1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_NODE_RENDER_NODE_FULLSCREEN_GENERIC_H 17 #define RENDER_NODE_RENDER_NODE_FULLSCREEN_GENERIC_H 18 19 #include <base/util/uid.h> 20 #include <render/device/intf_shader_manager.h> 21 #include <render/namespace.h> 22 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 23 #include <render/nodecontext/intf_render_node.h> 24 #include <render/render_data_structures.h> 25 #include <render/resource_handle.h> 26 27 RENDER_BEGIN_NAMESPACE() 28 class IRenderCommandList; 29 struct RenderNodeGraphInputs; 30 31 class RenderNodeFullscreenGeneric final : public IRenderNode { 32 public: 33 RenderNodeFullscreenGeneric() = default; 34 ~RenderNodeFullscreenGeneric() override = default; 35 36 void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override; 37 void PreExecuteFrame() override; 38 void ExecuteFrame(IRenderCommandList& cmdList) override; GetExecuteFlags()39 ExecuteFlags GetExecuteFlags() const override 40 { 41 return 0U; 42 } 43 44 // for plugin / factory interface 45 static constexpr BASE_NS::Uid UID { "ea17a490-c3b7-453a-851f-79a20e324159" }; 46 static constexpr const char* TYPE_NAME = "RenderNodeFullscreenGeneric"; 47 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 48 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 49 static IRenderNode* Create(); 50 static void Destroy(IRenderNode* instance); 51 52 private: 53 IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 54 55 void ParseRenderNodeInputs(); 56 RenderHandle GetPsoHandle(); 57 58 // Json resources which might need re-fetching 59 struct JsonInputs { 60 RenderNodeGraphInputs::InputRenderPass renderPass; 61 RenderNodeGraphInputs::InputResources resources; 62 63 RenderNodeGraphInputs::RenderDataStore renderDataStore; 64 RenderNodeGraphInputs::RenderDataStore renderDataStoreSpecialization; 65 66 bool hasChangeableRenderPassHandles { false }; 67 bool hasChangeableResourceHandles { false }; 68 }; 69 JsonInputs jsonInputs_; 70 71 RenderNodeHandles::InputRenderPass inputRenderPass_; 72 RenderNodeHandles::InputResources inputResources_; 73 struct PipelineData { 74 IShaderManager::GraphicsShaderData gsd; 75 RenderHandle pso; 76 }; 77 PipelineData pipelineData_; 78 79 // data store push constant 80 bool useDataStorePushConstant_ { false }; 81 82 // data store shader specialization 83 bool useDataStoreShaderSpecialization_ { false }; 84 struct ShaderSpecilizationData { 85 BASE_NS::vector<ShaderSpecialization::Constant> constants; 86 BASE_NS::vector<uint32_t> data; 87 }; 88 ShaderSpecilizationData shaderSpecializationData_; 89 90 IPipelineDescriptorSetBinder::Ptr pipelineDescriptorSetBinder_; 91 }; 92 RENDER_END_NAMESPACE() 93 94 #endif // CORE__RENDER__NODE__RENDER_NODE_FULLSCREEN_GENERIC_H 95