1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "util/render_util.h" 17 18 #include <render/device/intf_device.h> 19 #include <render/device/intf_gpu_resource_manager.h> 20 #include <render/device/intf_shader_manager.h> 21 #include <render/intf_render_context.h> 22 #include <render/nodecontext/intf_render_node_graph_manager.h> 23 24 RENDER_BEGIN_NAMESPACE() 25 using namespace BASE_NS; 26 RenderUtil(const IRenderContext & renderContext)27RenderUtil::RenderUtil(const IRenderContext& renderContext) : renderContext_(renderContext) 28 { 29 renderFrameUtil_ = make_unique<RenderFrameUtil>(renderContext); 30 } 31 BeginFrame()32void RenderUtil::BeginFrame() 33 { 34 renderFrameUtil_->BeginFrame(); 35 } 36 EndFrame()37void RenderUtil::EndFrame() 38 { 39 renderFrameUtil_->EndFrame(); 40 } 41 GetRenderHandleDesc(const RenderHandleReference & handle) const42RenderHandleDesc RenderUtil::GetRenderHandleDesc(const RenderHandleReference& handle) const 43 { 44 RenderHandleDesc desc; 45 if (handle) { 46 const RenderHandleType handleType = handle.GetHandleType(); 47 desc.type = handleType; 48 desc.refCount = handle.GetRefCount(); 49 if ((handleType >= RenderHandleType::GPU_BUFFER) && (handleType <= RenderHandleType::GPU_SAMPLER)) { 50 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); 51 desc.name = mgr.GetName(handle); 52 desc.refCount -= 1; // one count in mgr 53 } else if ((handleType >= RenderHandleType::SHADER_STATE_OBJECT) && 54 (handleType <= RenderHandleType::GRAPHICS_STATE)) { 55 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); 56 IShaderManager::IdDesc info = mgr.GetIdDesc(handle); 57 desc.name = info.path; 58 desc.additionalName = info.variant; 59 } else if (handleType == RenderHandleType::RENDER_NODE_GRAPH) { 60 const IRenderNodeGraphManager& mgr = renderContext_.GetRenderNodeGraphManager(); 61 const RenderNodeGraphDescInfo info = mgr.GetInfo(handle); 62 desc.name = info.renderNodeGraphUri; 63 desc.additionalName = info.renderNodeGraphName; 64 desc.refCount -= 1; // one count in mgr 65 } 66 } 67 return desc; 68 } 69 GetRenderHandle(const RenderHandleDesc & desc) const70RenderHandleReference RenderUtil::GetRenderHandle(const RenderHandleDesc& desc) const 71 { 72 RenderHandleReference rhr; 73 if (desc.type != RenderHandleType::UNDEFINED) { 74 if ((desc.type >= RenderHandleType::GPU_BUFFER) && (desc.type <= RenderHandleType::GPU_SAMPLER)) { 75 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); 76 if (desc.type == RenderHandleType::GPU_BUFFER) { 77 rhr = mgr.GetBufferHandle(desc.name); 78 } else if (desc.type == RenderHandleType::GPU_IMAGE) { 79 rhr = mgr.GetImageHandle(desc.name); 80 } else if (desc.type == RenderHandleType::GPU_SAMPLER) { 81 rhr = mgr.GetSamplerHandle(desc.name); 82 } 83 } else if ((desc.type >= RenderHandleType::SHADER_STATE_OBJECT) && 84 (desc.type <= RenderHandleType::GRAPHICS_STATE)) { 85 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); 86 if ((desc.type == RenderHandleType::SHADER_STATE_OBJECT) || 87 (desc.type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT)) { 88 rhr = mgr.GetShaderHandle(desc.name, desc.additionalName); 89 } else if (desc.type == RenderHandleType::GRAPHICS_STATE) { 90 rhr = mgr.GetGraphicsStateHandle(desc.name, desc.additionalName); 91 } else if (desc.type == RenderHandleType::PIPELINE_LAYOUT) { 92 rhr = mgr.GetPipelineLayoutHandle(desc.name); 93 } else if (desc.type == RenderHandleType::VERTEX_INPUT_DECLARATION) { 94 rhr = mgr.GetVertexInputDeclarationHandle(desc.name); 95 } 96 } else if (desc.type == RenderHandleType::RENDER_NODE_GRAPH) { 97 } 98 } 99 return rhr; 100 } 101 SetRenderTimings(const RenderTimings::Times & times)102void RenderUtil::SetRenderTimings(const RenderTimings::Times& times) 103 { 104 renderTimings_.prevFrame = renderTimings_.frame; 105 renderTimings_.frame = times; 106 } 107 GetRenderTimings() const108RenderTimings RenderUtil::GetRenderTimings() const 109 { 110 return renderTimings_; 111 } 112 GetRenderFrameUtil() const113IRenderFrameUtil& RenderUtil::GetRenderFrameUtil() const 114 { 115 return *renderFrameUtil_; 116 } 117 118 RENDER_END_NAMESPACE() 119