>& ctx);
39 
40     BASE_NS::vector<SCENE_NS::ISubMesh::Ptr> subs_;
41 };
42 #endif
43