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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GEOMETRY_DEFINITION_CUBE_JS_H
17 #define GEOMETRY_DEFINITION_CUBE_JS_H
18 
19 #include <napi_api.h>
20 #include <scene/interface/intf_create_mesh.h>
21 
22 #include <base/math/vector.h>
23 
24 #include "geometry_definition/GeometryDefinition.h"
25 
26 namespace GeometryDefinition {
27 
28 class CubeJS : public GeometryDefinition {
29 public:
30     ~CubeJS() override = default;
31     static GeometryDefinition* FromJs(NapiApi::Object&);
32     virtual SCENE_NS::IMesh::Ptr CreateMesh(
33         const SCENE_NS::ICreateMesh::Ptr& creator, const SCENE_NS::MeshConfig& config) const override;
34 
35     static void Init(napi_env env, napi_value exports);
36 
37 private:
38     explicit CubeJS(const BASE_NS::Math::Vec3& size);
39 
40     BASE_NS::Math::Vec3 size_ {};
41 };
42 
43 } // namespace GeometryDefinition
44 
45 #endif
46