1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SUBMESH_JS_H 17 #define SUBMESH_JS_H 18 #include <meta/interface/intf_object.h> 19 20 #include "BaseObjectJS.h" 21 #include "Vec3Proxy.h" 22 23 class SubMeshJS : public BaseObject { 24 public: 25 static constexpr uint32_t ID = 50; 26 static void Init(napi_env env, napi_value exports); 27 SubMeshJS(napi_env, napi_callback_info); 28 ~SubMeshJS() override; 29 virtual void* GetInstanceImpl(uint32_t) override; 30 31 private: 32 napi_value Dispose(NapiApi::FunctionContext<>& ctx); 33 void DisposeNative(void*) override; 34 void Finalize(napi_env env) override; 35 napi_value GetName(NapiApi::FunctionContext<>& ctx); 36 void SetName(NapiApi::FunctionContext<BASE_NS::string>& ctx); 37 napi_value GetAABB(NapiApi::FunctionContext<>& ctx); 38 39 napi_value GetMaterial(NapiApi::FunctionContext<>& ctx); 40 void SetMaterial(NapiApi::FunctionContext<NapiApi::Object>& ctx); 41 42 BASE_NS::unique_ptr<Vec3Proxy> aabbMin_, aabbMax_; 43 NapiApi::WeakRef scene_; 44 45 NapiApi::WeakRef parentMesh_; 46 uint32_t indexInParent_ { 0 }; 47 }; 48 #endif 49