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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_NODE_DOTFIELD_SIMULATION_H
17 #define RENDER_NODE_DOTFIELD_SIMULATION_H
18 
19 #include <3d/render/intf_render_node_scene_util.h>
20 #include <base/containers/string.h>
21 #include <base/containers/string_view.h>
22 #include <base/containers/unordered_map.h>
23 #include <base/containers/vector.h>
24 #include <base/math/vector.h>
25 #include <base/util/uid.h>
26 #include <core/namespace.h>
27 #include <render/device/pipeline_layout_desc.h>
28 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
29 #include <render/nodecontext/intf_render_node.h>
30 #include <render/render_data_structures.h>
31 #include <render/resource_handle.h>
32 
33 namespace RENDER_NS {
34 class IRenderCommandList;
35 class IRenderNodeContextManager;
36 class IPipelineDescriptorSetBinder;
37 } // namespace RENDER_NS
38 
39 namespace Dotfield {
40 class RenderNodeDotfieldSimulation final : public RENDER_NS::IRenderNode {
41 public:
42     RenderNodeDotfieldSimulation() = default;
43     ~RenderNodeDotfieldSimulation() override = default;
44 
45     void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override;
46     void PreExecuteFrame() override;
47     void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
GetExecuteFlags()48     ExecuteFlags GetExecuteFlags() const override
49     {
50         return 0U;
51     }
52 
53     // for plugin / factory interface
54     static constexpr BASE_NS::Uid UID { "c82a51c3-1be3-4479-b867-bd92a2a9e98b" };
55     static constexpr char const *TYPE_NAME = "RenderNodeDotfieldSimulation";
56     static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT;
57     static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE;
58     static IRenderNode* Create();
59     static void Destroy(IRenderNode* instance);
60 
61     struct Binders {
62         struct SimulateBinders {
63             RENDER_NS::IDescriptorSetBinder::Ptr argsBuffersSet0;
64             BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> prevBuffersSet1;
65             BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> currBuffersSet2;
66             RENDER_NS::PipelineLayout pl;
67         };
68         SimulateBinders simulate;
69     };
70 
71 private:
72     RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
73     CORE3D_NS::SceneRenderDataStores stores_;
74 
75     struct PsoData {
76         RENDER_NS::RenderHandle psoHandle;
77         RENDER_NS::PushConstant pushConstant;
78     };
79 
80     void ComputeSimulate(
81         RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, RENDER_NS::IRenderCommandList& cmdList);
82 
83     PsoData GetPsoData(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const RENDER_NS::PipelineLayout& pl,
84         const RENDER_NS::RenderHandle& shaderHandle, bool firstFrame);
85 
86     BASE_NS::unordered_map<uint32_t, PsoData> specializationToPsoData_;
87     Binders binders_;
88     RENDER_NS::RenderHandle shaderHandle_;
89     bool firstFrame_ { true };
90 };
91 } // namespace Dotfield
92 
93 #endif // RENDER_NODE_DOTFIELD_SIMULATION_H
94