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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef API_RENDER_VULKAN_IDEVICE_VK_H
17 #define API_RENDER_VULKAN_IDEVICE_VK_H
18 
19 #include <cstdint>
20 
21 #include <base/containers/string_view.h>
22 #include <base/containers/vector.h>
23 #include <render/device/intf_device.h>
24 #include <render/device/intf_gpu_resource_manager.h>
25 #include <render/namespace.h>
26 #include <render/resource_handle.h>
27 
28 #if RENDER_HAS_VULKAN_BACKEND
29 // if intf_device_vk.h is included by the app or plugin, vulkan needs to be located
30 #include <vulkan/vulkan_core.h>
31 #endif
32 
33 // Platform / Backend specific typedefs.
34 RENDER_BEGIN_NAMESPACE()
35 /** \addtogroup group_gfx_vulkan_idevicevk
36  *  @{
37  */
38 #if RENDER_HAS_VULKAN_BACKEND || DOXYGEN
39 /** Backend extra vulkan */
40 struct BackendExtraVk final : public BackendExtra {
41     /* Enable multiple gpu queues for usage */
42     bool enableMultiQueue { false };
43 
44     VkInstance instance { VK_NULL_HANDLE };
45     VkPhysicalDevice physicalDevice { VK_NULL_HANDLE };
46     VkDevice device { VK_NULL_HANDLE };
47 
48     struct DeviceExtensions {
49         BASE_NS::vector<BASE_NS::string_view> extensionNames;
50         VkPhysicalDeviceFeatures2* physicalDeviceFeaturesToEnable { nullptr };
51     };
52     /* Additional extensions */
53     DeviceExtensions extensions;
54 
55     struct GpuMemoryAllocatorSizes {
56         /* Set default allocation block size in bytes, used if the value is not ~0u */
57         uint32_t defaultAllocationBlockSize { ~0u };
58         /* Set custom dynamic (ring buffer) UBO allocation block size in bytes , used if the value is not ~0u */
59         uint32_t customAllocationDynamicUboBlockSize { ~0u };
60     };
61     /* Memory sizes might not be used if the sizes are not valid/sane */
62     GpuMemoryAllocatorSizes gpuMemoryAllocatorSizes;
63 };
64 
65 /** Physical device properties vulkan */
66 struct PhysicalDevicePropertiesVk final {
67     /** Physical device properties */
68     VkPhysicalDeviceProperties physicalDeviceProperties;
69     /** Physical device features */
70     VkPhysicalDeviceFeatures physicalDeviceFeatures;
71     /** Physical device memory properties */
72     VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
73 };
74 
75 /** Device platform data vulkan */
76 struct DevicePlatformDataVk final : DevicePlatformData {
77     /** Instance */
78     VkInstance instance { VK_NULL_HANDLE };
79     /** Physical device */
80     VkPhysicalDevice physicalDevice { VK_NULL_HANDLE };
81     /** Device */
82     VkDevice device { VK_NULL_HANDLE };
83     /** Physical device properties */
84     PhysicalDevicePropertiesVk physicalDeviceProperties {};
85     /** Available physical device extensions */
86     BASE_NS::vector<VkExtensionProperties> physicalDeviceExtensions {};
87 
88     /** Enabled physical device features */
89     VkPhysicalDeviceFeatures enabledPhysicalDeviceFeatures {};
90 
91     uint32_t deviceApiMajor { 0u };
92     uint32_t deviceApiMinor { 0u };
93 
94     VkPipelineCache pipelineCache { VK_NULL_HANDLE };
95 };
96 
97 struct RenderBackendRecordingStateVk final : public RenderBackendRecordingState {
98     VkCommandBuffer commandBuffer { VK_NULL_HANDLE };
99 
100     VkRenderPass renderPass { VK_NULL_HANDLE };
101     VkFramebuffer framebuffer { VK_NULL_HANDLE };
102     VkExtent2D framebufferSize { 0, 0 };
103     uint32_t subpassIndex { 0u };
104 
105     VkPipelineLayout pipelineLayout { VK_NULL_HANDLE };
106 };
107 
108 /** Image desc vulkan for creating engine GpuImage based on given data */
109 struct ImageDescVk final : BackendSpecificImageDesc {
110     /** Image */
111     VkImage image { VK_NULL_HANDLE };
112     /** Image view */
113     VkImageView imageView { VK_NULL_HANDLE };
114 
115     /** Platform specific hardware buffer */
116     uintptr_t platformHwBuffer { 0u };
117 };
118 
119 /** Buffer descriptor vulkan for creating engine GpuBuffer based on given data */
120 struct BufferDescVk : BackendSpecificBufferDesc {
121     /** Buffer */
122     VkBuffer buffer { VK_NULL_HANDLE };
123 
124     /** Platform specific hardware buffer */
125     uintptr_t platformHwBuffer { 0u };
126 };
127 
128 /** Low level vk memory access. (Usable only with low level engine use-cases) */
129 struct GpuResourceMemoryVk final {
130     /* Vulkan memory handle */
131     VkDeviceMemory deviceMemory { VK_NULL_HANDLE };
132     /* Offset into deviceMemory object to the beginning of this allocation */
133     VkDeviceSize offset { 0 };
134     /* Size of this allocation */
135     VkDeviceSize size { 0 };
136     /* Null if not mappable */
137     void* mappedData { nullptr };
138 
139     /* Memory type */
140     uint32_t memoryTypeIndex { 0 };
141     /* Memory flags */
142     VkMemoryPropertyFlags memoryPropertyFlags { 0 };
143 };
144 
145 /** Low level vk buffer access. (Usable only with low level engine use-cases) */
146 struct GpuBufferPlatformDataVk final : public GpuBufferPlatformData {
147     /* Buffer handle */
148     VkBuffer buffer { VK_NULL_HANDLE };
149 
150     /* Bindable memory block byte size */
151     uint32_t bindMemoryByteSize { 0u };
152     /* Full byte size of this buffer, i.e. might be 3 x bindMemoryByteSize for dynamic ring buffers.
153      * If no buffering fullByteSize == bindMemoryByteSize.
154      */
155     uint32_t fullByteSize { 0u };
156     /* Current offset with ring buffers (advanced with map), otherwise 0 */
157     uint32_t currentByteOffset { 0u };
158 
159     /* Usage flags */
160     VkBufferUsageFlags usage { 0 };
161 
162     /* Device address */
163     uint64_t deviceAddress { 0 };
164 
165     /* Memory */
166     GpuResourceMemoryVk memory;
167 
168     /** Platform specific hardware buffer */
169     uintptr_t platformHwBuffer { 0u };
170 };
171 
172 /** Low level vk image access. (Usable only with low level engine use-cases) */
173 struct GpuImagePlatformDataVk final : public GpuImagePlatformData {
174     /* Image handle */
175     VkImage image { VK_NULL_HANDLE };
176     /* Image view */
177     VkImageView imageView { VK_NULL_HANDLE };
178     /* Image view base for mip level 0 and layer 0 for attachments */
179     VkImageView imageViewBase { VK_NULL_HANDLE };
180 
181     /* Format */
182     VkFormat format { VK_FORMAT_UNDEFINED };
183     /* Extent */
184     VkExtent3D extent { 0u, 0u, 0u };
185     /* Image type */
186     VkImageType type { VK_IMAGE_TYPE_2D };
187     /* Aspect flags */
188     VkImageAspectFlags aspectFlags { 0 };
189     /* Usage flags */
190     VkImageUsageFlags usage { 0 };
191     /* Sample count flag bits */
192     VkSampleCountFlagBits samples { VK_SAMPLE_COUNT_1_BIT };
193     /* Image tiling */
194     VkImageTiling tiling { VK_IMAGE_TILING_OPTIMAL };
195     /* Mip levels */
196     uint32_t mipLevels { 0u };
197     /* Layer count */
198     uint32_t arrayLayers { 0u };
199 
200     /* Memory */
201     GpuResourceMemoryVk memory;
202 
203     /** Platform specific hardware buffer */
204     uintptr_t platformHwBuffer { 0u };
205 };
206 
207 /** Low level vk sampler access. (Usable only with low level engine use-cases) */
208 struct GpuSamplerPlatformDataVk final : public GpuSamplerPlatformData {
209     /* Sampler handle */
210     VkSampler sampler { VK_NULL_HANDLE };
211 };
212 
213 /** Provides interface for low-level access.
214  * Resource access only valid with specific methods in IRenderBackendNode and IRenderDataStore.
215  */
216 class ILowLevelDeviceVk : public ILowLevelDevice {
217 public:
218     virtual const DevicePlatformDataVk& GetPlatformDataVk() const = 0;
219 
220     /** Get vulkan buffer. Valid access only during rendering with node and data store methods. */
221     virtual GpuBufferPlatformDataVk GetBuffer(RenderHandle handle) const = 0;
222     /** Get vulkan image. Valid access only during rendering with node and data store methods. */
223     virtual GpuImagePlatformDataVk GetImage(RenderHandle handle) const = 0;
224     /** Get vulkan sampler. Valid access only during rendering with node and data store methods. */
225     virtual GpuSamplerPlatformDataVk GetSampler(RenderHandle handle) const = 0;
226 
227 protected:
228     ILowLevelDeviceVk() = default;
229     ~ILowLevelDeviceVk() = default;
230 };
231 
232 #endif // RENDER_HAS_VULKAN_BACKEND
233 
234 /** Helper for converting between engine and Vulkan handles.
235  * On 32 bit platforms Vulkan handles are uint64_t, but on 64 bit platforms they are pointers. For the engine handles
236  * are always stored as uint64_t regardless of the platform. This helper selects the correct cast for the conversion.
237  * @param handle Handle to convert.
238  * @return Handle cast to the desired type.
239  */
240 template<typename OutHandle, typename InHandle>
VulkanHandleCast(InHandle handle)241 inline OutHandle VulkanHandleCast(InHandle handle)
242 {
243     // based on current use-cases we could assert that is_pointer_v<OutHandle> != is_pointer_v<InHandle> and not cover
244     // the last two cases.
245     if constexpr (BASE_NS::is_same_v<OutHandle, InHandle>) {
246         // engine<->vulkan, on 32 bit platforms
247         return handle;
248     } else if constexpr (BASE_NS::is_pointer_v<OutHandle> && !BASE_NS::is_pointer_v<InHandle>) {
249         // engine -> vulkan, on 64 bit platforms
250         return reinterpret_cast<OutHandle>(static_cast<uintptr_t>(handle));
251     } else if constexpr (!BASE_NS::is_pointer_v<OutHandle> && BASE_NS::is_pointer_v<InHandle>) {
252         // engine <- vulkan, on 64 bit platforms
253         return reinterpret_cast<OutHandle>(handle);
254     } else if constexpr (BASE_NS::is_pointer_v<OutHandle> && BASE_NS::is_pointer_v<InHandle>) {
255         return reinterpret_cast<OutHandle>(handle);
256     } else {
257         return static_cast<OutHandle>(handle);
258     }
259 }
260 /** @} */
261 RENDER_END_NAMESPACE()
262 
263 #endif // API_RENDER_VULKAN_IDEVICE_VK_H
264