1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef MESH_RESOURCE_JS_H 17 #define MESH_RESOURCE_JS_H 18 19 #include <napi_api.h> 20 21 #include "BaseObjectJS.h" 22 #include "SceneResourceImpl.h" 23 #include "geometry_definition/GeometryDefinition.h" 24 25 class MeshResourceJS : public BaseObject, public SceneResourceImpl { 26 public: 27 static constexpr uint32_t ID = 140; 28 29 MeshResourceJS(napi_env, napi_callback_info); 30 ~MeshResourceJS() override = default; 31 32 static void Init(napi_env env, napi_value exports); 33 34 virtual void* GetInstanceImpl(uint32_t id) override; 35 36 SCENE_NS::IMesh::Ptr CreateMesh(); 37 38 private: 39 void Finalize(napi_env env) override; 40 void DisposeNative(void*) override; 41 // This is a temporary solution. When IMeshResource is implemented, this can be removed. 42 BASE_NS::unique_ptr<GeometryDefinition::GeometryDefinition> geometryDefinition_; 43 }; 44 45 #endif 46