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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "frustum_util.h"
17 
18 #include <base/containers/string_view.h>
19 #include <base/math/matrix.h>
20 #include <base/math/vector.h>
21 #include <base/math/vector_util.h>
22 #include <base/namespace.h>
23 #include <base/util/uid.h>
24 #include <core/namespace.h>
25 
26 CORE_BEGIN_NAMESPACE()
27 using BASE_NS::string_view;
28 using BASE_NS::Uid;
29 using BASE_NS::Math::Mat4X4;
30 using BASE_NS::Math::Vec3;
31 
CreateFrustum(const Mat4X4 & matrix) const32 Frustum FrustumUtil::CreateFrustum(const Mat4X4& matrix) const
33 {
34     Frustum frustum;
35 
36     auto& planes = frustum.planes;
37     planes[Frustum::PLANE_LEFT].x = matrix[0U].w + matrix[0U].x;
38     planes[Frustum::PLANE_LEFT].y = matrix[1U].w + matrix[1U].x;
39     planes[Frustum::PLANE_LEFT].z = matrix[2U].w + matrix[2U].x;
40     planes[Frustum::PLANE_LEFT].w = matrix[3U].w + matrix[3U].x;
41 
42     planes[Frustum::PLANE_RIGHT].x = matrix[0U].w - matrix[0U].x;
43     planes[Frustum::PLANE_RIGHT].y = matrix[1U].w - matrix[1U].x;
44     planes[Frustum::PLANE_RIGHT].z = matrix[2U].w - matrix[2U].x;
45     planes[Frustum::PLANE_RIGHT].w = matrix[3U].w - matrix[3U].x;
46 
47     planes[Frustum::PLANE_BOTTOM].x = matrix[0U].w - matrix[0U].y;
48     planes[Frustum::PLANE_BOTTOM].y = matrix[1U].w - matrix[1U].y;
49     planes[Frustum::PLANE_BOTTOM].z = matrix[2U].w - matrix[2U].y;
50     planes[Frustum::PLANE_BOTTOM].w = matrix[3U].w - matrix[3U].y;
51 
52     planes[Frustum::PLANE_TOP].x = matrix[0U].w + matrix[0U].y;
53     planes[Frustum::PLANE_TOP].y = matrix[1U].w + matrix[1U].y;
54     planes[Frustum::PLANE_TOP].z = matrix[2U].w + matrix[2U].y;
55     planes[Frustum::PLANE_TOP].w = matrix[3U].w + matrix[3U].y;
56 
57     planes[Frustum::PLANE_NEAR].x = matrix[0U].w + matrix[0U].z;
58     planes[Frustum::PLANE_NEAR].y = matrix[1U].w + matrix[1U].z;
59     planes[Frustum::PLANE_NEAR].z = matrix[2U].w + matrix[2U].z;
60     planes[Frustum::PLANE_NEAR].w = matrix[3U].w + matrix[3U].z;
61 
62     planes[Frustum::PLANE_FAR].x = matrix[0U].w - matrix[0U].z;
63     planes[Frustum::PLANE_FAR].y = matrix[1U].w - matrix[1U].z;
64     planes[Frustum::PLANE_FAR].z = matrix[2U].w - matrix[2U].z;
65     planes[Frustum::PLANE_FAR].w = matrix[3U].w - matrix[3U].z;
66 
67     for (auto& plane : planes) {
68         const float rcpLength = 1.0f / Magnitude(Vec3(plane));
69         plane *= rcpLength;
70     }
71     return frustum;
72 }
73 
SphereFrustumCollision(const Frustum & frustum,const Vec3 pos,const float radius) const74 bool FrustumUtil::SphereFrustumCollision(const Frustum& frustum, const Vec3 pos, const float radius) const
75 {
76     for (auto const& plane : frustum.planes) {
77         const float d = (plane.x * pos.x) + (plane.y * pos.y) + (plane.z * pos.z) + plane.w;
78         if (d <= -radius) {
79             return false;
80         }
81     }
82     return true;
83 }
84 
GetInterface(const Uid & uid) const85 const IInterface* FrustumUtil::GetInterface(const Uid& uid) const
86 {
87     if ((uid == IFrustumUtil::UID) || (uid == IInterface::UID)) {
88         return this;
89     }
90     return nullptr;
91 }
92 
GetInterface(const Uid & uid)93 IInterface* FrustumUtil::GetInterface(const Uid& uid)
94 {
95     if ((uid == IFrustumUtil::UID) || (uid == IInterface::UID)) {
96         return this;
97     }
98     return nullptr;
99 }
100 
Ref()101 void FrustumUtil::Ref() {}
102 
Unref()103 void FrustumUtil::Unref() {}
104 CORE_END_NAMESPACE()
105