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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SHADER_JS_H
17 #define SHADER_JS_H
18 #include <scene/interface/intf_material.h>
19 
20 #include <base/containers/unordered_map.h>
21 
22 #include "BaseObjectJS.h"
23 #include "PropertyProxy.h"
24 #include "SceneResourceImpl.h"
25 
26 class ShaderJS : BaseObject, SceneResourceImpl {
27 public:
28     static constexpr uint32_t ID = 40;
29     static void Init(napi_env env, napi_value exports);
30     ShaderJS(napi_env, napi_callback_info);
31     ~ShaderJS() override;
32     void* GetInstanceImpl(uint32_t) override;
33 
34 private:
35     void DisposeNative(void*) override;
36     void Finalize(napi_env env) override;
37     void BindToMaterial(NapiApi::Object meJs, NapiApi::Object);
38     void UnbindInputs();
39 
40     NapiApi::StrongRef inputs_;
41     BASE_NS::unordered_map<BASE_NS::string, BASE_NS::shared_ptr<PropertyProxy>> proxies_;
42 };
43 
44 #endif // _SHADER_JS_H
45