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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "gpu_program_util.h"
17 
18 #include <algorithm>
19 #include <cstdint>
20 
21 #include <render/device/pipeline_layout_desc.h>
22 #include <render/namespace.h>
23 
24 #include "util/log.h"
25 
26 using namespace BASE_NS;
27 
28 RENDER_BEGIN_NAMESPACE()
29 namespace GpuProgramUtil {
AddBindings(const DescriptorSetLayout & inDescriptorSetLayout,DescriptorSetLayout & outDescriptorSetLayout)30 bool AddBindings(const DescriptorSetLayout& inDescriptorSetLayout, DescriptorSetLayout& outDescriptorSetLayout)
31 {
32     const auto& inBindings = inDescriptorSetLayout.bindings;
33     auto& outBindings = outDescriptorSetLayout.bindings;
34     if (outBindings.size() < inBindings.size()) {
35         outBindings.reserve(inBindings.size());
36     }
37     bool validCombination = true;
38     for (const auto& inBinding : inDescriptorSetLayout.bindings) {
39         bool bindingAlreadyFound = false;
40         const uint32_t currBindingIndex = inBinding.binding;
41         for (auto& outRef : outBindings) {
42             if (currBindingIndex == outRef.binding) {
43                 bindingAlreadyFound = true;
44                 outRef.shaderStageFlags |= inBinding.shaderStageFlags;
45                 if ((inBinding.descriptorType != outRef.descriptorType) ||
46                     (inBinding.descriptorCount != outRef.descriptorCount)) {
47                     validCombination = false;
48                     PLUGIN_LOG_E(
49                         "Invalid descriptor set combination with binding %u. Descriptor type %u = %u. Descriptor count "
50                         "%u = %u",
51                         currBindingIndex, inBinding.descriptorType, outRef.descriptorType, inBinding.descriptorCount,
52                         outRef.descriptorCount);
53                     // more error log printed in higher level with more info
54                 }
55             }
56         }
57         if (!bindingAlreadyFound) {
58             outBindings.push_back(inBinding);
59         }
60     }
61     return validCombination;
62 }
63 
CombinePipelineLayouts(const array_view<const PipelineLayout> inPl,PipelineLayout & outPl)64 void CombinePipelineLayouts(const array_view<const PipelineLayout> inPl, PipelineLayout& outPl)
65 {
66     auto& descriptorSetLayouts = outPl.descriptorSetLayouts;
67     for (const auto& plRef : inPl) {
68         for (uint32_t idx = 0; idx < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT; ++idx) {
69             if (plRef.descriptorSetLayouts[idx].set != PipelineLayoutConstants::INVALID_INDEX) {
70                 descriptorSetLayouts[idx].set = plRef.descriptorSetLayouts[idx].set;
71                 const bool validComb =
72                     GpuProgramUtil::AddBindings(plRef.descriptorSetLayouts[idx], descriptorSetLayouts[idx]);
73                 if (!validComb) {
74                     PLUGIN_LOG_E(
75                         "Invalid shader module descriptor set combination for shader program. Descriptor set %u.", idx);
76                 }
77             }
78         }
79         outPl.pushConstant.shaderStageFlags |= plRef.pushConstant.shaderStageFlags;
80         outPl.pushConstant.byteSize = Math::max(outPl.pushConstant.byteSize, plRef.pushConstant.byteSize);
81     }
82 
83     // sort bindings inside sets
84     for (DescriptorSetLayout& currSet : outPl.descriptorSetLayouts) {
85         if (currSet.set != PipelineLayoutConstants::INVALID_INDEX) {
86             std::sort(currSet.bindings.begin(), currSet.bindings.end(),
87                 [](auto const& lhs, auto const& rhs) { return (lhs.binding < rhs.binding); });
88         }
89     }
90 }
91 
SpecializationByteSize(ShaderSpecialization::Constant::Type type)92 uint32_t SpecializationByteSize(ShaderSpecialization::Constant::Type type)
93 {
94     switch (type) {
95         case RENDER_NS::ShaderSpecialization::Constant::Type::BOOL:
96             [[fallthrough]];
97         case RENDER_NS::ShaderSpecialization::Constant::Type::UINT32:
98             [[fallthrough]];
99         case RENDER_NS::ShaderSpecialization::Constant::Type::INT32:
100             [[fallthrough]];
101         case RENDER_NS::ShaderSpecialization::Constant::Type::FLOAT:
102             return 4;
103         default:
104             break;
105     }
106     return 4;
107 }
108 
AddSpecializationConstants(const array_view<const ShaderSpecialization::Constant> inSpecializationConstants,vector<ShaderSpecialization::Constant> & outSpecializationConstants)109 void AddSpecializationConstants(const array_view<const ShaderSpecialization::Constant> inSpecializationConstants,
110     vector<ShaderSpecialization::Constant>& outSpecializationConstants)
111 {
112     uint32_t offset = 0;
113     if (!outSpecializationConstants.empty()) {
114         offset =
115             outSpecializationConstants.back().offset + SpecializationByteSize(outSpecializationConstants.back().type);
116     }
117     for (auto const& constant : inSpecializationConstants) {
118         outSpecializationConstants.push_back(
119             ShaderSpecialization::Constant { constant.shaderStage, constant.id, constant.type, offset });
120         offset += SpecializationByteSize(constant.type);
121     }
122 }
123 
CombineSpecializationConstants(const BASE_NS::array_view<const ShaderSpecialization::Constant> inSc,BASE_NS::vector<ShaderSpecialization::Constant> & outSc)124 void CombineSpecializationConstants(const BASE_NS::array_view<const ShaderSpecialization::Constant> inSc,
125     BASE_NS::vector<ShaderSpecialization::Constant>& outSc)
126 {
127     if (!inSc.empty()) {
128         GpuProgramUtil::AddSpecializationConstants(inSc, outSc);
129     }
130     // sorted based on offset due to offset mapping with shader combinations
131     // NOTE: id and name indexing
132     std::sort(outSc.begin(), outSc.end(), [](const auto& lhs, const auto& rhs) { return (lhs.offset < rhs.offset); });
133 }
134 
FormatByteSize(Format format)135 uint32_t FormatByteSize(Format format)
136 {
137     switch (format) {
138         case BASE_FORMAT_UNDEFINED:
139             return 0;
140 
141         case BASE_FORMAT_R4G4_UNORM_PACK8:
142             return 1;
143 
144         case BASE_FORMAT_R4G4B4A4_UNORM_PACK16:
145         case BASE_FORMAT_B4G4R4A4_UNORM_PACK16:
146         case BASE_FORMAT_R5G6B5_UNORM_PACK16:
147         case BASE_FORMAT_B5G6R5_UNORM_PACK16:
148         case BASE_FORMAT_R5G5B5A1_UNORM_PACK16:
149         case BASE_FORMAT_B5G5R5A1_UNORM_PACK16:
150         case BASE_FORMAT_A1R5G5B5_UNORM_PACK16:
151             return 2;
152 
153         case BASE_FORMAT_R8_UNORM:
154         case BASE_FORMAT_R8_SNORM:
155         case BASE_FORMAT_R8_USCALED:
156         case BASE_FORMAT_R8_SSCALED:
157         case BASE_FORMAT_R8_UINT:
158         case BASE_FORMAT_R8_SINT:
159         case BASE_FORMAT_R8_SRGB:
160             return 1;
161 
162         case BASE_FORMAT_R8G8_UNORM:
163         case BASE_FORMAT_R8G8_SNORM:
164         case BASE_FORMAT_R8G8_USCALED:
165         case BASE_FORMAT_R8G8_SSCALED:
166         case BASE_FORMAT_R8G8_UINT:
167         case BASE_FORMAT_R8G8_SINT:
168         case BASE_FORMAT_R8G8_SRGB:
169             return 2;
170 
171         case BASE_FORMAT_R8G8B8_UNORM:
172         case BASE_FORMAT_R8G8B8_SNORM:
173         case BASE_FORMAT_R8G8B8_USCALED:
174         case BASE_FORMAT_R8G8B8_SSCALED:
175         case BASE_FORMAT_R8G8B8_UINT:
176         case BASE_FORMAT_R8G8B8_SINT:
177         case BASE_FORMAT_R8G8B8_SRGB:
178         case BASE_FORMAT_B8G8R8_UNORM:
179         case BASE_FORMAT_B8G8R8_SNORM:
180         case BASE_FORMAT_B8G8R8_UINT:
181         case BASE_FORMAT_B8G8R8_SINT:
182         case BASE_FORMAT_B8G8R8_SRGB:
183             return 3;
184 
185         case BASE_FORMAT_R8G8B8A8_UNORM:
186         case BASE_FORMAT_R8G8B8A8_SNORM:
187         case BASE_FORMAT_R8G8B8A8_USCALED:
188         case BASE_FORMAT_R8G8B8A8_SSCALED:
189         case BASE_FORMAT_R8G8B8A8_UINT:
190         case BASE_FORMAT_R8G8B8A8_SINT:
191         case BASE_FORMAT_R8G8B8A8_SRGB:
192         case BASE_FORMAT_B8G8R8A8_UNORM:
193         case BASE_FORMAT_B8G8R8A8_SNORM:
194         case BASE_FORMAT_B8G8R8A8_UINT:
195         case BASE_FORMAT_B8G8R8A8_SINT:
196         case BASE_FORMAT_B8G8R8A8_SRGB:
197         case BASE_FORMAT_A8B8G8R8_UNORM_PACK32:
198         case BASE_FORMAT_A8B8G8R8_SNORM_PACK32:
199         case BASE_FORMAT_A8B8G8R8_USCALED_PACK32:
200         case BASE_FORMAT_A8B8G8R8_SSCALED_PACK32:
201         case BASE_FORMAT_A8B8G8R8_UINT_PACK32:
202         case BASE_FORMAT_A8B8G8R8_SINT_PACK32:
203         case BASE_FORMAT_A8B8G8R8_SRGB_PACK32:
204         case BASE_FORMAT_A2R10G10B10_UNORM_PACK32:
205         case BASE_FORMAT_A2R10G10B10_UINT_PACK32:
206         case BASE_FORMAT_A2R10G10B10_SINT_PACK32:
207         case BASE_FORMAT_A2B10G10R10_UNORM_PACK32:
208         case BASE_FORMAT_A2B10G10R10_SNORM_PACK32:
209         case BASE_FORMAT_A2B10G10R10_USCALED_PACK32:
210         case BASE_FORMAT_A2B10G10R10_SSCALED_PACK32:
211         case BASE_FORMAT_A2B10G10R10_UINT_PACK32:
212         case BASE_FORMAT_A2B10G10R10_SINT_PACK32:
213         case BASE_FORMAT_B10G11R11_UFLOAT_PACK32:
214         case BASE_FORMAT_E5B9G9R9_UFLOAT_PACK32:
215             return 4;
216 
217         case BASE_FORMAT_R16_UNORM:
218         case BASE_FORMAT_R16_SNORM:
219         case BASE_FORMAT_R16_USCALED:
220         case BASE_FORMAT_R16_SSCALED:
221         case BASE_FORMAT_R16_UINT:
222         case BASE_FORMAT_R16_SINT:
223         case BASE_FORMAT_R16_SFLOAT:
224             return 2;
225 
226         case BASE_FORMAT_R16G16_UNORM:
227         case BASE_FORMAT_R16G16_SNORM:
228         case BASE_FORMAT_R16G16_USCALED:
229         case BASE_FORMAT_R16G16_SSCALED:
230         case BASE_FORMAT_R16G16_UINT:
231         case BASE_FORMAT_R16G16_SINT:
232         case BASE_FORMAT_R16G16_SFLOAT:
233             return 4;
234 
235         case BASE_FORMAT_R16G16B16_UNORM:
236         case BASE_FORMAT_R16G16B16_SNORM:
237         case BASE_FORMAT_R16G16B16_USCALED:
238         case BASE_FORMAT_R16G16B16_SSCALED:
239         case BASE_FORMAT_R16G16B16_UINT:
240         case BASE_FORMAT_R16G16B16_SINT:
241         case BASE_FORMAT_R16G16B16_SFLOAT:
242             return 6;
243 
244         case BASE_FORMAT_R16G16B16A16_UNORM:
245         case BASE_FORMAT_R16G16B16A16_SNORM:
246         case BASE_FORMAT_R16G16B16A16_USCALED:
247         case BASE_FORMAT_R16G16B16A16_SSCALED:
248         case BASE_FORMAT_R16G16B16A16_UINT:
249         case BASE_FORMAT_R16G16B16A16_SINT:
250         case BASE_FORMAT_R16G16B16A16_SFLOAT:
251             return 8;
252 
253         case BASE_FORMAT_R32_UINT:
254         case BASE_FORMAT_R32_SINT:
255         case BASE_FORMAT_R32_SFLOAT:
256             return 4;
257 
258         case BASE_FORMAT_R32G32_UINT:
259         case BASE_FORMAT_R32G32_SINT:
260         case BASE_FORMAT_R32G32_SFLOAT:
261             return 8;
262 
263         case BASE_FORMAT_R32G32B32_UINT:
264         case BASE_FORMAT_R32G32B32_SINT:
265         case BASE_FORMAT_R32G32B32_SFLOAT:
266             return 12;
267 
268         case BASE_FORMAT_R32G32B32A32_UINT:
269         case BASE_FORMAT_R32G32B32A32_SINT:
270         case BASE_FORMAT_R32G32B32A32_SFLOAT:
271             return 16;
272 
273         case BASE_FORMAT_D16_UNORM:
274             return 2;
275 
276         case BASE_FORMAT_X8_D24_UNORM_PACK32:
277         case BASE_FORMAT_D32_SFLOAT:
278             return 4;
279 
280         case BASE_FORMAT_S8_UINT:
281             return 1;
282 
283         case BASE_FORMAT_D24_UNORM_S8_UINT:
284             return 4;
285 
286         default:
287             return 0;
288     }
289 }
290 } // namespace GpuProgramUtil
291 RENDER_END_NAMESPACE()
292