1 /*
2 * Copyright (C) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "Vec4Proxy.h"
Vec4Proxy(napi_env env,META_NS::Property<BASE_NS::Math::Vec4> prop)17 Vec4Proxy::Vec4Proxy(napi_env env, META_NS::Property<BASE_NS::Math::Vec4> prop) : ObjectPropertyProxy(prop)
18 {
19 // Construct a "Lume::Vec4" instance
20 Create(env, "Vec4");
21 // hook to the objects members (set custom get/set)
22 Hook("x");
23 Hook("y");
24 Hook("z");
25 Hook("w");
26 }
~Vec4Proxy()27 Vec4Proxy::~Vec4Proxy()
28 {
29 Reset();
30 }
31
SetValue(const BASE_NS::Math::Vec4 & v)32 void Vec4Proxy::SetValue(const BASE_NS::Math::Vec4& v)
33 {
34 META_NS::SetValue(GetProperty<BASE_NS::Math::Vec4>(), v);
35 }
SetMemberValue(NapiApi::FunctionContext<> & cb,BASE_NS::string_view memb)36 void Vec4Proxy::SetMemberValue(NapiApi::FunctionContext<>& cb, BASE_NS::string_view memb)
37 {
38 // should be executed in the javascript thread.
39 NapiApi::FunctionContext<float> info(cb.GetEnv(), cb.GetInfo());
40 if (info) {
41 auto p = GetProperty<BASE_NS::Math::Vec4>();
42 auto value = META_NS::GetValue(p);
43 float val = info.Arg<0>();
44 bool changed = false;
45 if ((memb == "x") && (val != value.x)) {
46 value.x = val;
47 changed = true;
48 } else if ((memb == "y") && (val != value.y)) {
49 value.y = val;
50 changed = true;
51 } else if ((memb == "z") && (val != value.z)) {
52 value.z = val;
53 changed = true;
54 } else if ((memb == "w") && (val != value.w)) {
55 value.w = val;
56 changed = true;
57 }
58 if (changed) {
59 META_NS::SetValue(p, value);
60 }
61 }
62 }
GetMemberValue(const NapiApi::Env cb,BASE_NS::string_view memb)63 napi_value Vec4Proxy::GetMemberValue(const NapiApi::Env cb, BASE_NS::string_view memb)
64 {
65 // should be executed in the javascript thread.
66 float res;
67 auto value = META_NS::GetValue(GetProperty<BASE_NS::Math::Vec4>());
68 if (memb == "x") {
69 res = value.x;
70 } else if (memb == "y") {
71 res = value.y;
72 } else if (memb == "z") {
73 res = value.z;
74 } else if (memb == "w") {
75 res = value.w;
76 } else {
77 // invalid member?
78 return cb.GetUndefined();
79 }
80 return cb.GetNumber(res);
81 }
82
SetValue(NapiApi::Object obj)83 void Vec4Proxy::SetValue(NapiApi::Object obj)
84 {
85 auto x = obj.Get<float>("x");
86 auto y = obj.Get<float>("y");
87 auto z = obj.Get<float>("z");
88 auto w = obj.Get<float>("w");
89 if (x.IsValid() && y.IsValid() && z.IsValid() && w.IsValid()) {
90 SetValue({ x, y, z, w });
91 }
92 }
93